aleatorylamp
Charter Member
Hello Papingo,
I should have answered yesterday, but didn´t want to butt in. Like Ivan says, bifurcation is a split into two parts. For example, a fork where the flow of programme splits in two: If condition 1 happens, it´ll do A, and if condition 2 happens, it´ll do B.
The second bifurcation would be another split after condition 1 or 2, where another 2 actions would be possible after each one, and this is what the AF99 compiler does not do very well or at all.
It only seems to work works nicely for the first bifurcation, along a linear flow, as Ivan says like a vine, and not a tree with branches branching out from other branches, which would be second and more bifurcations.
Chess programmes use this principle with multiple bifurcations, although nowadays they have a huge look-up table...
I have never used AD2000, but when I did the FSDS tutorial I tried its AF99 AFX import-plug-in, but it converts EVERYTHING into individual parts, so this was of very debatable use because you end up with over 1000 individual parts. I don´t know how AD2000 would do this.
Cheers,
Aleatorylamp
I should have answered yesterday, but didn´t want to butt in. Like Ivan says, bifurcation is a split into two parts. For example, a fork where the flow of programme splits in two: If condition 1 happens, it´ll do A, and if condition 2 happens, it´ll do B.
The second bifurcation would be another split after condition 1 or 2, where another 2 actions would be possible after each one, and this is what the AF99 compiler does not do very well or at all.
It only seems to work works nicely for the first bifurcation, along a linear flow, as Ivan says like a vine, and not a tree with branches branching out from other branches, which would be second and more bifurcations.
Chess programmes use this principle with multiple bifurcations, although nowadays they have a huge look-up table...
I have never used AD2000, but when I did the FSDS tutorial I tried its AF99 AFX import-plug-in, but it converts EVERYTHING into individual parts, so this was of very debatable use because you end up with over 1000 individual parts. I don´t know how AD2000 would do this.
Cheers,
Aleatorylamp