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Cv-6 uss enterprise released

XPAT:
missing wake? i only provided the wake effect with the pilotable version - it is an attached effect to the model itself - what water render detail setting are you using? i tested it at minimum and mid 2.x - it also has to be moving

PRB: the 2 methods that X_eidos suggests for setting the pilotable carrier are indeed the two methods i use , the last being to start a flight at a seaplane base - i actually found a PDF on the web that lists them all but can't remember where i found it , (they are the anchor icon when in map view)
 
Thanks, Empeck. I don't know why Explorer couldn't find it, but I've got the file now. Hoping to finally sail away in a few minutes.
 
Some notes about using Recorder module with CV6

Wakes - The recorder modules treats objects like they are AI objects and for that reason, will not show wakes on ships if there is more than one ship in the scene at a time. Making the adjustment to the sim.cfg file as expat suggested might solve this limitation.

Adding extra aircraft to the flight deck or hanger deck - It can be done but there were some serious drawbacks that make the process more trouble than it's worth. How it can be done. First make a recorder flight file or frc file of the ship sailing along as desired. Using the free conversion tools available at the recorder website you then convert the frc file to a txt or text file. Then you make edits to the file and change the name of the model from the carrier to the name of the plane you want on the flight deck. You also add a line of text to the file that offsets the position of the plane so that it appears on deck. You will also have to add some text to offset the plane's pitch so that it looks like it's sitting on the deck. Save the text file with a slightly different name from the ship's flight file. Once completed you use the converter tool to convert the text file back into a frc file. Then you can playback both files at the same time and you'll see the plane sitting on the deck of the carrier as the ship is sailing along.

The drawbacks - when the recorder plays back a flight or frc file as AI, you hear the default AI sound, so your plane or ship ends up sounding like a Cessna. If the ship is moving, the prop on the plane will be turning. If the ship has smoke turned on during the flight, or cruise, the plane will have it's smoke system on as well. And the worse part of all, if you have more than a couple aircraft on deck the frame rates drop way down.

A better solution would be to have someone model an object that is several parked aircraft with folded wings and save it as a mdl file and drop it into a new aircraft folder and use that "aircraft" when making the duplicate frc files.
 
This model by N332DW and Lamont Clark's ingenious aicarriers2 are bloody briliant! Lots of possiblities. Wanted to use Usio's models but these are for CFS2 and while they port over to FS9 ok-ish they don't seem to work at all in FSX - maybe because they are GMAX? Was ready to build the "Tokyo Express" steaming up the "slot" in the Solomons. If someone knows a trick how to get these to work in FSX that would be great.

USIO's ships: http://www.geocities.jp/usio_no_ibuki/





 
In FS9 Yanko had a very excellent (about the best I have seen for ships) Midway and Coral Sea set for US and Japanese ships. depending on the time of day the deck park of AI planes were fwd or aft, or not there (airborne), or the ship's AA was in full force. Unfortunatly the attempts I have seen to transpose to FSX were not fully successful, especially with regards to flattening.
 
I checked my FS9 install of Yanko's Midway scenery but the ships all appear to be static bgl scenery, not AI ships.

I have put together a WWII fleet version of the modern day "Two carrier - full fleet" choice in aicarriers2. I now have the Sara and Big E (mk 1) together with a good looking Fletcher Class destroyer made by Phil Crowther that looks and works fine. The USS Mispillion oiler also works in FSX and the aicarriers2 program.

What's missing is a good WWII cruiser model to add into the fleet. Tried a few battle wagons at FS Shipyards. The one that worked was too large and out of scale to the rest of the fleet. Will keep trying some CFS2 ships but most of those don't seem to work in FSX.
 
Yes, Yanko's ships are static, but work well for their purpose there. Moving landable carriers was one of the issues worked out for FSX (even though proceded by the still very excellent CFS2 and Pacific Fighters).

Having Fun! T.
 
How to start a flight on a moving carrier....

