Great thing about avatars is...

Christian, I downloaded your Avatars. They are really nice looking. Now, I have yours and Dino's.

All I need to do is to learn how to use them. :)

Thanks for sharing them with us.
 
Christian, I downloaded your Avatars. They are really nice looking. Now, I have yours and Dino's.

All I need to do is to learn how to use them. :)

Thanks for sharing them with us.

Hi John.

First of all you have two ways to select your Avatar:

a) by Menu -> Vehicles
b) by pressing SHIFT+CTRL+E (if you're in your aircraft)

Ordinarily, the avatars are controlled via the keyboard, as it is common practice in modern 1st person / 3rd person PC games. The key assignment is in most cases WASD, R, J, C:

W = forward
A/S = left/right
D = backwards
R = run
J = jump
C = crouch

Although it is also possible to control avatars via input device, but that is highly dependent on the use which input device you. With a joystick that would go even relatively well, but with a Yoke as an input device, it becomes difficult. So one can say that the Avatars will predominantly used by the desktop pilot, whereas it is rather impractical for Home Cockpit pilots.

Christian
 
...if you have a Xbox 360 controlled plugged into an USB (along with you flightstick and throttles of course) controlling the Avatars is a breeze and work much like any 3rd person videogame.
 
Hi John.

First of all you have two ways to select your Avatar:

a) by Menu -> Vehicles
b) by pressing SHIFT+CTRL+E (if you're in your aircraft)

Ordinarily, the avatars are controlled via the keyboard, as it is common practice in modern 1st person / 3rd person PC games. The key assignment is in most cases WASD, R, J, C:

W = forward
A/S = left/right
D = backwards
R = run
J = jump
C = crouch

Although it is also possible to control avatars via input device, but that is highly dependent on the use which input device you. With a joystick that would go even relatively well, but with a Yoke as an input device, it becomes difficult. So one can say that the Avatars will predominantly used by the desktop pilot, whereas it is rather impractical for Home Cockpit pilots.

Christian

[Slaps his forehead with palm of hand] I should have realized that! I wandered in Second Life land for a while. In fact the avatars remind me of SL avatars. I did try to use the joystick, but while I could use the views to look at the avatars they didn't move. I will try the keyboard method.

Thanks for the lesson.
 
Whats the keystroke combination to access the avatars when you want to do walkaround etc? I so rarely do it I forgot.

I recall them being sort of kludgy to move around.

Edit: Duh... read post above after posting this one...
 
How do I change the default avatar? I would like to use one of Dino's military pilots as my default guy. So when I press contrl+shift+E, I get my selected guy instead of a civilian.
 
@ejoiner

To permanently change the default avatar you must edit the Prepar3d.cfg - open it with a text editor and change the line:

[Avatar]
DefaultAvatar=Civilian Male White Shirt Blue Jeans

into (e.g. Military pilot, male, no helmet, olive drab jumpsuit - you can get the names by looking into the .cfg file of my Avatars):

[Avatar]
DefaultAvatar=Military Pilot Male no helmet Olive Drab

Note that you can also select an Avatar for each flight, by selecting it along the aicraft. Avatar selection (and status) is saved along with the flight.
 
@ejoiner

To permanently change the default avatar you must edit the Prepar3d.cfg - open it with a text editor and change the line:

[Avatar]
DefaultAvatar=Civilian Male White Shirt Blue Jeans

into (e.g. Military pilot, male, no helmet, olive drab jumpsuit - you can get the names by looking into the .cfg file of my Avatars):

[Avatar]
DefaultAvatar=Military Pilot Male no helmet Olive Drab

Note that you can also select an Avatar for each flight, by selecting it along the aicraft. Avatar selection (and status) is saved along with the flight.

Thanks! that is information I didnt know!
 
Because all avatars have to start running at the same time, and not at different times, i have reworked the "AI-Traffic" with the AI-BootTrafficCompiler, short AIBTC.

It is interesting you use AIBTC...

If I remember correctly the avatars in P3D also swim? Is it possible to use your avatars with AIBTC to create people swimming in the sea?

Andy
 
It is interesting you use AIBTC...

If I remember correctly the avatars in P3D also swim? Is it possible to use your avatars with AIBTC to create people swimming in the sea?

Andy


I dont want to leave the wrong impression:
First off this is not my thread. The thread was started by Dino, and thus "belongs" to it Dino and not to me :)

I'm not traveling in forums very long - errors are there not excluded. That I have presented the avatars here is due to the fluke of the search engine.

@ Dino
I did not want to hijack your thread, that was not my intention, please excuse.

On the question:
Yes, the avatars can also swim, as AI-traffic. This looks really weird when a whole bunch of avatars swimming in the lake. lol

Christian
 
Back
Top