fsafranek
SOH-CM-2024
Amazing. Sorry to go off topic but I've been waiting for cloud shadows since FS5.Looks great Dave in P3D v2.2. Cloud shadows add a new dimension over Edwards.

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Amazing. Sorry to go off topic but I've been waiting for cloud shadows since FS5.Looks great Dave in P3D v2.2. Cloud shadows add a new dimension over Edwards.
I'd go with black vertical stripes on the pod but those on the tail are a lighter color similar to the horizontal stripes on the national insignia. The USAF lettering and the blue around the star look to be darker as well.Hmm! I'm not so sure. Like all aircraft, these all went through a few different paint schemes and my photo suggests a) the stripes were different and b) appear as dark in b/w as the nose/anti-glare panel so possibly black. I'll change them and see what they look like. If someone has a clearer image of the artwork for Road Runner I'd like to add that at some point as well.
https://www.flickr.com/photos/kdavidclark/5270112120/in/set-72157625620459354
But thanks - I'm glad you like them.
DaveQ
Changed to insignia red and tried taking a black-and-white with the light about right. Just adds to the confusion. The pod in shade would be darker but neither look as dark so then it's down to contrast in the photo!I'll put out an alternate early next week anyway, along with 'Ginger'.
View attachment 7348
DaveQ
Hi Dave,
I am really enjoying your new textures for the Glowingheat B-58 Hustler (but then I also loved your textures for the Alphasim version).
Would it be possible for you to consider doing a "Greased Lightning" texture? It has never been done previously, and would be perfect for flying from SDB's new Bunker Hill scenery. According to what I find in my Aerograph 4 (Convair B-58) reference, I believe that all you would have to do is take your existing beautiful B-58A and change the tail number to 12059 (61-2059). The photo on page 66 does not show any special markings (just the SAC sash and 305th badge).
Best regards,
Bill
There were 78 layers in the original master for fuselage_front_t but that covered the seven in the releases and five follow-ons. Reduced to only 14 layers (one B-58 and one TB-58) for the original paintklit.Here's a WIP....
View attachment 7625
I've got about 50 layers [overkill] for all the versions of camo around [and metal, obviously] but at this stage it's just the fuse-front-t ... none of the others...and not even the spec ....but if you flip the DDS and take a close look at the text - 'most' of it reads 'right'...![]()
There were 78 layers in the original master for fuselage_front_t but that covered the seven in the releases and five follow-ons. Reduced to only 14 layers (one B-58 and one TB-58) for the original paintklit.
The text on the original master textures all read left to right. Converting to DDS for use in FSX flips the texture so they are upside down. I only mention this because in your screen shot the cockpit hatches are at the top of your texture image and by design they should run along the bottom. Much easier to work with that way.
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The burner bug is sim related, I spent a long time trying to figure out why the inner effects would flick on and off when changing viewing position, it seems to be an anomaly because if you place the effects at the same position back all 4 are visible!
I always thought it was a display issue generated by the sim not working out how to show them properly. That's why I resorted to a modelled inner burner section along with effect placement issues in FSX.
Screenshots look great![]()
WIP of my first attempt to edit textures in any sim...
Follow up on the polished aluminum work...still some work to do, but getting better! A HUGE thanks to DaveQ for some one on one instruction and Q&A...thanks Dave!
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Started life as one of DaveQ's paints...lost the black....went 'traditional' u-side Vietnam vintage...bit of nose-art ...100 missions badge, 'kills' etc. and named it 'Miss Guided' - still No.1 Sqdn RAAF.
Now with spec kit to match [not metal yet]. Painting inspired by Thuds of the era ...
View attachment 7650
Ignore the 'desktop'....find it easier to be in Windowed in FSX while painting ...![]()