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Douglas C-47 v3 Livery Thread

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Finally 'happy' with the silver paint on A65-98 so time to upload...;)

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Edit....which it has been.

RAAF A65-98 [cn:16354-33102] [sn:44-76770] was built as a C47B-30-DK at Douglas Aircraft, Santa Monica California in April 1945 and was delivered to the RAAF under "Lend-lease" agreement [callsigns VHRFO and VMHJZ] as A65-98. She is now VH-OVM - 'Melbourne's Gooney Bird'.
 

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  • A65-98.jpg
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Brilliant paints , Joe that VARIG Sweet , Matt , RAAF equal , I'm off to a very slow start, little to much on my plate at the mo... the lot of them Jafo .. :encouragement:
 
Does anyone know if it's possible to make the MJ C-47 (in P3D) use the real-world environment for reflections - as opposed to the [fake] specular map texture? I suspect it'll be a flag in the .mdl file <!--??-->.

A2A do this superbly for the T-5 Texan. A glossy livery picks up the real runway markings, clouds etc. Looks superb! Would be great to have this enabled for the C-47.
 
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Does anyone know if it's possible to make the MJ C-47 (in P3D) use the real-world environment for reflections - as opposed to the [fake] specualar map texture? I suspect it'll be a flag in the .mdl file <!--??-->.

A2A do this superbly for the T-5 Texan. A glossy livery picks up the real runway markings, clouds etc. Looks superb! Would be great to have this enabled for the C-47.

nice idea,
and thank´s for your nice paint´s.i like a lot........
but wat about menory use and performance..........i think we all run p3d close to the limit of oom´s if we use orbx,rex,weather, multiplayer and other?
if so ,then maybee a option to decide wat you want......
with the texan i need lower settings,most i fly inside the vc,but when you fly online,and other use hd paint´s and it get in your view,then the frames drop´s
so maybee enjoy as is now,i think it look´s stunning.

cheers
ralf
 
That's a great looking livery, Matt - I'll wait for it to appear on OzX!!!

As to the T-6 ... I didn't find it too bad on framerates - but my system is a slideshow anyway!!! I did wonder, though, what impact all that extra processing might have.

Adam.
 
Does anyone know if it's possible to make the MJ C-47 (in P3D) use the real-world environment for reflections - as opposed to the [fake] specular map texture? I suspect it'll be a flag in the .mdl file <!--??-->.

A2A do this superbly for the T-5 Texan. A glossy livery picks up the real runway markings, clouds etc. Looks superb! Would be great to have this enabled for the C-47.

It's easy enough to enable using MCX (I've done mine), but for best results the whole material settings / texture mixture would need tweaking to make the most of it.
 
Does anyone know if it's possible to make the MJ C-47 (in P3D) use the real-world environment for reflections - as opposed to the [fake] specular map texture? I suspect it'll be a flag in the .mdl file <!--??-->.

I've also tweaked my model in MCX with positive results. You can anticipate the usual impact on FPS, so your settings will need to be monitored. My system handles it fine with sliders full right and making 45+FPS in the air.
Be sure to look at the "allow bloom" tag as well as "use global environment map as reflection".

FYI When using my skins:
I've optimized all of my metal textures for use with Dynamic Reflections in P3D.
They are also fine with DR disabled, or in FSX.

Performance Notes:
This skin is one of my 4096 x 4096 32 bit textures...aka "rock crusher" @85.3 megs per sheet. I run these skins to find where the breaking point is in P3D/FSX. If I run a typical flight, say KRNO to KLAS with full autogen saturation, ASN live weather @ sliders WFO , over one or two of my scenery packages, I may see a lag in performance when I come into KLAS if I have autogen max. My KLAS scenery is a hybrid of FS Dreamteam/Aerosoft Mega Cities Las Vegas with my own annotated buildings/vegegation...and it's huge. The system still crunches it pretty well, so I'll go out on a limb and say that the V3 C-47 can run Dynamic Reflections, even though it is pushing the threshold. I've pumped up autogen saturation in the Prepar3D.cfg (IMAGE_PIXELS_FOR_AUTOGEN_POLYGONS=2048), so I'm asking an awful lot from the CPU/GPU.


