• Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning old domain name stealing credentials

  • IMPORTANT INFORMATION - ALL MEMBERS PLEASE READ

    Due to an increase in the number of new members who are trying to systematically download our entire Resource Library (one new member yesterday tried to download 3,000+ files AT ONCE!) we are being forced to implement some changes regarding who can download what, how many files at a time and at what speed. As the forums and Resource Library share the same bandwidth when the Library gets overloaded with demand like that the forums fall over, as we have all seen recently. It's sad that greed has forced our hand in this way but we must do something for the benefit of all our legitimate members (many of whom paid money for the upkeep of the site) and to prevent the files stored here being used for nefarious purposes. Many of our uploads have specific conditions tied to them that forbid uploading to any other site or deny uploading to any site that has a 'paywall' (i.e. a pay to download policy). Due to the number of mass download attempts recently we can only assume that somebody, somewhere, is attempting to stock up a new file library with our files and we owe it to our up-loaders to protect their files and intellectual property especially as many (like my own LDR Development projects) are made available at SOH only and are specified as such in the 'read me' files.

    The forums and Resource Library will be taken offline as of 13:00 EDT with the forums coming back online shortly after without the resources library while we work on setting up permissions on the new Library module.

    We hope our members understand why we need to do this and will bear with us while we implement the changes.

    Thanks in anticipation, SOH ADMINISTRATION

    Downloads are now active. You may proceed with downloading as desired

    The download limits are a work in progress. Some settings are likely to need tweaking in the coming days.

City Textures rework

Heinkel_He_111_over_Wapping%2C_East_London.jpg
 
The harbour modular sections are my creation but the large warehouse is an imported il21946 model by Boomer. I added a damage model.

I will create a scaled down version for the dock section seen in the photo provided by MajorMagee. I was going to search for this photo online but now don't have to, so thanks for that. I downloaded it before for my il2 channel mod along with a stack of other 1940's photos that I deleted from my hdd to make space, thinking that I wouldn't need them again.
 
Very impressive R!

Just a thought based on your pics. Is there a way of reducing or getting rid of trees in certain areas in CFS3? No criticism of your work, but IMO there are too many trees and they are far too big compared to the houses, which I think detracts slightly from your efforts. Possibly lighter shade of leaf green may be the answer?

Cheers

Shessi
 
Hi Shessi!

You can reduce the trees by lowering the composite scenery budget values. I generally enjoy a higher tree density when flying over fields and forests, which may affect the tree density in cities. It depends on your own personal preference.
One of the city landclass files I removed because it had an insane amount of trees caused by the tree fillmap.


See post #9 on page 1 of this thread.




I agree with the tree to building size comparison, though smaller trees would probably also have a thinning effect on forest density requiring more trees, lowering the frame rate. Bob2wov also has this building to tree size issue which also leads me to believe it's a Framerate boosting tactic. They are both old sims.

I have adjusted the contrast and added highlights to the tree texture, a personal choice. Stock trees are a bit lighter, though flat. There are things that you can adjust or keep to suite your own preference.

Nothing is final, it is all a wip and subject to change. Yesterday after completing the docks I added some more detail to one of the city landclass textures. So it goes. I will probably add more buildings to the eastern dock model as well at a later date. Constructive criticism is always welcome.:encouragement:
 
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Very impressive R!

Just a thought based on your pics. Is there a way of reducing or getting rid of trees in certain areas in CFS3? No criticism of your work, but IMO there are too many trees and they are far too big compared to the houses, which I think detracts slightly from your efforts. Possibly lighter shade of leaf green may be the answer?

Cheers

Shessi

i think there would be practically 0 trees in the dockland; in fact I don't reme3mber many even back in the '70's when I taught in that area. The East End, Canning town and the whole dockland area was pretty depressing even then, as the Luftwaffe seems to show.
 
Thanks Clive.

