gecko
Charter Member
I am continuing work on overhauling CFS3 effects. Here is some of the latest - Muzzle Flashes. I got very tired of the uniform, perfectly synchronized muzzle flashes we have now, both the stock ones and my own past attempts to improve them. After much experimenting, I was able to achieve my goal. Now, every flash, from every shot fired from every gun will be unique every time. They are a hard effect to get right, and in the real world, their appearance can change much more based on lighting than is possible in CFS3. I have tried to go for the best compromise I could, aiming for good visibility, but not overstated. They are quick, punchy, and quite randomized. As such, they are fairly difficult to get a good screenshot of (as you can see, it is near impossible to capture the flashes from all the guns at once), and tend to look different in motion than whatever part of it happens to be in the frame when the screenshot is taken. The smoke and lighting from the flashes has also been redone. Much like the tracers, I have scaled them for every conceivable caliber we might need in CFS3, from rifle caliber to Yamato's main guns. I know there can be quite a variety of flash propagation, even between guns of the same caliber, but I'm not prepared to go that deep, nor would there be enough reference material to do it properly. You will, however, be able to get a sense of the relative sizes of the guns you are firing.




This is only the beginning. I intend to replace every effect, and design lots of new ones where needed, and replace every single effect texture. Many of them have never been updated since CFS3 was released nearly a quarter-century ago, and are a pixelated mess. No longer!
Watch this space for more.




This is only the beginning. I intend to replace every effect, and design lots of new ones where needed, and replace every single effect texture. Many of them have never been updated since CFS3 was released nearly a quarter-century ago, and are a pixelated mess. No longer!
Watch this space for more.