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The Staff of SOH
[fltsim.0]
title=WoA_TFS_A330-200_RR_USA-US Airways
sim=TFS_A332
model=New Tail
texture=USA-US Airways
atc_airline=CACTUS
ui_manufacturer=The Fruit Stand
ui_type=Airbus A330-200
ui_variation=US Airways
description=Painted by Boris Le Veve
atc_heavy=1
atc_parking_codes=AWE
atc_parking_types=GATE
[fltsim.1]
title=WoA_TFS_A330-200_RR_EDW-Edelweiss Air
model=Old Tail
texture=EDW-Edelweiss Air
sim=TFS_A332
atc_airline=EDELWEISS
atc_id=
atc_heavy=1
ui_manufacturer=The Fruit Stand
ui_type=Airbus A330-200
ui_variation=Edelweiss Air
description=Painted by Denis Schranz
atc_parking_types=GATE
atc_parking_codes=EDW
[fltsim.2]
title=northwest A330-300
sim=TomA333
model=PW
panel=330
sound=
texture=NW
kb_checklists=
kb_reference=
atc_id=N812NW
atc_airline=Northwest
atc_flight_number=1123
atc_heavy=1
ui_manufacturer=Airbus
ui_type="A330-300"
ui_variation="Northwest"
ui_typerole="Commercial Airliner"
ui_createdby="Thomas Ruth"
description=
[fltsim.3]
title=Edelweiss Air A330-343X Thomas Ruth
sim=TomA333
model=RR
panel=330
sound=
texture=EDW
atc_id=HB-JHQ
atc_airline=Edelweiss
atc_flight_number=9523
atc_heavy=1
atc_parking_types=GATE
atc_parking_codes=EDW, SWR
ui_manufacturer=Airbus
ui_type="A330-300"
ui_variation="Edelweiss Air"
ui_typerole="Commercial Airliner"
ui_createdby="Thomas Ruth"
description=Delivered February 2011, operating on lease from Swiss International Air Lines. Edelweiss Air is a wholly owned subsidary of Swiss.
[fltsim.0]
title=WoA_TFS_A330-200_RR_USA-US Airways
sim=TFS_A332
model=New Tail
texture=USA-US Airways
atc_airline=CACTUS
ui_manufacturer=The Fruit Stand
ui_type=Airbus A330-200
ui_variation=US Airways
description=Painted by Boris Le Veve
atc_heavy=1
atc_parking_codes=AWE
atc_parking_types=GATE
[fltsim.1]
title=WoA_TFS_A330-200_RR_EDW-Edelweiss Air
model=Old Tail
texture=EDW-Edelweiss Air
sim=TFS_A332
atc_airline=EDELWEISS
atc_id=
atc_heavy=1
ui_manufacturer=The Fruit Stand
ui_type=Airbus A330-200
ui_variation=Edelweiss Air
description=Painted by Denis Schranz
atc_parking_types=GATE
atc_parking_codes=EDW
I couldn't resist the challenge so I've downloaded and installed Tom Ruth's A330 and found an Edelweiss repaint for it..
![]()
Lee.. use THIS file for Edelweiss and bin the one you're trying to use which is for the TFS AI model.
EDIT: After all this.. I DO hope it's Tom's model you're trying to fly and not the TFS AI model!!
ATB
DaveB![]()
EDIT: After all this.. I DO hope it's Tom's model you're trying to fly and not the TFS AI model!!
EDIT#2 Matt.. the Tom Ruth model is flyable. It uses the cockpit, a few textures and sounds from the default FSX model
ATB
DaveB![]()
Im aware about Tom's models, I meant that a few of his models where LOD reduced and where used in some AI packages, from memory he also made some AI meshes however I could be getting the AI meshes confused
At least your FSX allows you to check/uncheck the box. I have FSX Acceleration Gold Edition and my settings doesn't even have the box/Preview DirectX 10.
I have several aircraft which are invisible in the startup view pane and show black in the sim, or are invisible showing the flight crew dangling in the air above the runway.
The invisible aircraft even cast shadows.
Some even show fully colored wings on the flat black fuselage.
![]()
Final attempt.
This must be worth ruling out first.
Looks to me to be two different aircraft models you all are mentioning. "Tom" and "TFS". One is AI and one UI.
I've not run across a flyable made by "Tom" though.
It looks to me like the texture "Main" is misspelled or not labeled correctly, therefore not showing up. It should be "main.dds"
EDIT: from Flightsim description of file :
FSX Edelweiss Air Airbus A330-300. Texture only package for use with Thomas Ruth's A330-300 model (TOMA333B-1.ZIP) in Edelweiss Air livery, registration HB-JHQ. Model requires SP1, SP2, or the Acceleration expansion pack in order to be displayed correctly. By Ryan Gabuyo.
That's exactly what I was saying mate. The two textures in the first shot point to the TFS A330 and the second set of textures are for Tom Ruth's model. I've no idea if Tom made the TFS model or if TFS make them 'in house' but the TFS paints should work fine on the TFS model. Me thinks DD73 has got a tad confused.. we've all done it at some point
ATB
DaveB![]()
if its a case of using another models textures on another model, theres your problem, jim and Dave have nailed it
either way
it has nothing to do with your aircraft.cfg, if you have made an error in the paint entry ie sim= or model= or texture= is messed up the selected paint wont show up at all in the aircraft selection list, and if its a data in the entry is incorrect all aircraft paints after that paint will fail to show as well
but if you have copied a normal entry and then just changed the texture= title= ui= data while using another model paint then you can run into this problem
regardless the problem is within the texture folder and its loading, as mentioned if its a share textured, the texture.cfg maybe in correct
or the texture format is in correct, willy's post is partly incorrect fsx dds dxt 1 thru to 5 DDS DXT5 the preferred, or extended bitmap formats preferably in the 32bit format
can you please zip up that texture folder and upload along with the texture.cfg, in addition can you add a default texture folder that comes with the model
I can compare the 2 folders and that is the quickest way to to identify and correct the fault using the few developers mapping programs Ive got installed
it could be something as simple as the fus textures for that livery are named incorrectly or saved in another format the model doesnt accept
either its a every easy fix if you know what to look for,
I've just done a google for the Tom Ruth model and found it at Flyaway (sigh). A number of users there complain that they only get the wings and the rest is invisible (one user did use the word invisible rather than black). The install instructions do point to copying certain files from the default FSX Airbus so it is possible that the install has gone wrong. Regardless of this.. the files shown in the first screenshot are for a completely different model and won't fit.
Lee.. do any of the paints that come with Tom's model work ok for you or are you seeing a black fuse (maybe an invisible fuse also) with all of them?
ATB
DaveB![]()
The more I look at this im seeing some errors
the first lot of entries and screenshot
That is not a normal Tom's A330 its showing its a World of AI TFS A330-200 me reading that indicates its a AI model
the second entry and lot of images
Is the flyable Tomas Ruth A 330 model
can you please confirm are you trying to install textures on a World of AI model or Tomas Ruth flyable model as they are 2 completely different packages with different file names and formats and mapping
straight away from looking at the images with the files they are both named differently which is confusing me because Im not sure what model you are having problems with as you wont get World of AI textures to work on a T /Ruth model as AI mapping is downscaled by 100s of percent in order to save memory use even though it maybe the same model developer, the Level of Detail LOD will be dramatically different
however if you are only worried about the first model
can you try replacing in fltsim1
model=Old Tail
to
model=New Tail
and see what happens
either way please check your PMs
Final attempt.
This must be worth ruling out first.