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Battle For Europe Problem

Reply...

Highpockets and Devildog73,

So that I can kill multiple birds with only a couple of shots, I am currently going through and am going to do a comprehensive auto-installer for the following 1943-1945 campaigns...

20th Fighter Group
56th Fighter Group (Completed)
357th Fighter Group (Completed)
486th Fighter Group
A Bridge at Remagen
Battle for Europe
Battle of the Bulge
Dora and Pfeil
Double Trouble
FAA - The Tirpitz missions (Completed)
JV 44 - Stormbirds in the Sky
Mosquito Squadron
Operation Frantic
Operation Leader (Completed)
Royal Canadian Air Force
Spitfire campaign

It's easier and quicker to do one auto-installer when 75-80% of the aircraft and ships are the same, and you've already built much of the scenery.
 
Rather Rare Oddity,,,,,

I've been so focused upon flying and then "Xing" out of the sim before landing to keep wingmen from crashing and losing their scores that I haven't noticed until this morning:

NONE of my airfields have buildings, NONE.
I have vehicles.
I have scenery aircraft.

This oddity is on all three of my ETO installs; Battle of Britain, Battle of France, & Battle for Europe. No buildings.

I have plenty of the called for buildings in my OBJECTS_DP folder. I have plenty of those buildings in my SCENEDB folder. I have them listed in my MDLNAMES.TXT.
I have GSL managered them into the CFS2.gsl which is over 10,000KB....
My graphics sliders are maxed out.

Where are my buildings?
 
Super cool Mann!

Highpockets and Devildog73,

So that I can kill multiple birds with only a couple of shots, I am currently going through and am going to do a comprehensive auto-installer for the following 1943-1945 campaigns...

20th Fighter Group
56th Fighter Group (Completed)
357th Fighter Group (Completed)
486th Fighter Group
A Bridge at Remagen
Battle for Europe
Battle of the Bulge
Dora and Pfeil
Double Trouble
FAA - The Tirpitz missions (Completed)
JV 44 - Stormbirds in the Sky
Mosquito Squadron
Operation Frantic
Operation Leader (Completed)
Royal Canadian Air Force
Spitfire campaign

It's easier and quicker to do one auto-installer when 75-80% of the aircraft and ships are the same, and you've already built much of the scenery.
 
Reply...

Rather Rare Oddity,,,,,

I've been so focused upon flying and then "Xing" out of the sim before landing to keep wingmen from crashing and losing their scores that I haven't noticed until this morning:

NONE of my airfields have buildings, NONE.
I have vehicles.
I have scenery aircraft.

This oddity is on all three of my ETO installs; Battle of Britain, Battle of France, & Battle for Europe. No buildings.

I have plenty of the called for buildings in my OBJECTS_DP folder. I have plenty of those buildings in my SCENEDB folder. I have them listed in my MDLNAMES.TXT.
I have GSL managered them into the CFS2.gsl which is over 10,000KB....

My graphics sliders are maxed out.

Where are my buildings?

Lee,

Try deleting all of your filelist.dat files and allow them to re-generate. :encouragement:
 
Rami
WOW How many missions will that be?? Wear out my joystick.:wiggle:

Glad to know your plans because I have 20th, 486th and Frantic already installed and have 357th and many of the others on the "tarmac" ready to install.
Just so many hours in the day and too many other theaters and missions to fly!:dizzy:
 
Reply...

Jim.

There has been some discussion between myself, Captain Kurt, and Devildog73 about having one installer for multiple campaigns in the Late ETO theatre. The mission count? It will be "more than a few."
 
HP........

.....go to Cfs2 Utilities , page 3 , then scroll down to the tenth item. There is a download there by ckessling. That is the late greatly missed Kelli. It is entitled cfs1_objects_multi install. Download it and be guided by it. He will guide you through it.
 
HP.....

...forgot to add that on page one you had asked about how do you know what are CFS 1 objects in CFS 2. That is what my previous post referred to. Also, if you want I found a list I had made of CFS1 objects in Cfs 2.
 
Reply...

Good evening,

I noticed when working on a Late Europe mission that Bastogne was misplaced by more than 70 miles, and was not GSL. We had to correct this!
 
I noticed when working on a Late Europe mission that Bastogne was misplaced by more than 70 miles, and was not GSL. We had to correct this!

Your front line seems a bit narrow (though I have no idea about the scale of your screenshot).

Bastogne_Map_December_19-23_1944.jpg
 
Guys,

One thing I forgot to mention over the course of the years, is that the ai_bombs.bgl in the AI bombs weapons is not named properly.

It is named: "ai.bombs.bgl"

It should be: "ai_bombs.bgl"

That period in the wrong place causes all kinds of errors when using aircraft which are looking for ai_bombs.
 
Lee,

Try deleting all of your filelist.dat files and allow them to re-generate. :encouragement:

I do that each and every time.

I delete filelist.dat, *.cdp, index, every time I start cfs2.

BTW, as I flew over London, the buildings were in place which were supposed to be in place in London.

No idea what is causing buildings to not show on Achim's JHS_UK airfields....
 
Last edited:
Has anyone done a revamp of Tango Romeo's Bf110C1?

Over Dunkirk in the first BoB RAF mission TR's Bf110C1 never missed and I could not bring him down.

It seems like his upper rear gunner with the MG15 7.92mm was actually shooting a 20mm cannon any time he managed to turn tight enough to bring that gun to bear on me.

I stayed behind and below it as much as possible and tore it up with my entire complement of ammo while being pummeled by single shot 20mm cannon shells from a non-existent lower gun position.

Whatever gun was shooting at me, it was like single shots of 20 or 30 mm hitting hard.

