CFS2 Perma-stickied help / problem / tweaking thread

Actually the Nell doesn't drop the external bomb,if you watch as it attacks the bomb it drops comes out of the fuselage.

TheB-24Guy,

Even with unlimited ammo I think that is only for the guns ( even with limited ammo they never seem to run out of bullets )..I have sen planes setup to glide bomb and all the external bombs are gone even after hitting the target.

Yep your correct. Just tested it and unlimited just applies to the guns and fuel.

Regards,
B24Guy
 
dasuto,

Could you do something for me? Try the US 2000lb and 500lb bombs. Let me know if those disapear or not. I'm wondering if there is something coded to the weapon type.

Who's 800kg bomb are you using?
 
dasuto,

Could you do something for me? Try the US 2000lb and 500lb bombs. Let me know if those disapear or not. I'm wondering if there is something coded to the weapon type.

Who's 800kg bomb are you using?

Blood_hawk,

I doesn't matter what bomb you use,it's a bug in CFS2. The bomb that the level bomber and tactical bomber ( category 2 or 5 ) drops always come out of the fuselage even if the plane carries external bombs.This is why the bomb still shows.If the Nell is setup as a attack or glide bomber ( category 4 ) the external bombs will release.
 
Dumb airfile question...

Hey guys,

You'd think I know this cold...but what is the setting for turning carb effects "on" for an early-war Hurricane? 0, 1, or 2? :banghead:
 
I have a rather bizzare problem with the Maryland...

Good morning,

I need a little .dp tweaking here. When the Martin Marylands fly as AI in the Battle of France, instead of releasing bombs, they release the "Maryland crew," which is the pilot and navigator, and I don't know quite how to fix it. Here is the .dp section...

[HARDPOINTS]
mount.0=0.22,0.40,-0.10 ///stbd top middle
mount.1=-0.22,0.40,-0.10 ///port top middle
mount.2=0.22,-0.10,-0.10 ///stbd btm middle
mount.3=-0.22,-0.10,-0.10 ///port btm middle
mount.4=-0.22,0.40,0.335 ///port top fwds
mount.5=0.22,0.40,0.335 ///stbd top fwds
mount.6=-0.22,-0.10,0.335 ///port btm fwds
mount.7=0.22,-0.10,0.335 ///stbd btm fwds
mount.8=-0.22,0.40,-0.775 ///port top rear
mount.9=0.22,0.40,-0.775 ///stbd top rear
mount.10=-0.22,-0.10,-0.775 ///port btm rear
mount.11=0.22,-0.10,-0.775 ///stbd btm rear
mount.12=0.0,0.0,0.0 ///Maryland crew
mount.13=0.0,0.0,0.0 ///LR fuel tank

[PAYLOADS]
payload.0=%payload_name.0%
payload.1=%payload_name.1%
payload.2=%payload_name.2%
payload.3=%payload_name.3%
payload.4=%payload_name.4%

[PAYLOAD.0]
; Payload = Guns Only
mount.12=wep_Maryland_crew, 1, 0

[PAYLOAD.1]
; Payload = LR Recon
mount.12=wep_Maryland_crew, 1, 0
mount.13=wep_d4y2_drop_tank, 1, 1

[PAYLOAD.2]
; Payload = Bombs Light (8 x 50kg)
mount.4=Bombe_50KG, 1, 11
mount.5=Bombe_50KG, 1, 11
mount.6=Bombe_50KG, 1, 11
mount.7=Bombe_50KG, 1, 11
mount.8=Bombe_50KG, 1, 11
mount.9=Bombe_50KG, 1, 11
mount.10=Bombe_50KG, 1, 11
mount.11=Bombe_50KG, 1, -1
mount.12=wep_Maryland_crew, 1, 0

[PAYLOAD.3]
; Payload = Bombs Medium (4 x 100kg)
mount.0=Bombe_100KG, 1, 3
mount.1=Bombe_100KG, 1, 3
mount.2=Bombe_100KG, 1, 3
mount.3=Bombe_100KG, 1, -1
mount.12=wep_Maryland_crew, 1, 0

[PAYLOAD.4]
; Payload = Bombs Heavy (2 x 200kg)
mount.0=Bombe_200KG, 1, 1
mount.1=Bombe_200KG, 1, -1
mount.12=wep_Maryland_crew, 1, 0

[MISC_DATA]
unit_family=2
category=5
allegiance=17
max_group_size=8
min_speed=129
cruise_speed=399
max_speed=489
min_alt=50
cruise_alt=5965
max_alt=8948
entered_service=2/1/39
crew=3

Can anyone help me, please? :dizzy:
 
Ok Rami spill the beans , Your working on a new mission , Dr Strange Love , and your just practicing , droping Slim Pickens and a nuke
 
Reply...

Sarg,

I have to admit, that did go through my mind. I was watching the flight in front of me release, and something didn't look right. I hit the key to follow the bomb view to the target and suddenly realized..."Wait a minute, those aren't bombs, they're dropping crews!" Aw, s*it, how do I fix this?"

Just goes to show you why mission testing, not just writing, has significance. :very_drunk:
 
Reply...

Roxanne-21,

I flew the mission again, and am happy to report that the Marylands released their bombs and not their crews. Thanks again for the tip! :wavey:

And Sarg Willy - Slim Pickens stayed aboard so he could also star in Blazing Saddles.
 
Some minor Battle of France issues I can't seem to fix...

Hey guys,

I don't quite know how to correct an issue I'm having. When shooting down the DFS 230 glider and the Ju-52 transport, they do not "count" as kills in the mission, even though you shoot them down. This is a real problem if you have combat-related warping scenarios.

Also, the Potez 63 series (At least the Potez 631 C3) has severe AI performance issues....the aircraft wallows through the air like a pregnant whale, and will crash on its own in combat without you firing a shot.

Any ideas on how to correct these issues? :dizzy:
 
Here you go Andrew

It took a bit of detective work to figure it out - I changed the cannon trigger for the nose mounted 20mm - now the AI will use it in combat, & had to re-arrange the Gun Stations by moving the "Bomb Release" to last place. Now the nose MG & wing mounted gunpods work just fine ... oops,:toilet_claw: back to Basic Training for me!

Maybe the airfile needs some more work, but the -C3 was originally a 3 place Radio Comms aircraft the French impressed as a nightfighter/ground-attack plane, so I'd be skeptical about making it too agile...
 
Reply...

UncleTgt,

Thank you very much! I am still at a loss about the other two issues though...:dizzy:
 
Andrew

Mine don't "wallow", did you try the modified air & cfg I put in the zip? The original Peperez airfile is really only suitable as a player aircraft (as a lot of Pepe's airfiles were designed so).

Re. the Ju52 & DFS230 - maybe change the aircraft family from "transport" in the dp file will get you a kill - might seriously affect how they respond to your attack mind...
 
Reply...

Andrew

Mine don't "wallow", did you try the modified air & cfg I put in the zip? The original Peperez airfile is really only suitable as a player aircraft (as a lot of Pepe's airfiles were designed so).

Re. the Ju52 & DFS230 - maybe change the aircraft family from "transport" in the dp file will get you a kill - might seriously affect how they respond to your attack mind...

John,

I was just referring to the DFS and Ju-52 at this point. I will try that suggestion.
 
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