The door and ladder will open but not remain open. As soon as it opens it closes.
If I remember correctly, the "fasten seat belts" switch must be in the on position in order to keep the entry door closed when the engines are not running.
We just posted part one of the how to on uploading new files to the Library. Part 1 covers adding new files. Part 2 will cover making changes to your the uploads you own.
Questions or comments please post them in the regular forums. Which forum is that... Well it is the one you spend the most time in.
Thanks the Staff
Library How toThe door and ladder will open but not remain open. As soon as it opens it closes.
I think the engines have to be off and the parking brake set --
I think the engines have to be off and the parking brake set --
Not parked next to a fueling station, are you, Butch?v
Two points for the CV340 / C-131F that work for me in P3D4.5; likely apply to FSX as well.The door and ladder will open but not remain open. As soon as it opens it closes.
Two points for the CV340 / C-131F that work for me in P3D4.5; likely apply to FSX as well.
1. the plane has to be shut down and the parking brake set for the front door / ladder to stay extended
2. the landing lights turn ON with the switch (overhead left side upper), but the EXTEND switch does not work. You need to assign a keyboard command for the EXTEND WATER RUDDER for them to extend / retract as needed
I made an XML gauge switch that does that.
Two points for the CV340 / C-131F that work for me in P3D4.5; likely apply to FSX as well.
1. the plane has to be shut down and the parking brake set for the front door / ladder to stay extended
2. the landing lights turn ON with the switch (overhead left side upper), but the EXTEND switch does not work. You need to assign a keyboard command for the EXTEND WATER RUDDER for them to extend / retract as needed
I made an XML gauge switch that does that.
Thanks; maybe my cursor won't work right in the VC, but my new switch does work. I ill take a new look at the old extend switch / xmlI just opened up my T-29 (Convair CV240-C18) at KNQA (thanks Gray Eagle for sharing) to test the landing light extend. On the overhead in the CV240 in the VC it is kind of blurry but as I moused over the upper portion I got a tooltip for landing light (which I assume is illuminate) and next to it a tooltip LLExtend which when clicked with the mouse extends the landing lights. Here is a photo I took:
Wish there were a way to shorten the engine exhaust smoke effect. At the rate of smoke, the engine oil should be depleted and engines sent to NARF
EDIT:
This is ridiculous - the engines are off and it's still cough.... cough....smoking.
I edited the aircraft.cfg file and even hashed out ALL smoke, so where is it getting the cue to smoke like that even with the engines off?
///[SMOKESYSTEM]
///smoke.0=0.2, -4.67, 12.33, fx_smoke_w
///smoke.1=0.2, -4.67, -12.33, fx_smoke_w
///smoke.0=0.2, -4.67, 12.33, fx_FR_DC4_start.fx
///smoke.1=0.2, -4.67, -12.33,fx_FR_DC4_start.fx
aircraft.cfg code to comment out anything is // NOT /// with the three you may be keeping it in there. Just a thought that I noticed.I wonder if that smoke effect is baked into the mdl file?
aircraft.cfg code to comment out anything is // NOT /// with the three you may be keeping it in there. Just a thought that I noticed.
Then I'm afraid I don't have a clue. Try at the FSDevelopers, maybe someone there has had this problem and solved it.This I know....Two or three (/) doesn't make any difference in this situation.
//[SMOKESYSTEM]
//smoke.0=0.2, -4.67, 12.33, fx_smoke_w
//smoke.1=0.2, -4.67, -12.33, fx_smoke_w
//smoke.0=0.2, -4.67, 12.33, fx_FR_DC4_start.fx <<<< was going to try another effect
//smoke.1=0.2, -4.67, -12.33,fx_FR_DC4_start.fx <<<<< ditto