The specifications I have found online indicate Hurries and Spits tore up the Luftwaffe's Bf-110s as long as they stayed out from in front of him, where his twin 20mm were actually located.

And "NO" there was not another 110 shooting me at the time.

He didn't kill me, nor injure my Hurricane enough to make me bail, but I did run out of ammo.

When out of ammo and turned toward England, the mission ended with a failed mission.

I realize I'm old and not the simulation pilot I used to be, but I successfully completed all of the August 1940 missions alive and was retired.........
 
Reply...

Devildog73,

I'm working on the Late ETO first, it's going to be a while before I get around to making another pass on BoB.
 
Reply...

Your front line seems a bit narrow (though I have no idea about the scale of your screenshot).

Bastogne_Map_December_19-23_1944.jpg

Roxanne, this is very helpful. I basically just moved the frontline from its original campaign; real quick-and-dirty work. I'll adjust the front line now.
 
Devildog73,

I'm working on the Late ETO first, it's going to be a while before I get around to making another pass on BoB.
:encouragement::encouragement::encouragement:

While in the ETO, is there a more suitable P-51B/C than the FDG2?
At 15,000 feet it behaves like it is at 25,000 feet instead of 15k.
I spent more time trying to keep it from stall spinning into a death spiral than actually in a dogfight with the FWs on the B-24 escort mission.
I finally had to fight with 25% flaps just to keep it stable in the air.
It is fine flying straight and level. If you try to turn into a fight it fights for its own control.

I cannot believe the real P-51B/C aircraft were that difficult to fly in a dogfight at lower to middle altitudes.

Next mission in a DCC P-38J (Great aircraft), with rockets and drop tanks. TURN ON TEXT!! If you do not, you will fire all your rockets instead of dropping your tanks when the bogeys show up.
Tommy McGuire died in his P-38J for NOT dropping his external tanks and trying to dogfight with them still on his Lightning.
 
Reply...

Devildog73,

Well, good morning to you, sir. All righty, let's answer your questions.

1) Yes, always fly with messages on. I occasionally give you a lot of information during a mission.

2) Did you try the 20th FG Mustang Captain Kurt did? (The FDGv2 model) I found, as others have in the past, that flying on hard realism is a bit much, the stall characteristics are way too aggressive. Instead, I tend to fly on the medium realism setting.

http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=52&id=17507

"Fdg2_P-51B_355th

Upgrade package by Captain Kurt for the 20th FG in WWII campaign by Rami

Flown by an unknown pilot, 20th Fighter Squadron at Kings Cliffe, England, 1944

I chose this model as the best P-51B CFS2 model for use in the 20th Fighter Group in WWII campaign. With Gramps' permission I have added a number of improvements to upgrade the flight model, increase AI combat performance, added correct drop tanks, improved cockpit panel, new sound pack mix, and a number of new skins for planes flown by the pilots of the 20th FG.

As the flight model needed improvement to be accurate IMHO, I developed a totally new and exacting flight model which is very close to the real P-51B/C performance specifications - speeds, roll rate, turn rate, range, etc. This was a major project that required extensive programming, experimentation and testing over a period of months but I believe the final result more than justifies the effort. It can't be 100% unfortunately, because the CFS2 flight programming simply does not allow all specifications to be met without adversely altering other specifications. In other words some things are cross elastic but I believe this to be as close as is acheivable. Particularly, the rate of climb adjustment affects all speed specifications so it was allowed to fall where it would as the speed specifications are more important to the flyer.

A new dp file was developed to make the AI more aggressive and to shoot more accurately. The dp uses the VB Planes 75 gallon drop tank, the tank the real Mustangs used. It has been repainted to represent the silver finish of the real tanks. The FDG2 weapons models for bombs and rockets are used.

A new panel was developed which is closer to the actual P-51B panel and improves the in-cockpit visibility. Ali Cat developed a new gauges for this project; the P-51B gear position indicator gauge which was unique to the P-51B/C and the oxygen blinker gauge.

A new sound set was developed from a mix of available P-51 Merlin sound clips which I think does a good job of representing a real P-51. Sound clips are from Lawdog2360, DauntlessDriver546, and some whose original author I have no identification for.

The model collision bubble has been sized to allow it to share the runway with the Alpha P-51D model used in the campaign without colliding.

A new set of skins were painted for a historically accurate 20th Fighter Group P-51B aircraft. For camouflaged aircraft, the model shine was dulled to represent the paints flat finish. For the bare metal finished skins, the model was shined to create a metallic reflection to enhance the bare metal finish effect."

One possibility you can try with the Mustang is to adjust the flight_tuning scalars in the aircraft.cfg file...
 
Good morning Rams!

I tested both the VB P-51B, (several era appropriate skins), and the JR Lucinary P-51B/C Jersey Bounce (revamped by Sopwith Chameleon) last night.
BOTH have excellent flight dynamics, though the VB wheels do not spin when rolling on the terra firma and the canopy doesn't open.
The JRL Mustang is excellent, though as with all of his FS2004 conversions, the aircraft config file is missing a lot of information. (I usually borrow from a similar model with nice flight dynamics and copy and paste).
I will borrow from the VB P-51B and place the additional information in the aircraft config of JRL's Jersey Bounce.
If I can find ETO US skins, I may even tryout the ALPHA P-51B for RAF and evaluate it.

I downloaded your suggested modified FDG2 20th FG Mustang and will fly it today for comparison.

Good grief, Rami, I have been at CFS2 since it first came out. When and why did I become such a perfectionist for the sim???
I used to just fly around and shoot down whatever enemy aircraft were on the screen in graphics which resembled more of an arcade game than actual aircraft and world.

I blame FS2004 and FSX........(as IF that actually solves my perfectionist tendencies).... :mixed-smiley-027: :biggrin-new:

:very_drunk:
 
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