The door and ladder will open but not remain open. As soon as it opens it closes.
If I remember correctly, the "fasten seat belts" switch must be in the on position in order to keep the entry door closed when the engines are not running.
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The door and ladder will open but not remain open. As soon as it opens it closes.
I think the engines have to be off and the parking brake set --
I think the engines have to be off and the parking brake set --
Not parked next to a fueling station, are you, Butch?v![]()
Two points for the CV340 / C-131F that work for me in P3D4.5; likely apply to FSX as well.The door and ladder will open but not remain open. As soon as it opens it closes.
Two points for the CV340 / C-131F that work for me in P3D4.5; likely apply to FSX as well.
1. the plane has to be shut down and the parking brake set for the front door / ladder to stay extended
2. the landing lights turn ON with the switch (overhead left side upper), but the EXTEND switch does not work. You need to assign a keyboard command for the EXTEND WATER RUDDER for them to extend / retract as needed
I made an XML gauge switch that does that.
Two points for the CV340 / C-131F that work for me in P3D4.5; likely apply to FSX as well.
1. the plane has to be shut down and the parking brake set for the front door / ladder to stay extended
2. the landing lights turn ON with the switch (overhead left side upper), but the EXTEND switch does not work. You need to assign a keyboard command for the EXTEND WATER RUDDER for them to extend / retract as needed
I made an XML gauge switch that does that.
Thanks; maybe my cursor won't work right in the VC, but my new switch does work. I ill take a new look at the old extend switch / xmlI just opened up my T-29 (Convair CV240-C18) at KNQA (thanks Gray Eagle for sharing) to test the landing light extend. On the overhead in the CV240 in the VC it is kind of blurry but as I moused over the upper portion I got a tooltip for landing light (which I assume is illuminate) and next to it a tooltip LLExtend which when clicked with the mouse extends the landing lights. Here is a photo I took:
Wish there were a way to shorten the engine exhaust smoke effect. At the rate of smoke, the engine oil should be depleted and engines sent to NARF
EDIT:
This is ridiculous - the engines are off and it's still cough.... cough....smoking.
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I edited the aircraft.cfg file and even hashed out ALL smoke, so where is it getting the cue to smoke like that even with the engines off?
///[SMOKESYSTEM]
///smoke.0=0.2, -4.67, 12.33, fx_smoke_w
///smoke.1=0.2, -4.67, -12.33, fx_smoke_w
///smoke.0=0.2, -4.67, 12.33, fx_FR_DC4_start.fx
///smoke.1=0.2, -4.67, -12.33,fx_FR_DC4_start.fx
aircraft.cfg code to comment out anything is // NOT /// with the three you may be keeping it in there. Just a thought that I noticed.I wonder if that smoke effect is baked into the mdl file?
aircraft.cfg code to comment out anything is // NOT /// with the three you may be keeping it in there. Just a thought that I noticed.
Then I'm afraid I don't have a clue. Try at the FSDevelopers, maybe someone there has had this problem and solved it.This I know....Two or three (/) doesn't make any difference in this situation.
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//[SMOKESYSTEM]
//smoke.0=0.2, -4.67, 12.33, fx_smoke_w
//smoke.1=0.2, -4.67, -12.33, fx_smoke_w
//smoke.0=0.2, -4.67, 12.33, fx_FR_DC4_start.fx <<<< was going to try another effect
//smoke.1=0.2, -4.67, -12.33,fx_FR_DC4_start.fx <<<<< ditto