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The Staff of SOH
Does anyone know if it's possible to make the MJ C-47 (in P3D) use the real-world environment for reflections - as opposed to the [fake] specualar map texture? I suspect it'll be a flag in the .mdl file <!--??-->.
A2A do this superbly for the T-5 Texan. A glossy livery picks up the real runway markings, clouds etc. Looks superb! Would be great to have this enabled for the C-47.
Does anyone know if it's possible to make the MJ C-47 (in P3D) use the real-world environment for reflections - as opposed to the [fake] specular map texture? I suspect it'll be a flag in the .mdl file <!--??-->.
A2A do this superbly for the T-5 Texan. A glossy livery picks up the real runway markings, clouds etc. Looks superb! Would be great to have this enabled for the C-47.
Matt, shouldn't that read A65-83?
Does anyone know if it's possible to make the MJ C-47 (in P3D) use the real-world environment for reflections - as opposed to the [fake] specular map texture? I suspect it'll be a flag in the .mdl file <!--??-->.
Do you know if Jankees is going to redo the PNGDF paint by any chance?
Cheers,
Tim.
That's a great looking livery, Matt - I'll wait for it to appear on OzX!!!
As to the T-6 ... I didn't find it too bad on framerates - but my system is a slideshow anyway!!! I did wonder, though, what impact all that extra processing might have.
Adam.
Just got back from my holidays.
I may look at the PNGDF again, but as far as I can see the only difference would be the engine textures? Or am I missing something?
I've also tweaked my model in MCX with positive results. You can anticipate the usual impact on FPS, so your settings will need to be monitored. My system handles it fine with sliders full right and making 45+FPS in the air. Be sure to look at the "allow bloom" tag as well as "use global environment map as reflection".
FYI When using my skins:
I've optimized all of my metal textures for use with Dynamic Reflections in P3D. They are also fine with DR disabled, or in FSX.