Just getting stuck into the next section. I spawn at Hornchurch and have to fly quite a distance to place and check objects, quite time consuming. I listened to a brilliant audio book of Frank Herbert's Dune that got me through the eastern dock last week. :) This week progress is a bit slower.

I'm still experimenting with the city landclass textures, trying to strike a balance between green and concrete grey backgrounds.


cfs3-2024-03-12-13-09-14.jpg


cfs3-2024-03-12-13-12-04.jpg
 
Hawt diggigdy momma!

Jungle jazz at it's best...:applause:

I did a double take that there we were talking about CFS3 land classes, and then 1930's jazz dance bands...nice one Glen!

And yes G, with all the housing, industry and pollution, not much tree life in Docklands lol.


Cheers

Shessi
 
I halved the tree size and I think the cities look better now, so that was a good call Shessi.:encouragement:


cfs3-2024-03-14-09-45-59.jpg



cfs3-2024-03-14-12-41-56.jpg




IMAGE FROM POST 182 WITH THE SAME SETTINGS
cfs3-2024-03-10-01-48-01.jpg


cfs3-2024-03-14-12-47-12.jpg
 
I've taken a break from this mod for a while.

The docks is still a wip. Ive taken a 2d approach, courtesy of Luftwaffe recon maps, to create the commercial dock layout which is non existent on the current map.

I created a building fillmap to achieve a treeless city landclass lso file, but the Sdk rgn2lso.exe tool does not work. I have read that the Sdk version is faulty. If anyone has the working version, an upload would be appreciated, if not.... it's all good, I like trees.

cfs3-2024-04-06-13-25-35.jpg
 
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Glad to see that you're still aroun; always good to have a break from a big project! looking good and I hope someone has ideas about the trees. Not sure why MS CFS3 developers were so keen on them!
 
Something different. I've always used reshade to get a sharper and and added contrast feel to my Hurri And Spit cockpit. These reshade settings do affect FPS, so I decided to edit the effects on the textures instead. The Hurricane texture is slightly blurred and causes the higher res gauge textures to pop out . This has always freaked me out a bit, so I edited the cockpit texture for a sharper and more realistic effect.
The Spitfire uses the Hurricane sight mechanism texture and I've added a bit of weathering to the flat black panel using the Hurri panel texture and also edited the joystick cover texture.

## If you use these please back up your originals first##

https://www.mediafire.com/file/tob6xleyv8cfhz4/cockpitmod+hurrandspit.7z/file











 
I've taken a break from this mod for a while.

The docks is still a wip. Ive taken a 2d approach, courtesy of Luftwaffe recon maps, to create the commercial dock layout which is non existent on the current map.

I created a building fillmap to achieve a treeless city landclass lso file, but the Sdk rgn2lso.exe tool does not work. I have read that the Sdk version is faulty. If anyone has the working version, an upload would be appreciated, if not.... it's all good, I like trees.

cfs3-2024-04-06-13-25-35.jpg

Fantastic work!

It also really highlights how much detail is missing from the stock terrain and water.
 
Thanks Clive, Mongoose and Gecko. The game map is based on a more modern map image and not 1940, a bit lazy on Microsoft's part. Once London is complete, I'll look at what can be done to Gravesend, Portsmouth and Southampton.



MajorMagee
FYSA, the cockpit download was blocked on my system with a Severe virus warning.​


Wow! this is a first for me, and I've uploaded many mod files over the years. I placed the folder on my desktop and did a scan and picked up nothing, and my antivirus software is up to date.

The included folders contain just 3 recently edited texture files. I usually create new folders to contain my texture work, though this time I used existing game aircraft and shared folders, just deleting unneeded files.

This zip file contains just the three 'dds' texture files. See if this is blocked as well.

https://www.mediafire.com/file/8m1hm6bkhvra15g/cockpit+textures+only.7z/file


The hurri texture goes to the 'BoB_Hurricane_Mk1_Shared' and the two Spit files go to the 'Bob_spits shared' folder.
 
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