...Mick, The lack of doc about the material settings to add shine is not funny. Us CFS2er have always used MK MDLC for this. I do know about shine being done by texture but never done it as it isn't supported in CFS2...
I couldn't agree more
I don't know anywhere but SOH where something could come together like this!
Wow! That looks great! This must be a Korean combat bird. Hope you have some Alaskan birds in the mix too! Gotta intercept those pesky TU-4's at 40,000'!One done, many more to go!
61st FIS, Selfridge AFB, 1951
Opinions please - should it be shinier?
Wow! That looks great! This must be a Korean combat bird. Hope you have some Alaskan birds in the mix too! Gotta intercept those pesky TU-4's at 40,000'!
... I have been trying to figure out how to get an effects controller to work for the afterburner and thrust effect I have for this plane. ScaleDail's afterburner effect looks very realistic so I used it, plugged in numerous effects controllers to try to get the AB to come on at 95% throttle instead of using the taxi lights switch but can't seem to get them to work. I added the effects controller gauge to existing VC entries, as well as set up a separate VC entry in the panel config for those, but no banana. The effects controllers I'm using work just fine in other models I've added them to, just not this one. Is the F-94B "effects controller proof?" BB686![]()
Got l'iguane texture and well I messed up. I left parts mapped in the wrong place. Parts of the gear and airbakes are red. I fixed this on the model and have the shine settings vary close to what model l'iguane uploaded has. Do wish some one would have noted it sooner but that is how things go some time.
Now to get some sleep. Up all night. It is now 6:30AM!
Are you going to upload the fixed model, or wait for version 2 of the whole package?
I take it that we can still continue painting skins on the current model without having to go back and make changes later?
... The mapping changes shouldn't effect any textures that are made.