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The Staff of SOH
I'm waiting for the free version...well the UKMIL one HAS a VC and is out now too, although only to CLUB MEMBERS for BETA testing. it will be freely available very soon tho:ernae:
I think you opened up a very interesting question here.A year from now, will the average add-on cost $100?
I agree with that statementmy point is - even if you don't feel like buying the C-17 right now, at least be easy on the guys at Alpha.
You are absolutely right. We could make more money sewing t-shirts in Thailand.I let you figure out, how much less the developers get per buck in this case...
Any FS add-on today has to be an absolute work of art before people even want to look at it. Every screw has to be painted, and in the vc even modeled, man I tell you, this is getting absolutely nuts.
You are absolutely right. We could make more money sewing t-shirts in Thailand.
:ernae:
Back in the days of FS 98 it took one guy over 100 hours (2 work weeks) to churn out a state-of the art FS model, now it takes a team of six to eight guys half a year, that's an increase in terms of man-hours of 140 to 1
But, as you are all aware, the price of add-ons has not risen 140 times. That gives you an idea who has to swallow that difference in work versus income. It is certainly not the customer.
Even if the price goes up five times (lets say from $20 in FS98 days to $100 today), the developers work 28 times harder for every buck than they did in the good old FS98 days (if my math is right...:redf: ).
Hi Frank - So if its not about money - why do it? Is it for the creative process and the satisfaction that should bring?
Interesting point you make there Kiwikat. But I reckon it would take more than a 21 year old Firebug Studio Beta Tester with little REAL work experience to make it.
A good modeler can put together a top notch external model in a week or so.
I thought there was the "unwritten rule" of not bashing other developers?
Speaking only for myelf I would have to say it is because my background is in quality assurance and being involved with the development side of a project I can try to influence that quality. And because I have too many titles still in the catalog to just walk away from it all. So it is about the money a little. But mostly because I like being really close to ground zero of a creative endeavor. Not sure it that makes any sense? Pretty much what you said I think.Hi Frank - So if its not about money - why do it? Is it for the creative process and the satisfaction that should bring?
One week? You're having a laugh aren't you?!!
I thought there was the "unwritten rule" of not bashing other developers?
It's okay when it suits some! :isadizzy:
Frank, about that Sewing business in Thailand, you got any vacancies?
You guys simply LOVE interpreting things that way. You really need to stop putting words in my mouth.
Absolutely nowhere did I specify ANYBODY in particular. Read what I said, not what you want it to say.
We've got some sweat shops Oop North that pay more than developing models Century Series. I can put you in touch?
I think you opened up a very interesting question here.
I remember buying CD's from the VIP Group with dozens of aircraft on them for FS 98. The wheels were octagons and the landing gear popped in or out and had no wells, the flaps were not yet animated, neither were the control surfaces, and the canopies were still opaque and no doors were there to open.
At that time no one even knew what a vc is.
I remember a comment on the Hercules that was included in that package, that it took over 100 hours to put that thing together.
If we fast forward to today - 100 hours is just enough to model, animate and texture the landing gear!
Customer demand is driving the developers to try harder and harder, there are guys out there now who visit airports to get into cockpits of airplanes armed with a ruler to measure every button in the cockpit.
The time that is necessary to put an aircraft together for FS these days is absolutely insane and it will only get worse.
Buying the Hercules package from a well known developer today will already set you back about $150.00, never mind $100.00 a year from now.
Any FS add-on today has to be an absolute work of art before people even want to look at it. Every screw has to be painted, and in the vc even modeled, man I tell you, this is getting absolutely nuts.
Back in the days of FS 98 it took one guy over 100 hours (2 work weeks) to churn out a state-of the art FS model, now it takes a team of six to eight guys half a year, that's an increase in terms of man-hours of 140 to 1
But, as you are all aware, the price of add-ons has not risen 140 times. That gives you an idea who has to swallow that difference in work versus income. It is certainly not the customer.
Even if the price goes up five times (lets say from $20 in FS98 days to $100 today), the developers work 28 times harder for every buck than they did in the good old FS98 days (if my math is right...:redf: ).
Now, that's for a model that costs $100.
But as you will have noticed, the C-17 does not cost $100.
I let you figure out, how much less the developers get per buck in this case...
So, my point is - even if you don't feel like buying the C-17 right now, at least be easy on the guys at Alpha.
Just give me a glass to cry in.It's enough to pay for half a round of drinks for two people :ernae: