Hello Aleatorylamp,
I will have to disagree with you on this subject.
Perhaps the workings of Gmax and FSDS and AD2000 are more complicated and perhaps they are more difficult to understand, but they are also more full featured. I would much rather have the additional features because AF99 is definitely inadequate for building a really good project for CFS.
It is very much like comparing the relatively simple MS Paint to something like GIMP or Photoshop. One is simple and very easy to learn, but you run out of capability VERY quickly while the others may offer features you have no use for or take some experimentation to understand.
Basically I believe that killing a fly with a sledge hammer beats trying to kill a bull with a fly swatter. One results in a very dead fly and the other results in a very angry bull. Overkill is fine! Regarding your friend from 2003, AF99 is (unfortunately) no different today than it was back then. We push the limits a bit further these days because we have gotten smarter but we have lost no capabilities from what the program could do before.
This probably surprises you because you know I am still using AF99, but I have always believed it is an inadequate tool. That is why we keep having to use SCASM to do things that a really good 3D package SHOULD address. The reason I don't go full SCASM is because I prefer a visual design package to a coding package....
SO.... The conclusion from all of this is that although AF99 is a very mediocre tool, I believe it has enough features to do a pretty good looking visual model in many cases and its models CAN be corrected to work pretty well inside Combat Flight Simulator.
- Ivan.
I will have to disagree with you on this subject.
Perhaps the workings of Gmax and FSDS and AD2000 are more complicated and perhaps they are more difficult to understand, but they are also more full featured. I would much rather have the additional features because AF99 is definitely inadequate for building a really good project for CFS.
It is very much like comparing the relatively simple MS Paint to something like GIMP or Photoshop. One is simple and very easy to learn, but you run out of capability VERY quickly while the others may offer features you have no use for or take some experimentation to understand.
Basically I believe that killing a fly with a sledge hammer beats trying to kill a bull with a fly swatter. One results in a very dead fly and the other results in a very angry bull. Overkill is fine! Regarding your friend from 2003, AF99 is (unfortunately) no different today than it was back then. We push the limits a bit further these days because we have gotten smarter but we have lost no capabilities from what the program could do before.
This probably surprises you because you know I am still using AF99, but I have always believed it is an inadequate tool. That is why we keep having to use SCASM to do things that a really good 3D package SHOULD address. The reason I don't go full SCASM is because I prefer a visual design package to a coding package....
SO.... The conclusion from all of this is that although AF99 is a very mediocre tool, I believe it has enough features to do a pretty good looking visual model in many cases and its models CAN be corrected to work pretty well inside Combat Flight Simulator.
- Ivan.