CFS3 Terrain Creation - is anyone still around?

The srtm dems are outstanding in the theater. Having trouble right now getting fraps to snap a pic.

Even that the bil had 17920 columns and rows the following is the ers2tiff command line I used:
ers2tiff *.ers S7.53375 E149.9688 256 1024 4441 png -917504 -917504 7 7

I found some old screenshots of sino-china. This is were I hope to be heading with PNG. Right now I can not remember how I did the roads, railroads, airfields by using globalmapper's capabilities.
 

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Guys, I think it's a lot of hocus pocus you are doing here but I find it nevertheless intriguing and the result wonderful!! :encouragement:

I hope there will be some tutorial/documentation in the end so others can have a go at this. Please don't let your knowledge disappear, as has happened so often in the past!
 
Keep up the good work ! Excited to see work still being done for CFS3 . Not dead yet. Still my favorite WW II air combat sim after all these years. Regards,Scott
 
I'll have to agree with Frosty!
You guys lost me this time.

I recently found in my d/l files, released in 2015, an 860mb download called:
-> CFS3_PTO_RS_sino-beta-1.1_update <-
I ran it, modded the batch file and, oh yes, TERRAIN :)
240125 1.jpg 240125 2.jpg 240125 3 locomotive.jpg 240125 4.jpg
 
That's great. I am afraid I have lost that update from my hard drive. It would be wonderful if you can upload that and make it available again. Clive is working on publishing a standalone Sino-China theater by separating the RS files.
So what ever you can do would be appreciated.
Bob


I'll have to agree with Frosty!
You guys lost me this time.

I recently found in my d/l files, released in 2015, an 860mb download called:
-> CFS3_PTO_RS_sino-beta-1.1_update <-
I ran it, modded the batch file and, oh yes, TERRAIN :)
View attachment 94062 View attachment 94063 View attachment 94064 View attachment 94065
 
I will definitely have to get this to you and Clive. I thought of 'CFS3 Other Add-ons\Betas'
but it seems that it's over the 715 mb limit, but I'll find some way.
 
That's great news! Much appreciated. That update was available to the test team and unfortunately I believe it was never made available to the community. So your copy is gold that has been kept safely in your possession. Yes mediafire and dropbox are some hosting or file sharing websites.
 
Anyone know how the hydpoly_bridges.txt, hydlines_bridges.txt, etc work with mkglobe.exe? Looks like a bunch of coordinates for what I assume are bridges but I can find no documentation.
 
Unknown territory. I haven't a clue. Must be a shortcut to add bridges to the global layer rather than single entries into the gl file

You also have bridgedesc.txt which may be a description of the different bridges. ??????

Anyone know how the hydpoly_bridges.txt, hydlines_bridges.txt, etc work with mkglobe.exe? Looks like a bunch of coordinates for what I assume are bridges but I can find no documentation.
 
Thank you so much. Yup Grizz was in charge of testing and helping put together the packages. He really contributed a lot to this community.

Thanks again. There is a massive amount of work that will be helpful in adding to the RS theaters.

O.K. Mediafire:

https://www.mediafire.com/file/qriho1sakh7bzps/CFS3_PTO_RS_sino-beta-1.1_update.zip/file

I believe this link will only last two weeks....and I'm wondering where I
might have gotten my copy...maybe an old grizzly bear...
 
KB Size limit for water pol files?

Steve what was your kb size of you water .pol file? I am creating ~2300kb file.

Assuming I am correct in my command line parameters I am having trouble making water. I am wondering if there is a size limit to the water that can be created with one pol file.

I noticed in the RS Sino China I had broken up the ocean water into different areas. I do not remember the reason for doing that. I wish I still had those make-water .bat files:(
 
Bob,

my cfs3hyp.zip file is 1892kb while my .pol fil is 860kb .I made a smaller theater than yours and i simplified the water shapes.


I know the total coverage area can be larger than the cfs3 map as I once tested a simplified water mask that covered the stock area and then farther east. I am not sure if there is a limit to how complex(# of vertices) the shapes can be be??
 
Thanks Steve for the info. Your words suggested that I simplify and smooth the vertices of the islands. I was still getting no errors of invalid geometry in qgis, but still not getting any water files. I started to delete minor islands and islands that I knew were out of the theater boundries. From 730 islands down to 384 islands. Finally got water files.

However water is still not showing up. I hate to ask, but what files are needed to be changed to make sure the water shows up?

Bob,

my cfs3hyp.zip file is 1892kb while my .pol fil is 860kb .I made a smaller theater than yours and i simplified the water shapes.


I know the total coverage area can be larger than the cfs3 map as I once tested a simplified water mask that covered the stock area and then farther east. I am not sure if there is a limit to how complex(# of vertices) the shapes can be be??
 
Yeah, now I remember I had to remove some small islands to get it to work.


As you probably know you have to put all your hyp and cell.idx files in a zipped archive named cfs3hyp.zip which is then placed in your terrains folder , replacing the old one. Delete cfs3hyp.zx if it exists. I dont compress cfs3hyp.zip but maybe you can? Cfs3 is pretty picky about the cfs3hyp.zip and hyl file name and locations unlike the terrain mesh files.
 
Thanks Steve. Not compressing the zip file worked. 6 days running the make water .bat file. This probably would have been my last day of trying to get good water files. Probably would have put it away for a few weeks and clear my head.

Qgis was helpful in finding invalid geometries, although the Qgis fixing geometry process was hit or miss at times. In the end fixing manually in the shp file worked out the best. I guess I just was real lucky 12 years ago with not having the Qgis tools to verify validity of the shp files.

Yeah, now I remember I had to remove some small islands to get it to work.


As you probably know you have to put all your hyp and cell.idx files in a zipped archive named cfs3hyp.zip which is then placed in your terrains folder , replacing the old one. Delete cfs3hyp.zx if it exists. I dont compress cfs3hyp.zip but maybe you can? Cfs3 is pretty picky about the cfs3hyp.zip and hyl file name and locations unlike the terrain mesh files.
 
Okay, when I get to that point I will try to install 1 wooden bridge into the gl.
 
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