City Textures rework

I've not found the FPS to be any worse than an airfield which has a few aircraft dotted about. My models are pretty crude and low poly!
Glen you have mail. 😊
 
An aside. Is it difficult to make 'round' trees vs. the current ''X' shape, which show up in the shadows?
 
This is the first image that I have seen of what I assume is a Ramsgate WOTR city mos/facility model in CFS3, supplied by Clive in some stuff that he sent me. The terrain colours and design are quite pleasing to the eye.

OBD understood the balance between historical accuracy and aesthetics with the use of red roofs and terrain colours, though I have read in an article on roofing in the UK that red clay roof tiles have been in use in the UK since the Romans, who introduced it to Britain. :wink:

The city appears to be slightly to the west of where it should be, though googlearth images have the Cfs3 city and GC harbour exactly where it should be according to that bit of coastline, though the rest of the CFS3 coastline isn't really accurate, as you can see further eastwards. Does WOTR use a similar LCF file, or is their map more accurate?

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Work done since yesterday. Things will slow done when I have to tackle the different angles in the background. It's desperately in need of red roofs to add variety. I will have to edit the terrain texture when I am done.


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That's the whole point; housing in the UK was very dull, especially in the WW2 period!:wiggle: Slate was an often used material for roofs, plus the intensive use of coal for heating, etc., meant a lot of pollution.One forgets that now a days.
 
This is still a wip. There are large areas surrounding the mos texture that are devoid of autogen trees. I'm wondering if there is any way to fix this without having to manually add them to the facility file.

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Looking brilliant there Glen!
Re. the trees, the plane size is flattening the autogen. However, if you decrease the plane size now, you'll lose the object placing. The only other way around it is to add trees via the facility as you mentioned.
 
Thanks Clive, just some roads and gardens to be added and then this should be done.

Bob2 has some nice shop models and terraced buildings that I would like to add for variation when I'm finished with my Cantebury Cathedral model. These are already low poly and just need to be reskinned, and of course credit given where it's due.

Edit: I'll add a village mos model on either side to puff it out a bit and to counter the blocky look of the city.
 
Looks great R, nice mix of grey slate and red terracotta roof tiles, realistic.

Yes, more trees would be good, as it would also help break up the block/linear look of the housing.

Cheers

Shessi
 
It took me 15 minutes this morning to fix the missing autogen tree problem. I will make the same adjustments to my other mos/facility models. I thought that I was permanently stuck with this issue, and now the possibilities are endless.:jump:


As an aside, if you notice the changes in the quality of my screenshots from one pic to the other, maybe some are darker than others, it's because I have either video or gimp running in the background, which degrades the graphics.


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I decided to create a low poly house model to test my gmax damage modeling knowledge, though I will now keep it as a new house model to add variety.





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My Ramsgate harbour model with stand-alone raised buildings which have full damage modeling. These can be used in other harbour projects.
I will probably create waterfront buildings. Some tweaking to still be done on the harbour model.



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Excellent stuff Glen! Mind you, where's the RAF when you need them!

My first attempts at flying the Stuka in CFS3. It somehow didn't seem right to strafe them with a hurricane, even just to test my damage modeling.:biggrin-new:


Great work! Can your buildings be used to replace stock ones ion other areas?

The buildings are not part of the harbour model, so they can be used for other harbour projects as they are raised, though it would be an easy thing to create zero altitude versions as well for general use.
 
New look Dover. This is a combination of three different mos/facility files.I recently created another large village/town mos/facility file. Buildings can always be replaced with others in the facility file. I do intend to add other buildings like shops and waterfront buildings to this project.


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I think that you've got the CFS3 towns looking better than anything that's been done previously. Well done and thank you Glen!
One thing to ask you though, can you write up the procedure for modding the scenery please!
Cheers,
Clive
 
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