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F7F Tigercat SOH Project

'Tanker-Six-Three' now in paintshop, just toying to get fuselage done then i'll move onto the wings.... and then the rest
 
I'd settle for 3 or 4 slow revolutions of the prop before it spins up to MicroSoft's 500 rpm minimum for ignition.

Actually we did this for the A-26, but I can't remember if we released it or not. We did the whine and the slow revs for 9-10 blades I think. Also, probably 12-13 blades for a 4-prop engine and 9 for a 3-prop engine, i.e. 3 full revs.

EDIT: Yes, we did this and it is part of the A-26. Doug Dawson did the work. This is in the documentation folder if you wish to activate it. See no reason why it wouldn't work for the F7F. I will try that Friday.

The A-26B/C Invader for FS2004 (general compatibility with FSX)

INSTALLATION FOR FS9 ONLY

To activate the engine start gauge, remove the // from window00 gauge 31
and ensure you have the latest FSUIPC installed (3.74, as of April 2,
2007,) available here:
http://www.schiratti.com/dowson.html
Version 3.7 is the earliest version which the starter gauge will work with.

-------------------------------------------------------------
Optional FS9 Engine Start Gauge Notes:

The included optional A26_engine_start.gau from D. Dawson has been
modified so the engines can be started using the overhead panel.
Speaking of which, that is a two step process. First engage the desired
engine, then click and hold the starter switch for that engine.


The engine start gauge can be engaged in spot view either by pressing
<Ctrl><e> to automatically start both engines in sequence, or by
following the standard keyboard commands to start the engines individually.
Regarding compatibility, the startup gauge will only work with FS9. It
will not work with FSX or with FS2002.

The sound gauge will not work with FS2002, but will work with FSX, and
is digitally signed for use in that sim. Commenting the sound gauge out
of the panel.cfg for FS2002 compatibility will not affect the working of
the panel, beyond the loss of the energizer sound.
In both cases, use of these gauges in unsupported versions of FS will
result in crashes to desktop.

---------------------------------------------------------------------------------------

Doug Dawson

The A26B/C Invader SOH Project Team
March 2007
http://www.sim-outhouse.com/sohforums/forumdisplay.php?f=49
 
Okay, I just re-implemented the startup gauge for the A-26 and it works as advertised. Takes 10-11 blades before ignition, then fire and smoke galore. LOL I will try to add this to the F7F and let you know how that goes. If it works well, I will add it to the updated F7F-Tanker (with new panel) to be released Friday, and the F7F-3N to be released next week.
 
A-26 or F7F? Either way, that is a Doug Dawson question and request. I can ask.
I never got the energizer sound to work in FSX with the A-26. The starter will not crank unless the energizer is activated in FSX, but it made no sound and it seems to me the slow start gauge causes crashes in FSX.

The F7F did not use an inertia starter, although some restored F7F's might, so the energizer is not needed, just a gauge that causes the engine to crank slowly through 3 or 4 revolutions before upping it to the 500 rpm required for FlightSim to start the engine.
 
I never got the energizer sound to work in FSX with the A-26. The starter will not crank unless the energizer is activated in FSX, but it made no sound and it seems to me the slow start gauge causes crashes in FSX.

The F7F did not use an inertia starter, although some restored F7F's might, so the energizer is not needed, just a gauge that causes the engine to crank slowly through 3 or 4 revolutions before upping it to the 500 rpm required for FlightSim to start the engine.

Per the documentation I think I posted earlier:

"Regarding compatibility, the startup gauge will only work with FS9. It
will not work with FSX or with FS2002.
The sound gauge will not work with FS2002, but will work with FSX, and is digitally signed for use in that sim. Commenting the sound gauge out of the panel.cfg for FS2002 compatibility will not affect the working of
the panel, beyond the loss of the energizer sound.
In both cases, use of these gauges in unsupported versions of FS will
result in crashes to desktop."


I have written to Doug Dawson to see if he has created a slow start gauge for FSX.
---------------------------------------------------------------------------------------

Doug Dawson

The A26B/C Invader SOH Project Team
March 2007
http://www.sim-outhouse.com/sohforums/forumdisplay.php?f=49
 
Updated Tanker - Full Package (except sounds)

Posted: http://www.sim-outhouse.com/sohforums/local_links.php?catid=6&linkid=3361

Primarily adds panel from the RTWR version, updates some issues with the original paint scheme and mapping, and adds retardant drop and slow engine start (cntrl+E starts only - go to spot view to check it out) with enhanced smoke at startup. Retardant and slow engine start does NOT work in FSX; gauges are FS9 only.
 
still plodding away on the -3N, lines are on, it's onto dirtying it up and the nacelles next...

fs92011-01-0815-41-57-75.jpg
 
Thank you VERY-VERY much Mike and Milton!
Looking good Smoothie!:salute:

Such talents!

Horus
 
ok after 12 hours work i'm taking a 6hr break and will finish this for Monday Morning/Afternoon... new pics below ;)

fs92011-01-0818-44-15-77.jpg

fs92011-01-0818-44-15-78.jpg

fs92011-01-0818-44-15-79.jpg

fs92011-01-0818-44-15-80.jpg


Hope you are all teased by these Teaser shots ;)
 
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