• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

Hello Boxcar, my old friend!

I will just as soon as it's done. The Boxcar is a pure FSX aircraft, exported using the FSX SDK that just happens to work extremely well in P3D as well as FSX. One model, two sims! (y)

I am only posting all the stuff here because I am testing in P3D and my FSX graphics suck after a driver update (I must get around to re-doing all the Nvidia Inspector settings again, if I can remember how to do it!) and the screenshots are really pixelated and low-res.
Static reflections in P3D?
 
In the early days of this project I was constantly being bugged to build a Stinger but I had too much work on to think about all the extra work involved.
 
I decided that I should really test out the tanker version in P3D. It works fine in FSX and is fully FirefighterX ready.

On the approach run. According to the regulations full flaps must be used and the JATO pack must be running below 500 ft AGL.

Tanker_1.png

The tanks are select-able and split into four zones so that you can make up to four runs. In this case I decided to drop the whole load in one go!

Tanker_2.png

This is a shot from above where the drop is about three-quarters of the way to the target.

Tanker_3.png

Checking the bay doors after the drop.

Tanker_4.png

I am happy to report the non-FFX drop system is working fine. I am not sure if Firefighter X even worked in P3D and the product has now been discontinued for the Lorby-SI website.

That's another step closer to release.
 
The fire retardant will deploy in P3DV5.4 however, could not actuate the drop doors (I did research your manual)


Capture.jpg
 
Last edited:
Looks like another v5.4 bug to me! Even the retardant effect doesn't look right. It might be that v5.3 is the absolute limit in terms of P3D functionality. You might be a step too far Butch!
 
Using SHIFT + D renders pop up

Capture.jpg

Looks like another v5.4 bug to me! Even the retardant effect doesn't look right. It might be that v5.3 is the absolute limit in terms of P3D functionality. You might be a step too far Butch!
Maybe.....Maybe not.. After all, you said you forged this from FSX tools.


Capture.jpg
 
An ol' NAS Glenview alumnus, in OPCON 7V1. Sea Cadet Squadron CO in the late 80's and early 90's and retired in 1993 as the Ass't Regional Director for Region 9 with Director Capt. Walter Clark, USN. (9th Naval District).
 
Back
Top