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Cant Z506 Series of MVG3d

Got it now...

Sorry... as I was looking again... I found the clock... (last night and corrected the pic)
Now I just have to touch up some little details on the gondola, etc. and it should be finished.
Thanks again for the pointers.
Carlos

15876138558_dc333e4304_o.jpg


JUST ADDED FINISHED TOUCHES:

16038255196_02bcb9c539_o.jpg
 
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HI mvg3d
Thank you for the informations they will be very helpful for making the CFS2 panel config file and the CFS2 "mvg3d" style gauges...
Hi Misson
in the FS2004 Z506 models
==>the pitch knobs are animated in GMax and textured with a 2D gauge in the FS2004 model
==>the pitch pointers aren't 2D gauges, but ONLY GMax animations (the same used in '1007's VC)


Misson: Are the pitch knobs and the pitch pointers animated in the VC panel of your CFS2 converted models ?


Mission
,
As you asked me in a private message here is the Z506 2D panel I am working on.

The gauges are part of the panel bitmap as I made it from a FS2002 VC view (and most of the mvg3d gauges show in FS2002)
Still a lot of work before the CFS2 Z506 panel is finished, the CFS2 gauges in mvg3d style are going hard to make....

Cheers

and a merry Christmas to all SOH people
Beepee
Hi Beepee, I tried to animate these pointers using the names of appropriate animation, as well as other VC controls without success.I think we should leave it as many animations that CFS2 can not animate (regrettably).
Cheers
Mario
 
Hi Beepee, I tried to animate these pointers using the names of appropriate animation, as well as other VC controls without success.I think we should leave it as many animations that CFS2 can not animate (regrettably).
Cheers
Mario
Please see the name aplied for such part.
 
Z506 propeller pitch gauges and knobs

Hi Beepee, I tried to animate these pointers using the names of appropriate animation, as well as other VC controls without success.I think we should leave it as many animations that CFS2 can not animate (regrettably).
Cheers
Mario
Hi Misson
If it is not possible to animate these pointers, may be it will be possible (and may be also hard) to make :
1) CFS2 propeller pitch gauges that include the pointer and look like the FS2004 MVGD3 gauges
2) CFS2 propeller pitch knob gauges that looks like the FS2004 MVGD3 ones.
If you can't animate the pointers, I will try to make those gauges.... but that will take me time....

Cheers
 
Hi Misson
If it is not possible to animate these pointers, may be it will be possible (and may be also hard) to make :
1) CFS2 propeller pitch gauges that include the pointer and look like the FS2004 MVGD3 gauges
2) CFS2 propeller pitch knob gauges that looks like the FS2004 MVGD3 ones.
If you can't animate the pointers, I will try to make those gauges.... but that will take me time....

Cheers
Hello beepee, well, I'm hoping Bloodhawk finished with bombs and torpedoes to finish the DP file.
At the same time I'm trying to animate other parts of the VC as indeed I managed with some parts like levers .
So I dont have questions. We could make a package to upload and then with something more improved upload another package.
This worth it, because these gauges would be needed for CANT Z1007 series.


But I understand that we do all this for fun for us and for sharing. Should not that be a pain and abandon other obligations. Just do what you can that is well and thank you very much for that.
Cheers
Mario
 
Misson,

Check your PMs if you haven't already. I'll get the non-lod versions to you before saturday. They might be ready before then. I'll keep you posted.

Til Later,
John
 
But I understand that we do all this for fun for us and for sharing. Should not that be a pain and abandon other obligations. Just do what you can that is well and thank you very much for that.
Cheers
Mario

Hi Mario,
Don't forget to remove (delete) the old bombs (or payloads) from ALL the planes (506 & 1007)......
 
Hi Mario,
Don't forget to remove (delete) the old bombs (or payloads) from ALL the planes (506 & 1007)......
well .... i was working on that too. Working trying to add lods trying with gauges and many things IN ALL MODELS.

Bomb bays empty!!!

yoke animated! and others animations

I am doing my best.

Bloodhawk thank u very much for all u are doing my friend!!

Cheers
Mario
 
non-LOD bombs...

Doing a little acrobatics I see.

I have the 50kg, 100kg, 250kg and 500kg bombs finished. I'm finishing up the torpedo and the 250kg canister. I had to make minor adjustments to the mapping. There was some bleed through. Once they are finished I'll export them and do the DPs.

If all works well, they will be ready tomarrow.
 
Thank you guys for your suport!

Thank u Dave (dvslats), and thank u John (Bloodhawk)!
Now we have weapons working !
I´m trying to end the dp file, only waiting news from beepee.
Cheers
Mario
 
Hi Mario,
The "baby" seems to be OK.
Please remember that '506 never launched torpedoes during operations, but ONLY in trials (before the war)......
:wavey::wavey::wavey::wavey:
 
So how did they work, Mario?

Did you have trouble lining them up in the DP? I have them centered to 0 in the models X,Y,Z, axis. Not sure if that makes it easier or hard to put them on the AC.

They look very good. I must say that those bombs are some of the best looking ones that I've seen. Hopefully I did them justice.
 
Hi Mario,
The "baby" seems to be OK.
Please remember that '506 never launched torpedoes during operations, but ONLY in trials (before the war)......
Ok Manuelle but this advise is more important for campaign designers. We due to make the planes able to do the same trials like in the past.:encouragement:

I did not destroy nothing yet , but i know they work good !
Cheers
Mario
 
Good news

Our friend beepee is doing a great job ! (and is fair to say a great effort).
He sent a few pics.
Thank you beepee!
 
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