All the basic 3D items are clickables (flaps, gear, trim, ECU controls, canopy open/close, etc.)
All objects are mapped and textured.
There are two vcockpit sections, upper and lower panel/console. Gauge ops are smooth with two. You can configure your panels as you wish. That is exactly what PRB and Willy are doing for themselves.
All objects are mapped and textured.
There are two vcockpit sections, upper and lower panel/console. Gauge ops are smooth with two. You can configure your panels as you wish. That is exactly what PRB and Willy are doing for themselves.