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DOVE Tail FSW release May 2017

Not to mention roads thru building and lakes/rivers in farmer fields. It's there in the video. :dizzy:
 
It's difficult to get any precise opinion at the moment, given the very small amount of information given in the video.
The rendering improvements, such as PBR, are a very good news. However, in these screenshots, what I see immediately is:
- the autogen draw distance is still ridiculously small
- the medium distance ground textures are blurry, which means the LOD_RADIUS is just as small as in FSX.

That's one of the vantages I see in Xplane11, distant visuals are excellent, hope DT can get around this headache.

One item I like to see is self-reflection in the model. War Thunder has had this for two years.
 
A couple of observations.

I noticed the gauge animation was using FSX SDK interface. The tools will be familiar, not a universe of new tech to learn...cold turkey.

For me the most important aspect of this simulation and P3Dv4 is 64bit. It allows video cards room to breathe and perform as they were designed. More importantly, this is the beginning of the development curve. Sure other simulators are great in 64 bit, but they are not looking 100 miles to the horizon either. LOD, autogen and weather rendering are compounded by altitude, so the challenge is to render at a distance.

32 bit has been like an inverted pyramid for a long, long time. Lots and lots stacked atop a limited technology. By expanding out to 64 bit, the sim can be re-built from the ground up to maximize hardware. It's a re-boot that brings a whole lot of opportunity to the table.

Physically Based Rendering.
This is perhaps the most attractive feature. The drawback...It is a sizable investment for the average Joe to move into PBR development. Exploring these aspects for third and fourth party developers will be limited, unfortunately.
For those who have the tools, being able to explore 3D Studio or Maya will be bring a dimension to the work that has been on hold for quite some time.

I've been working with PBR for other projects, like the home I am designing. Full interior detail with real world lighting, particle effects, atmospheric conditions and all the trick stuff we don't have in the sim.
Working with the materials is an entirely different experience than we have had in the past.

Mark posted those pictures of a Quixel piece he is working on. If you haven't been able to paint in 3D, real time in Photoshop, you don't know what you are missing. It is the only logical way to work with texture wear and bump maps. No guesswork, just some additional set up time on the front end.

Personally, I've devoted thousands of hours to learning the PBR work flow. I'm pretty excited to see it just around the corner.

IMO
 
I noticed in the video that Dano (aka Daniel Dunn) is working for DTG now. He was with us at Alphasim/Virtavia for several
years and did the work on bringing the FS9 products over as native FSX products as well as making a few new titles himself.

Good for him.
:ernaehrung004:
 
I hope that the new lighting system will allow for dynamic lights in the cockpit instead of only allowing emissive maps like FS, AFS and P3D. This way we'll get proper, adjustable floodlighting with little effort.
 
Does old addons (FSX/P3D) will work here?
Do You have any news about it?

btw.
Good to see that it will be 64bits!
 
Nope, It has been said that it will not be back compatible with FSX, so, think of it as a brand new sim.
Also, as the release later this month is an 'early access' release, consider it a beta!

Payware developers will be able to sell their stuff as per normal, wherever they do, BUT it MUST also be sold on Steam.
As far as freeware goes ...??

Also, as P3D will eventually have a 64bit version, one wonders if there will be compatibility between P3D & FSW?
 
The announcement video is awful. Lots of marketing blah, little facts, way too much focus on visuals.

As long as there are no improvements to the general flight dynamics, AI and ATC and some other necessary bugfixes in the FSX code base, I won't switch. I want my sims smart(er), not pretty(er).
 
The announcement video is awful. Lots of marketing blah, little facts, way too much focus on visuals.

As long as there are no improvements to the general flight dynamics, AI and ATC and some other necessary bugfixes in the FSX code base, I won't switch. I want my sims smart(er), not pretty(er).

exactly !

and after having bought their early Flight Training effort (abysmal) and allowing for considerable time to pass for them to address that debacle all I can say is : NEVER.

The vid is pretty -as intended...it has zero depth. It tells you nothing other than they made FSX 'prettier'...
I will go to Xplane before I buy this.

Actually the P3D in 64bit is probably going to be my next purchase in flight simming
 
Agreed with Bjoern...

I'm not going to pass final judgment but right now P3D seems to be the better option...they will be supporting and active developing way past 10 years....its their core sim software. Who cares about UI more.than functionality of the sim? I have "that" feeling from reading the linked posts that they want to fully transform the way we the customers will own our products. We're not a bunch of adolescent buyers...many are professionals in their field and unlike Halo Rainbow six or what have you, flightsimmers spend $1000's on this single hobby...if the wants are not met the user base goes and had no problem abandoning ship for.what works. Pretty simple. MS flight and DTG flighschool are prime examples of trying to push something that wasn't 100% 3rd party supported and open on a community like this. EPIC FAIL.
 
Also, sounds like IF you want your product included it has to go through steam. Period. Meaning no more cool little apps like JoinFS, anything by bjoern, any cool gaugrs like AI carriers...all this would.have to be on steam... what a head ache. What about repaints...Aime said they've gone under the hood to ensure NO backwards compatability...so if venture to guess that they will most definitely control HOW and when content is delivered...

I for one will not be repainting anything for it if I have to go through steam...no thanks. It's a headache I don't want to deal with.

So Likely goodbye freeware sceneries and fun little addins.
 
What about hardware? This FSW will have simconnect? Does it work with GoFlight or Saitek panels?
Do You know something about it? I think it's important also.
 
One more point...if it's sold through steam Who is not going to use that avenue right? It makes sense...problem is I think steam takes most of the profits?? Anyone know for sure?..no sane developer can live off that...so you likely will kill the development from many places...or they will choose not to support that platform as a result. Dint be surprised if this happens.
 
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