To address some concerns about effects that might be too present such as flames or vortices, I would say that I am simply trying to make my addons as realistic as possible.
For the flames, I think that the video proposed by
jcwinston351 on page 3 is quite realistic and shows well this effect using a plane with slightly more powerful engines but in the same category (radial pistion engines of high power with two stages of compression)
Regarding the flame effects, they require more than 150 lines of XML code and their display is subject to several tests:
- level of throttle,
- percentage of mixture (
in order to change the main color of the combustion: red, blue or yellow),
- moment during the startup step (
15 s during the starter impulse)
so for my tests (
we are still in an Alpha version) I am used to using configuration parameters that are very non-binding so as to focus on the graphic quality of the effect and the exact moment of its appearance. This saves me a lot of time during my tests.
Then in a next step, I could review these parameters to make them more restrictive and thus limit the frequency/duration of appearance of these effects.
I am also thinking of incorporating advanced engine management to possibly cause engines breakdowns or fires, but this function will be conditioned on a variable that the user can or cannot select.
The creation of effects under MSFS is greatly facilitated by the VFX Editor but it is a rather difficult tool to master. In 2020 I started working with to add effects on my boats, that’s what it gave (
these effects and some boats were transmitted to Henrirk for the well-known GAIST product).
Here on MSFS 2020 v1.18.15.0 my fire and wake effects for the Calypso.
In the largest window you can see the pattern of creation of particles, their temporal management and the modifications (degradations, clarifications, etc.) made over time
WANTED !
I am looking for images or photos regarding the opening and closing of baggage holds, currently I don't find many of them.
- after unlocking do they swing down or up with a hydraulic cylinder?
- after unlocking, do they move forward slightly and then slide towards the back or front of the plane?
The only image of a DC-4 (
ZS-BMH "LEBOMBO" Delivered to South-Africa the 9th August 1947 This was the last DC-4 Skymaster off the Douglas factory production line) that I have found seem that the luggage door pivots towards the inside (here it is open).
The axis of the pivoting being on the upper part of the opening in the fuselage. We see a hydraulic cylinder/metal rod on the left upper part to keep this door open.
Here is a DC-6 (four blades) where the luggage door is different :
PS: During my youth, I worked during studies as a baggage handler on LFPO - ORLY and I even unloaded the front hold of the Concorde (4 m stairs to access it) but in 1978 there were no longer operational DC-4s in France
If someone has theses informations, I could modelized theses parts. Thanks.