Good news, for those FSX simmers interrested:
My plan is to release a V1.2, as an addon to JP's V1.1 package, in a few weeks; working on it now with another model designer (@GC, react if you like ...LoL) , to get everything right ...
Added features, as mentioned in earlier posts in this thread:
1. The influence of configured weapons/tanks loadout on the flight-dynamics.
Both in Weight and induced Drag.
Status: now implemented/tested for one model.
2. Proper working of ALL animations in MultiPlayer sessions.
Status: now implemented/tested for one model.
3. An IFLOLS gauge (in a seperate 2D-window) , that helps you in doing precision approaches/traps on (moving) aircraft carriers.
Status: available/working.
Cheers, Rob
Plus:
4. A realistic 'braking' effect when you deploy the drag chute after touchdown ..
5. A new Loadout configurator (same functionality and usage, but new setup/coding), so you can resume with a saved flight with the exact same loadout as when you saved the flight.
Cheers, Rob



Rob and company... thank you for all of your efforts.. Anxiously holding our breath..... Blue skies....tp