Prepar3D 3.3.5 | DR Enabled | Sliders Full Right | MSE Photoreal somewhere over Nevada
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Do you know if Jankees is going to redo the PNGDF paint by any chance?

Cheers,
Tim.

Just got back from my holidays.
I may look at the PNGDF again, but as far as I can see the only difference would be the engine textures? Or am I missing something?
 
That's a great looking livery, Matt - I'll wait for it to appear on OzX!!!

As to the T-6 ... I didn't find it too bad on framerates - but my system is a slideshow anyway!!! I did wonder, though, what impact all that extra processing might have.

Adam.


yes,it t6 is not bad,i like a lot.........in freeflight i get everywere my set 31 fps............

but if you fly only online with a lot other,and they use hd textures,than you get a framerate drop,or problems with oom

so i think a nice feature,but need option to switch of.........

but if more stuff comes like this,i think i need a better card,still use the 680 at moment

cheers
ralf
 
Just got back from my holidays.
I may look at the PNGDF again, but as far as I can see the only difference would be the engine textures? Or am I missing something?

welcome back from your picturesque holiday, from my observations its just engine textures for the exterior model, unless im missing something as well, however to be honest im still using the v2 paint kit because I dont get excited of zooming up close to look at engines while flying

internal changes, well thats another story
 
The V2 paint kit is completely compatible with the V3 model, but there were a lot of additional work hours beyond the addition of Ted's radials undertaken for the new PK.
 
Messing around in the Paint Kit....finger paintin again!

Trying my hand at some bare metal before moving into actual paint....nothing close to finished...

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I've also tweaked my model in MCX with positive results. You can anticipate the usual impact on FPS, so your settings will need to be monitored. My system handles it fine with sliders full right and making 45+FPS in the air. Be sure to look at the "allow bloom" tag as well as "use global environment map as reflection".

FYI When using my skins:
I've optimized all of my metal textures for use with Dynamic Reflections in P3D. They are also fine with DR disabled, or in FSX.

Fantastic! That's exactly the detailed info I was after! Thanks so much for posting it - really appreciated!

I've only fiddled with MCX to persuade the odd ancient add-on to work in P3D, but often get errors. I have to admit I'm way out of my depth with it! Which version of MCX are you using for P3D?

Do you think Manfred could be persuaded to release DR tweaked versions of the model?

Here's the livery I'm keen to have showing dynamic reflections:
http://aussiex.org/forum/index.php?...red-jahns-douglas-c-47-v3-zk-dak-nz-warbirds/


It's an odd one, as in RL it's not polished aluminium (more of a high-gloss grey) but it would still reflect the real world.

I'll let you know how I get on!!!

Adam.
 
For anyone interested in enabling P3D Dynamic Reflections.

Important Note:
This model is only approved for FSX by the developers, but I have flown it in P3D throughout the beta process. You may experience one or two tiny anomalies, but nothing to diminish the immersion of the model.


Conversion Instructions.

Get the latest revision of Model ConverterX that is compatible with your system.
http://www.scenerydesign.org/modelconverterx/

Open MCX

Import the C47V3_1.MDL file from your installed Douglas_C-47_V3.12_Beta/model file. If you have the update there will be three model files.
model | model.C47_2 | model.GAF
Drag and drop works fine.

Follow the steps I've shown in the graphic for texture sheets C47_1_T.dds and C47_2_T.dds
Note that these changes are global and will be encoded in to the .mdl file. This modification will now be active on all textures assigned to the .mdl file(s) you have enabled for DR.

1. Open the materials editor
2. Scroll down the list to "Use Global Environment Map As Reflection" and tic true from the drop down menu. (arrow)
3. Apply the changes you have made to the two texture sheets.
4. Export the .mdl file back into the model folder in the sim.
5. Repeat the procedure for any model you want to use DR.

You can also scroll up the menu and enable "Allow Bloom" from the Bloom option.

Other options should be left as they are due to the fact that painters have developed their skins based on the current settings. GlobalEnvMap and bloom will not adversely affect the other settings.

You have a backup of the .mdl file if you have saved your downloaded C-47_V3. Just in case.

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