mvg3d
Charter Member
I don't understand... the FS2004 SECTION... do you mean the forum???
Please explain... and if so... which posting?
![]()
http://www.sim-outhouse.com/sohforu...2-Just-finished-a-new-2D-panel-for-the-Storch

There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.
If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.
Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.
The Staff of SOH
I don't understand... the FS2004 SECTION... do you mean the forum???
Please explain... and if so... which posting?
![]()
Hi Beepee, I tried to animate these pointers using the names of appropriate animation, as well as other VC controls without success.I think we should leave it as many animations that CFS2 can not animate (regrettably).HI mvg3d
Thank you for the informations they will be very helpful for making the CFS2 panel config file and the CFS2 "mvg3d" style gauges...
Hi Misson
in the FS2004 Z506 models
==>the pitch knobs are animated in GMax and textured with a 2D gauge in the FS2004 model
==>the pitch pointers aren't 2D gauges, but ONLY GMax animations (the same used in '1007's VC)
Misson: Are the pitch knobs and the pitch pointers animated in the VC panel of your CFS2 converted models ?
Mission,
As you asked me in a private message here is the Z506 2D panel I am working on.
The gauges are part of the panel bitmap as I made it from a FS2002 VC view (and most of the mvg3d gauges show in FS2002)
Still a lot of work before the CFS2 Z506 panel is finished, the CFS2 gauges in mvg3d style are going hard to make....
Cheers
and a merry Christmas to all SOH people
Beepee
Please see the name aplied for such part.Hi Beepee, I tried to animate these pointers using the names of appropriate animation, as well as other VC controls without success.I think we should leave it as many animations that CFS2 can not animate (regrettably).
Cheers
Mario
This is my dict guide:Please see the name aplied for such part.
Hi MissonHi Beepee, I tried to animate these pointers using the names of appropriate animation, as well as other VC controls without success.I think we should leave it as many animations that CFS2 can not animate (regrettably).
Cheers
Mario
Hello beepee, well, I'm hoping Bloodhawk finished with bombs and torpedoes to finish the DP file.Hi Misson
If it is not possible to animate these pointers, may be it will be possible (and may be also hard) to make :
1) CFS2 propeller pitch gauges that include the pointer and look like the FS2004 MVGD3 gauges
2) CFS2 propeller pitch knob gauges that looks like the FS2004 MVGD3 ones.
If you can't animate the pointers, I will try to make those gauges.... but that will take me time....
Cheers
But I understand that we do all this for fun for us and for sharing. Should not that be a pain and abandon other obligations. Just do what you can that is well and thank you very much for that.
Cheers
Mario
well .... i was working on that too. Working trying to add lods trying with gauges and many things IN ALL MODELS.Hi Mario,
Don't forget to remove (delete) the old bombs (or payloads) from ALL the planes (506 & 1007)......
Bomb bays empty!!!yoke animated! and others animations, I am doing my best. Cheers Mario
Ok Manuelle but this advise is more important for campaign designers. We due to make the planes able to do the same trials like in the past.Hi Mario,
The "baby" seems to be OK.
Please remember that '506 never launched torpedoes during operations, but ONLY in trials (before the war)......
Thank u John, so the socorsso model will be with empty bomb bays and dropable rescue canister!!Mario,
I have the rescue canister finished. I'm working on the DP right now.