F-94B Starfire

Update

The CFS2 model turned reflective by Mick is now FIXED !

I fixed the VC following the usual process then reworked the canopy with MDLMAT to make it transparent on VC view.

New MDL attached


Cheers

L'iguane
 

Attachments

  • lockheed_f94b.zip
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F-94 Starter Pack Release

Hi everyone,

I just uploaded a starter pack for the F-94, including one livery from the 59th FIS, USAF as well as a set of templates/Alpha so more liveries can be done.
FS2004 military skin - cold war repertory

I may paint some more but I'm already on a schedule for completing the L-29 pack asap.

Cheers
L'iguane
 
We now have a model with reflections enabled and a beautiful skin for it, plus a bare metal texture set for us to paint on.

A little bird tells me that there's an updated flight model almost ready, and a new panel.cfg that will add an automatic afterburner gauge.

When all the bits are ready, they should all be put together to make an F-94B Version 2.
 
Glad to see things are making since and working out now.

Mick
The lack of doc about the material settings to add shine is not funny. Us CFS2er have always used MK MDLC for this. I do know about shine being done by texture but never done it as it isn't supported in CFS2.

Yes a F-94B Version 2 would be good!
 
Thanks Allen!

exported to P3D...skin is placeholder for testing purposes only...a real one will be developed...bumps added and specular.

33329099614_4617bc131b_o.jpg
 
...Mick, The lack of doc about the material settings to add shine is not funny. Us CFS2er have always used MK MDLC for this. I do know about shine being done by texture but never done it as it isn't supported in CFS2...

Well, I just think it's great to see folks from the CFS2 and FS9 communities working together. As for reflectivity in the textures, it's easy enough for a painter once they know how. All the FS9 modeler has to know is how to enable reflections, which isn't a CFS2 feature, and let the painters go at it from there. It's possible to depict silver finishes without reflection, though it has given me fits trying to depict silver paint, but for shiny natural metal, reflection can't be beat.

I can't wait to get my hands on l'Iguane's bare metal template, and his beautiful 59th FIS skin!

I know that there's a flight model being finished up that makes the plane faster than a T-33 and 'struggles to reach 42,000 feet" which sounds just about right for a plane with a nominal service ceiling of 42,750 feet. We should see that flight model posted soon if I can encourage the person who enhanced it that it's worth posting.

I'm told that someone else has been recruited to work on an automatic afterburner effect that will turn on when the throttle is fully opened and shut off when it's pulled back. If that can't be arranged, there is a manually triggered effect available.

I don't know anywhere but SOH where something could come together like this!
 
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I don't know anywhere but SOH where something could come together like this!
I couldn't agree more :encouragement: many thanks to Allen and ScaleDail, seems this project got bigger than expected :jump:
Rick's plans about a portover and full P3D reworking sound like high potential too !

L'iguane
 
One done, many more to go!

61st FIS, Selfridge AFB, 1951

Opinions please - should it be shinier?
 
The wheels of progress are turning! Slipping in the mud that is! I've been quietly tweeking air files for years and never uploaded anything before, but us old school simmers have to stick together!
I have a flight model that pretty much matches the real world numbers. But I'm still trying to get the takeoff and landing characteristics a little closer. The most challenging is to slow the take off acceleration and still get the top speed and altitude numbers. My afterburner light effect is borrowed from the old Alphasim F11F Tiger and it is taxi light activated.
 

Attachments

  • F-94 Take off.JPG
    F-94 Take off.JPG
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One done, many more to go!

61st FIS, Selfridge AFB, 1951

Opinions please - should it be shinier?
Wow! That looks great! This must be a Korean combat bird. Hope you have some Alaskan birds in the mix too! Gotta intercept those pesky TU-4's at 40,000'!
 
Wow! That looks great! This must be a Korean combat bird. Hope you have some Alaskan birds in the mix too! Gotta intercept those pesky TU-4's at 40,000'!

It's Korean War era, but not a Korean War participant. It was from the based at 61st FIS, based at Selfridge AFB in 1951. I don't know if right shark mouth was a squadron marking or just that one plane. I found two pictures but they were of the same plane.

I found photos of several different Korean War liveries, more than I expected considering how little the F-94 accomplished in that conflict.