For those of you using the Enterprise with Lamont Clark's aicarriers2 and/or
AI Boat Utility, you might want to have a look at this thread.

http://www.sim-outhouse.com/sohforums/showthread.php?t=7200

I've posted a method for locating and placing your aircraft on a moving
carrier deck in free flight. You can then "Save" that situation
and subsequently reload it IF you are using a carrier you placed
using Lamont Clark's AI Boat Utility.
Flights using carriers placed with the aicarriers2 menu are not 'save-able', however.

Paul
 
Thanks Paul. Good to know this can be done. Am finding the AS Big E works pretty well in FSX (whereas the Carriers2006 set gives me building crashes) also for startup on the deck of a CV.
 
It would be "possible" to have a paint for Hornet, which was had a little more varied camoflage scheme than Enterprise or Yorktown. I had a friend who as a young man served on Hornet the whole year she was in comission. Some history there!

Having a lot of fun with this, using it extensively for Carier Quals for the new Corsair.

Cheers: Tom
 
My trial and error continues. Most of the better looking WWII warships e.g. at the Virtual Navy or CG's Shipyard were designed for CFS2. I think this means these are FSDS models and that to work in FSX they need to be GMAX.

Is this correct?

Is there a way to easily convert FSDS models to GMAX?

FS Shipyards don't seem to have any WWII cruisers or battleships that will work in FSX. They have some destoyers but the best ones I found I think are at Avsim, e.g. Ron Jeffers' Fletcher class, and a later Charles Adams (post WWII I know) also works well. I also got Paul Clawson's Liberty Ship to work. If I could only add some WWII cruisers (US and IJN) we would have one great moving fleet!

Can anyone suggest other sources of AI military ships?
 
Michael Davies beautiful Essex ships seem to be on perma hold for some reason. Too bad.

FSX has great potential for ships, but my guess is that most of our ship type guys stated out in CFS2 and leaked over to FS9, but have not made the transition on to the changes in working methods necessary for the new sim. The place to post such question would be in the "Naval Affairs" forum here at SOH. Perhaps some interest has to be planted!

Cheers: T.
 
My trial and error continues.
-snip-

As does mine :)

FS Shipyards don't seem to have any WWII cruisers or battleships that will work in FSX. They have some destoyers but the best ones I found I think are at Avsim, e.g. Ron Jeffers' Fletcher class, and a later Charles Adams (post WWII I know) also works well. I also got Paul Clawson's Liberty Ship to work.
-snip-
I, too, have the liberty ship working with aicarriers2 as well as the Fletcher class
DD by Phil Crowther ( from fs-shipyards.org ).
The DD has the razzle-dazzle paint scheme which I'm not too
enamoured with, so I did a quick repaint to a solid grey.

The Charles Adams DDG suffers from some tranparentcy issues
with the life lines when viewed from a low angle but looks OK
when viewed from a reasonable altitude.

On the aicarriers note...has anyone else noticed that a fleet will
NOT move if you locate it "1 NM ahead"? I struggled for some
time yesterday thinking I had a system problem until I
chose "5 NM" or even "At user location". Not a big problem
but it did cause me to dig around a bit.

If anyone wants my Fletcher DD textures, I could upload them here.

Paul
View attachment 70061

View attachment 70062
 
If anyone wants my Fletcher DD textures, I could upload them here.

Yes please! Paul, your artwork is a great improvement.

The Charles Adams DDG suffers from some tranparentcy issues
with the life lines when viewed from a low angle but looks OK
when viewed from a reasonable altitude.

Have same issue but it's one of the better warships that works and looks good from most angles.

has anyone else noticed that a fleet will
NOT move if you locate it "1 NM ahead"?

Don't think I have this problem. Whether its 1nm or 5nm I still need to do an extra keystroke or two to click "forward" before the ships will move, it's not automatic.
 
DD 537, USS Sullivans. Named after the five brothers from Nebraska who were lost with the Juneau, in the Slot.

T.
 
DD 537, USS Sullivans. Named after the five brothers from Nebraska who were lost with the Juneau, in the Slot.

T.

Yes sir. That's why I chose that hull number.

I'll upload the repaint as soon as I get access from the admins here.

Paul
 
Looks like either Pensacola or Swayback Maru (Salt Lake city) "victor" of the longest running gun battle of the Pacific war... she survived and the Japanese retreated from the scene of action and did not complete their mission....

Cheers: T.
 
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