Great thing about avatars is...

Nice work Dino, awesome pack, will grab that one later today! well worth 7 euro!


Hmm that aside, I totally need a lady pilot avatar , civil or military, its got to happen...


*scurries off to blender*

Time to break my brain with skeletons.
 
Excellent package Dino . Really enjoying it . This pilot actually forgot why he stopped off at Port Allen in Kauai and got really side tracked . Scenery is George Keogh's excellent Hawaiian Airports Vol 1 , 2 and 3 which can be found at AVSim (search George Keogh's) . Your package has an avatar that would fit any scenery or aircraft . Again , a job well done and looking forward to any future additions . I predict it is going to be quite popular .

Rich
 

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Maybe I'll give it a shot to a female figure when I'll have more time...


I meant I was going to take a swing at it myself (been working with pilot figures recently) you'd probably do a far better job though I suspect, your work is always top notch.
 
@Firekitten

Sure - I understood... and I encourage you to do so - making this avatar package was a great learning opportunity!
I was just "thinking out loud" meaning that, in hindsight, the package feels a littel incomplete without female figures...
 
@Firekitten

Sure - I understood... and I encourage you to do so - making this avatar package was a great learning opportunity!
I was just "thinking out loud" meaning that, in hindsight, the package feels a littel incomplete without female figures...

Soon as I get a break between aircraft projects, i'm going to dive right in, question for you, on average, whats your poly count for an avatar? and is p3d 'flushing' the avatar model from the sim when its in an aircraft? so we're only loading when its in avatar mode... it does open up some nice potential for higher res models.
 
Well, my avatars are in the 3 to 5K polys area... mostly for facial features. It seemed OK from most user cases.
Note that while the P3Dv3 SDK supports 3DSMax biped (hence mocap) I have never managed them to work - export consistently crashed my computer :-S

In terms of loading/unloading I have no idea... interesting question.
 
Thanks Dino,

As for loading unloading I'm more interested about the effect of detailed Avatars on already heavy aircraft models... curious to find out if its permanently loaded or gets pulled in and out. Will need to do some digging.

Mocap works eh? That could make for some awesome animations, but its never easy to get it working. I'm still working with frame by frame stuff at the moment.
 
An attempt at a female version of the military pilot avatar... I'll most probably release it in a product update.

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FYI - Avatar package updated to include the female pilot figure, along with some other bug fixes.
It is on sale at SimMarket, FSPilotShop and FlightSimStore.
 

This new Avatar feature may be used for additional immersion & interactivity
in P3D Scenarios...
In video, I'm testing interactivity between player and Avatars in a Scenario. Player
manages to stop running pilot Avatar by close proximity. Dialogues may be triggered,
assignments of new actions for the Avatar, etc...

What I'm thinking of (military) is :
-Pilots running to their jets after a scramble...
- Ground crew helping player to ignite his jet plane (engine start & preflight check)
- Ground crew directing player for exiting a shelter & taxiing (and such)

Provided that there will be additional animations for such avatar roles (like gestures, waving of arms, etc)...
 
Hey, if you meet again that confused jet pilot tell him to come back in my package! :-D

Anyway... yes, there are a number of potential usages for the avatar figures - anyway, as of today, the actions they can perform are limited... maybe there is a way to add more actions and more animation, but the SDK is not much informative about this feature.
 

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Brilliant package Christian! Many thanks!

How did you get them all walking around like that in the video??

Andy
 
...Correct. The process of creating Avatars is not well documented in the SDK, but it is doable. I have a military pilot figure almost ready - it can walk, run, crouch, jump (when still) and swim... animations are hand made, and not of the greatest quality, but they should be OK.
Actually I am building a "structure" that will allow a relatively fast creation of Avatars.
I am unsure how to publish them at the moment. I am leaning towards a small payware package (which would include different helmets and various jumpsuit colors, along possibly with miscellaneous generic airmen)...
I am also considering releasing one or two for free attached to my models. The new F-35 will most likely ship with its own Avatar with proper helmet).

I'll keep you guys posted but it is almost ready.

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This is awesome as always Dino. I never really use the avatars because I find moving and navigating them around to be hard in P3D.
 
Brilliant package Christian! Many thanks!

How did you get them all walking around like that in the video??

Andy


Thank you for the nice words!

In principle, this is nothing else than AI-traffic, the avatars running all along a predefined route.
Compiled was everything with the TrafficDatabaseBuilder from the P3D-SDK.

Because all avatars have to start running at the same time, and not at different times, i have reworked the "AI-Traffic" with the AI-BootTrafficCompiler, short AIBTC.

This method is also possible to run a walker along a defined route. Just as in one of my scenes: EDRN Nannhausen

Best regards
Christian
 
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