I have references for several planes in each of the regular Air Force, the Air Guard, and Korea. Actually, more than just several in each of those three genres. I suppose I will go overboard painting skins, as I am wont to do. (But none of them will look as nice as l'Iguane's 59th FIS skin. But I'm using his base textures, so they'll look pretty good.

I think that 51st FIS plane needs to be shinier, but the image I posted came from the Select Aircraft screen. I'll check it out in the sim before I decide. A nice thing about reflective textures is that the degree of reflection can be adjusted so easily. A not so nice thing is that the degree of reflection might look quite different to someone using a different enviro.bmp file, or with different monitor settings.

Maybe they shouldn't all be equally shiny. Nice new regular Air Force planes were probably shinier than old, worn Air Guard planes or planes that have been left put on the ramp in Korean winter weather. Also, some planes had very discolored rear fuselages around the afterburner section, while others showed little or no discoloration. I'm sure that was due to a plane's age.

I'm looking forward to the final permutation of that tweaked flight model. Have you heard if there's been any progress towards making the afterburner effect automatic? With those items in place it will be time to put everything together for version 2. I suggest one good skin for that, l'Iguane's 51st FIS skin would be perfect, and I'll put up sink packs for Korea, Air Force and Air Guard. But I'm getting ahead of us now...
 
Got l'iguane texture and well I messed up. I left parts mapped in the wrong place. Parts of the gear and airbakes are red. I fixed this on the model and have the shine settings vary close to what model l'iguane uploaded has. Do wish some one would have noted it sooner but that is how things go some time.

Now to get some sleep. Up all night. It is now 6:30AM!
 
Nice work on that one, Mick...

attachment.php


I have been trying to figure out how to get an effects controller to work for the afterburner and thrust effect I have for this plane. ScaleDail's afterburner effect looks very realistic so I used it, plugged in numerous effects controllers to try to get the AB to come on at 95% throttle instead of using the taxi lights switch but can't seem to get them to work. I added the effects controller gauge to existing VC entries, as well as set up a separate VC entry in the panel config for those, but no banana. The effects controllers I'm using work just fine in other models I've added them to, just not this one. Is the F-94B "effects controller proof?"

BB686:US-flag:
 
... I have been trying to figure out how to get an effects controller to work for the afterburner and thrust effect I have for this plane. ScaleDail's afterburner effect looks very realistic so I used it, plugged in numerous effects controllers to try to get the AB to come on at 95% throttle instead of using the taxi lights switch but can't seem to get them to work. I added the effects controller gauge to existing VC entries, as well as set up a separate VC entry in the panel config for those, but no banana. The effects controllers I'm using work just fine in other models I've added them to, just not this one. Is the F-94B "effects controller proof?" BB686:US-flag:

You're not the only one struggling with that feature. Supposedly Rob Barendregt's afterburner gauge will do it, but apparently it's not a very straightforward process or it would be done by now. ScaleDail is working on it, and he's enlisted some help from the Cal Classics crew. No results yet, last I heard, which was this morning. It's all beyond me...
 
Got l'iguane texture and well I messed up. I left parts mapped in the wrong place. Parts of the gear and airbakes are red. I fixed this on the model and have the shine settings vary close to what model l'iguane uploaded has. Do wish some one would have noted it sooner but that is how things go some time.

Now to get some sleep. Up all night. It is now 6:30AM!

Are you going to upload the fixed model, or wait for version 2 of the whole package?

I take it that we can still continue painting skins on the current model without having to go back and make changes later?

 
Another one done.

I decided to add more shininess. Did that to the other one, too. 131st FIS, Mass. ANG. Curious how the squadron insignia features a swept winged jet, when the unit never flew a swept wing aircraft until after their F-94 period.

More coming, but maybe not today...


 

Are you going to upload the fixed model, or wait for version 2 of the whole package?

I take it that we can still continue painting skins on the current model without having to go back and make changes later?


Here is the updated model now has alpha channel shine. The model is vary close to what l'iguane uploaded and includes his 59th FIS, USAF texture.

The mapping changes shouldn't effect any textures that are made.

View attachment 49425
 
... The mapping changes shouldn't effect any textures that are made.

Excellent! I'm glad to hear that no changes will be needed on the existing skins. I will continue to paint new ones. Might have one more before I shut down for the evening.
 
Another One

OK, here's one more. It's from the 101st FIS, the other Massachusetts Air Guard squadron, down at the Boston end of the state.

That's all for today. More tomorrow, probably.
 
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