Dino's F-35 Version 2.30

Good stuff Dino, thanks especially for posting the weights above. That should be a great help.
 
...actually it is all in the manual - but I know nobody reads it!!!:mixedsmi:
I wonder why I spend time writing it down!
 
I've downloaded all your aircraft Dino:ernae: At last I have a pc that will run jets without the ground scenery going blurry!
 
Repaint Reguest

Hey. Can anyone who is a better painter than me (Most of you) slap a Vermont Air Guard paint of the A model? The VT Guard has been selected to be the only Air Guard unit for the F-35. Something based on the current F-16 scheme would work for me.

Thanks
 
Thanks for your hard work and an excellent product, Dino! Only saw the video and didn't fly this version yet, but targeting with the HMD must be a first in FSX! Indeed, I hope the helicopter developers take notice.
 
As for the HMD target acquisition is not really a "first" - VRS Superbug latest update has a much more advanced and pretty great HMD simulation...mine is just an approximation.

Tacpack implementation for choppers is completely doable - the biggest limitation at the moment afaik is that machine guns are "fixed"... but VRS guys are surely willing to listen.
 
Thanks for another great update Dino. :salute:
Finally pushed me over the edge to get the TacPack.
 
Another Tacpack purchaser yesterday here too! Havent tried out the F-35 yet as i was getting to gips with the F/A-18E and keycodes.
 
I heared than TacPack will be standalone addon in few days (no nessesery to have Superbug).
Is it correct?
 
Hi Dino! This is even better! had a bit of a mission getting the CCIP to show on the hud but eventually got it showing!
One this i did notice was the chaf and flairs will only work in the VC. I really like how the bays auto open on the release of a weapon!
 
Thanks for the appreciation.

Please be aware that, for the moment, in my implementation Tacpack specific controls will work only in the VC...
 
I'm sorry to bother with a trivial question, but I'm having trouble with the weight-triggered configurable loadout.

By using the correct weights, I can get the pylons and test flight probe to appear - but not the stores themselves.
I'm not too sure what I'm doing wrong. Do I have a missing model file?

Also, my fsx weight menu is in kilograms, not pounds. Is that part of the problem?

Any help would be much appreciated!

Owen.
 
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