Black Pearl Repaint for Milton's HMS Bounty

Hi jmbiii,
well done!
Could you please give us starting points and starting times (UTC) again for these 3 sailing routes?

Greetings
Dieter
 
HMS Bounty
Departs - Freeport Monday 1410 Local/1910 UTC
Arrives - Bimini Tuesday 0949 Local/1449 UTC
Departs - Bimini Thursday 0725 Local/1225 UTC
Arrives - Freeport Friday 0305 Local/0805 UTC



Black Pearl
Departs - Cockburn Town Monday 1410 Local/1910 UTC
Arrives - Clarence Town Tuesday 0807 Local/1307 UTC
Departs - Clarence Town Thursday 0725 Local/1225 UTC
Arrives - Cockburn Town Friday0122 Local/0622 UTC




HMS Victory
Departs - San Salvadore Monday 1410 Local/1910 UTC
Arrives - Nassau Tuesday 1040 Local/1540 UTC
Departs - Nassau Thursday 0725 Local/1225 UTC
Arrives - San Salvadore Friday 0356 Local/0856 UTC
 
Just did some checks, I saw all ships at given times/places.
The only thing I wonder is: I see the "AI_HMS Victory" but a wake isn't visible.
The required wake = fx_wake_ss is available. It doesn't change if I use the Bounty wakes (Bounty and Black Pearl do show wakes)
Any ideas anybody?

Dieter
 
"More Bounty and Black Pearl AI Traffic Files - Plus"

Oh Goody!...more pirate hunting!

Thank you,

Gary
[SUB][SUP]
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Just did some checks, I saw all ships at given times/places.
The only thing I wonder is: I see the "AI_HMS Victory" but a wake isn't visible.
The required wake = fx_wake_ss is available. It doesn't change if I use the Bounty wakes (Bounty and Black Pearl do show wakes)
Any ideas anybody?

Dieter

Dieter,

Try this: In sim.cfg change: wake = fx_wake_ss to wake = fx_wake_m, and SternPosition = -10

Note: I am using P3Dv3.4 w/ Win10
 
Yes, there she is in all her beauty.
Tanks for your advice. Now running well in P3Dv4.4

Dieter
 
I picked up Orbx's (iBlueyonder) KACK Nantucket, KBID Block Island, 2B2 Plum Island, and 6B6 Minuteman Airstrip over the holidays and I am just about to install these beauties today. Saw various videos on this scenery and was just astounded by all the detail that went into them. Only one thing was amiss, and that was the absence of the region's trademark tall ships. My wish would be to have an AI route for the Bounty or Pearl simply circling Block Island and Nantucket to complete this picture. I am not sure how much work is involved in AI route design, but perhaps if one of the talented folks here in this thread can chime in on this further, it would be very much appreciated.

As an example, please take a peek at this wonderful video by JD to appreciate the close-up beauty of the region :

https://youtu.be/mSyF4xER0qI
 
About Nantucket (home of whale hunters) and Boat traffic files, here's an idea :
Apart of boats, what about some whales traffic around the island ?... User could
sail with Bounty from
Nantucket harbor, searching for whales north & east of the island...

There are 2 native whales simobjects in FSX that are "boat" simobjects with animations
(in "Animals" simobjects folder).
 
Are there any HMS Bounty or Black Pearl AI traffic files available for the Nantucket - Block Island (I-BlueYonder/Orbx) scenery packs ? This is a nice area to sail tall ships.
 
I would be happy to do the improved HMS Bounty AI models as Rob suggested.

We will likely do AI versions of HMS Victory as well once he frees up from his current project.
 
Saw my old thread revived. Sailing between Nantucket and Block Island I found ...............
attachment.php


If you have Milton's original AI Bounty, here's a ship traffic file for you to find these two also. If you don't have the AI HMS Victory
just search for it on flightsim.
 

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I had downloaded the AI Bounty in two versions :
1) older version with AI files from here : http://www.sim-outhouse.com/sohforum...ffic-Files-zip
2) new version with HMS Victory from here : http://www.sim-outhouse.com/sohforum...X-Native-Ships

Only the original older version 1) from above works with the 5 AI traffic files included in 1) which I'm using to run it. I cannot get the newer version in 2) to show in sim with these same traffic files.
Is there much difference between the two AI Bounty's ? The newer one in 2) above is advertised as having sails showing when under way, and stowed when anchored.
The older one in 1) above has sails showing all the time - sailing and anchored. That's all I could find so far.

Also, I'm using the Traffic File found in 1) for Orbx's Catalina Island scenery and finding that when the AI Bounty departs (or arrives at) Avalon, it runs 'through' one of the stationary ships there. Anyone else have this, or knows of a fix ? It's no big deal but takes away from the immersion somewhat. I realize the traffic file 'traffic_HMS_Bounty.bgl' found in 1) above for Catalina Island was put out before Orbx's scenery was, but maybe there is a way to fix the traffic file ? I'm not an AI Traffic expert so don't know anything about this.

Thank-you,in advance, for any help and feedback
MZ.
 
Update

The issue with the "new Bounty and Victory" AI models not showing up had to do with AI Carriers. These files are designed to run with AI Carriers program. For FSX users not running AI Carriers, Milton kindly uploaded 'revised' files in the thread linked here : http://www.sim-outhouse.com/sohforum...26-HMS-Victory (see posts #121 onwards in the thread).

The issue with the AI HMS Bounty sailing through a parked ship when approaching and departing Avalon in Orbx's Catalina Island scenery remains. It's a minor thing, but takes away from the immersion somewhat.
 
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