fxsttcb
Panel & Gauge Hack!
In FSX those keys are assigned differently V=Capture screenshot, and C=Com Radio select. Concorde visor and nose(extend) and Concorde visor and nose(retract) are available in the FSX controls menu, but are unassigned.The landing lights extend and retracting using the keys C and V which are associated with the concorde visor extending and retracting. When I add landing lights in the cfg file I can turn the landing lights on and off via the switch in the cockpit or L on the keyboard. Is there any way to combine the two separate functions via an XML coded gauge that will turn on the lights with the extension of the wing lights and visa versa?
Can an expert in XML provide any help to solve this combination of functions?
I have the FS9 and FSX SDKs. Neither of them has an "event" listed, that would allow me to move the Visor/Nose from a gauge on the panel. There is a Visor/Nose gauge in the FS9 Concorde.gau, so, I know there are events available, but it is written in C and I can't determine what, exactly, they are.
I put the Concorde control in my panel but selecting down functions have no effect on the C195 landing lights animation. I don't have FS9 loaded so I can't test in the original sim. There may be some local variables in the model's animation that need engaging or possibly something like a hydraulic or pneumatic system function missing.
I love a challenge like this, so, when time permits, I'll pursue it further...Don