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The Staff of SOH
It's difficult to get any precise opinion at the moment, given the very small amount of information given in the video.
The rendering improvements, such as PBR, are a very good news. However, in these screenshots, what I see immediately is:
- the autogen draw distance is still ridiculously small
- the medium distance ground textures are blurry, which means the LOD_RADIUS is just as small as in FSX.
This way we'll get proper, adjustable floodlighting with little effort.
Does old addons (FSX/P3D) will work here?
Do You have any news about it?
btw.
Good to see that it will be 64bits!
PMDG and others make adjustable floods by using lightmapa at different intensities, which need to be done by the artist.Like in the PMDG 747?
In FSX.
The announcement video is awful. Lots of marketing blah, little facts, way too much focus on visuals.
As long as there are no improvements to the general flight dynamics, AI and ATC and some other necessary bugfixes in the FSX code base, I won't switch. I want my sims smart(er), not pretty(er).