Allen, Please pardon me if I'm being too pedantic here, but I know you're mostly a CFS2 guy...
You may already know this, but in case you don't, there are two fundamentally different kinds of "shiny" in FS9.
One is specular gloss. It gives the plane a glossy surface that can be adjusted to anywhere from dead flat up through super glossy. This produces the kind of shine seen in glossy paint like you'd see on a car. It looks shiny but not metallic at all.
The other is reflection, and it produces a very different-looking metallic shine like the shine seen on natural metal surfaces. This can be adjusted too, to produce looks ranging from a slightly weathered but still metallic sheen to a highly polished mirror-like finish. Metallic reflectivity is what we need for those natural metal nifty fifties Air Force planes.
A model can have specular gloss and have reflections enabled at the same time, but for the present project all we need is reflection. In fact, the presence of more than a little specular gloss can spoil the effect of reflectivity.
Specular gloss doesn't affect anything else. Whether or not reflection is enabled does affect something else, the textures. When reflection is enabled, the alpha channel in the textures controls how shiny the finish will be, from no shine at all through a mirror finish. When reflection is not enabled, the alpha channel controls transparency, ranging from totally opaque through completely transparent.
The issue we have here happens when reflection is enabled and the VC becomes reflective as well as the external parts of the model. It doesn't happen with all models. Since the original T-33 is reflective and the VC isn't affected, it would seem that it must be possible to make the F-94 reflective without affecting the VC. It just takes someone much smarter than me to figure out how to do it.
I mention all this because I have the idea that CFS-2 doesn't present you with these choices, so I thought you might not be up to speed on them. I hope this helps.