Ito San did it again: a Fokker D.XXIII available

Looking at possibly uploading the VC changes I made. Is 1024x1024 the largest that FS9 allows or will it go to 2048x2048? By the time I resize the 4096x4096 textures down to 1024, well. . . .I can't vouch for how good they'll look in sim.

As far as I know, 1024 is the max in FS9. If you like, I can take a look at your cockpit bmp in the sim.
 
Milton,

As a serious response to your question about compressing gear, I don't think Mr. Ito modeled the gear struts to compress. When I tried it on the nose gear the wheel simply sunk into the runway instead of compressing the strut. What's your opinion?
 
Milton

I agree with Terry....Ito simply did not animate the gear for compression. I tried adjusting the values and all I ended up with were tires that sank into the runway.

OBIO
 
I have packaged the VC in several options that I hope will allow everyone to use it. As I mentioned before. . .I don't know what this will look like in FS9 as it was reduced 50% for one version and 25% of the original size for the other version. If you find it usable great, if not. . .dump it, it won't bother me at all.

https://www.box.com/s/45e6b1ed70dafcce5b8c

There is a readme in the zipfile. Do yourselves a favor and read it. You have several options, all explained in the readme. Enjoy!:salute:
 
Thank you Ed, that really looks great! Both sizes worked for me, the only thing I noticed was that the floor
does not appear the same as in the FSX screen you posted. Not a problem though, very nice indeed. Below
is a 1024x1024...

View attachment 67645
 
Glad it worked. The flooring was an effect from Paint Shop Pro that was lost with the reduction. Also, I noticed that the rivets I added to the interior canopy frame are not there. . .then I realized that those where on a different texture.:salute:
 
I believe the struts are animated BUT...

Milton

I agree with Terry....Ito simply did not animate the gear for compression. I tried adjusting the values and all I ended up with were tires that sank into the runway.

OBIO

If you set your view up close (30 to 35 feet) then if you take off on a very low angle incline you can see the wheel struts dropping down (the front much more than the back). When you land (gently) the struts compress all the way and not recovering. (They were acting like the shock on 18 year my old Ranger, old and wore out.) I don't know if it matters but for reference I'm using Terry's FDE with Obios updates.

Bill
 
Very nice effort...

Glad it worked. The flooring was an effect from Paint Shop Pro that was lost with the reduction. Also, I noticed that the rivets I added to the interior canopy frame are not there. . .then I realized that those where on a different texture.:salute:


Looks nice... by the way... I finally found the VC as Obio told me... however...
the canopy framework... where is it? would like to put proper perspective to it...
 
Looks nice... by the way... I finally found the VC as Obio told me... however...
the canopy framework... where is it? would like to put proper perspective to it...
The texture is fuselage01.bmp at the bottom. Both interior and exterior are right there.
 
Datum Ref

Quote:
''Milton
...... I tried adjusting the values and all I ended up with were tires that sank into the runway.
OBIO''

Remember that the value/position of the ref datum in aircraft cfg must be taken into account when you tweak the cnt pts. If you take the cnt pts from my FDEs and add it to Ito's (or anyone's else) FDEs you must make allowances for the DIFFERENCE in 'ref datum position' in (Weight & Balance) section. If you don't, then yes, the wheels might be 'sunk' into the ground. Change the compression ratio and again, the wheels might be sunk. It's all 'inter-related' and an adjustment to ref datum, or compression ratio, or wheel postion MIGHT require you to make adjustments to the cnt pts values for longitudial position, and/or vertical position. The 'trial & error' that follows has always been part of the game. The 'trick' is knowing what to move, and which way.
Chuck B
Napamule
 
The package is still not up? Is there a problem we should know of? I have never experienced a two days delay after an upload! Could someone shed some light on this please?



Cees
 
The package is still not up? Is there a problem we should know of? I have never experienced a two days delay after an upload! Could someone shed some light on this please?
Cees
Yea, there have been a few things loaded but I don't know how long they were in the pipeline before making it. Maybe Rami's got a backlog due to the archive move and getting all that taken care of. Otherwise we could see them on flightsim.com before they show up here.
 
Rami said that he was limiting his moderating of new files to 200 per day (after doing several 300+ file days). We got through the 4700 file moves (plus several hundred FS8 files) in roughly 10 days thanks to the volunteers who helped. Today marks day 18 for him so roughly 3600 files he has moderated and 1100 left to go. For those of us who were doing the library moves investing 1.5 and up to 8 hours per day, we understand the commitment it takes to get through this effort. The files will come in due time. Thanks for understanding. :wavey:
 
Thanks Matt! Also for a gorgeous VC! Man what difference! Texturing does a lot! Best work of Kazunori so far!

Cees
 
not a problem Cees :salute: enjoy her everyone, i'll be getting back to paints after my chase plane is finished up :wiggle:
 
Back
Top