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Ju88 cable cutter

gosd

Charter Member
Hello, I am looking for the Ju88 cable cutter file by jaycee. It's not in the library anymore.
 
i'm interested in getting my hands on this one too, can anyone send it to me? Thanks.

Daniel
 
I have this saved to a CD in my collection..
I have permission to use and upload Jaycees works
I will check with the Master Modeller and see if Jaycee will allow me to re upload this in his name to SOH..

I have sent a e-mail to Jaycee, to confirm His standing permissions I have..
(Always check with the authors first)
I expect to upload this (From Jaycee) for all soon..
 
Nice one!!

Another ider for 3D modellers who are interested: a Ju52 Minewseeper! :jump:
ITAL0126.jpg
 
Thanks for uploading, and thanks Jaycee for building it in the first place.

I like the Ju 52 minesweeper idea, I think there was a Wellington that had a similar contraption as well.
 
Nice one!!

Another ider for 3D modellers who are interested: a Ju52 Minewseeper! :jump:
ITAL0126.jpg


I have done one of these but gave up after a while, it has to be done as a loadout,and it dissapears after a short distance,it may be something to do with the LOD's i have tried a lot to fix this but no change, any input guy's?
 
View attachment 52487

Here we go, used against the magnetic mine threat in 1940's. From: http://www.historyofwar.org/articles/weapons_wellington_dwi.html
"The successful solution the problem involved attaching an aluminium coil inside a balsa wood ring with a diameter of 51 feet, attached to a Wellington IA bomber. This gave the bomber a very distinctive appearance. Power was provided by a Ford V8 engine driving an electrical generator. When the power was fed into the coil it generated a magnetic field that could trigger the magnetic mine.

Tests on land proved that the basic concept was correct. However, sweeping an area for mines was not a simple matter of flying low over the sea. The aircraft had to fly slow and low enough to trigger the mine, but not so slow or low that it would be damaged by the explosion. This was a very low level operation – initial tests took place at 60 feet, with 35 feet felt to be the minimum safe altitude.

The DWI equipment achieved its first successful detonation of a mine on 8 January 1940, without a problem. The second detonation, on 13 January, was rather more dramatic – the Wellington had drifted below the safe 35 feet altitude and was thrown into the air by the explosion. Once again, the Wellington’s robust geodetic construction proved its worth, and the aircraft suffered no damage. Only a small number of DWI Wellingtons were produced. The two original prototypes were joined by the DWI Mk II, which used a lighter but more powerful Gypsy Six motor to generate the power. The Wellington DWI aircraft needed a fighter escort, as all of their guns had been removed, although none were actually attacked in British waters. The system was also used in the Mediterranean, with one Wellington DWI Mk I reaching Egypt in May 1940, with more aircraft converted to perform the role in the field.

The DWI equipped Wellington was an early example of what Churchill called the “Battle of the Boffins” – the endless scientific war that saw first one side then the other win a brief technological advantage, before eventually the shear weight of allied resources gave them an almost unassailable lead later in the war. Along with the development of simple degaussing methods, the DWI Wellingtons ended the threat of one of Germany’s early secret weapons of 1939-40."
 
I have done one of these but gave up after a while, it has to be done as a loadout,and it dissapears after a short distance,it may be something to do with the LOD's i have tried a lot to fix this but no change, any input guy's?

I was thinking about this, probably just another hairbrained idea, but it might work. I would guess that without the source files you cannot change the distance at which the LODs make the loadouts disappear in which case you might as well model it directly onto it. On the other hand, it might be possible to create an effect that creates a ring around the aircraft visible at long distances and gets covered by the ring model when the LOD becomes great enough to display the loadouts. The tricky part would be getting the effect to appear completely inside of the loadout model. I think it will work only if the ring had zero fore/aft tilt (I forget which axis that is:redf:) as I don't think the effect type required can be tilted to anything other than 0 and 90 degrees.
 
I was thinking about this, probably just another hairbrained idea, but it might work. I would guess that without the source files you cannot change the distance at which the LODs make the loadouts disappear in which case you might as well model it directly onto it. On the other hand, it might be possible to create an effect that creates a ring around the aircraft visible at long distances and gets covered by the ring model when the LOD becomes great enough to display the loadouts. The tricky part would be getting the effect to appear completely inside of the loadout model. I think it will work only if the ring had zero fore/aft tilt (I forget which axis that is:redf:) as I don't think the effect type required can be tilted to anything other than 0 and 90 degrees.
T
hanks for the info G. but thats a bit over my head, and its not that it vanishes at long distance, it dissapears after quite a short distance, maybe round about LOD 75 at a rough guess, i shall keep at it for now, but i think this one has had it.
 
If it helps in your experiments, you can set the maximum model LOD displayed in CFS3 using cfs3config in the Texture Info window. It's on the left hand side towards the bottom.

Just don't look at the stock models at low LODs: not a pretty sight!

Effect alignment can be anything you like, but only if you have access to the source files afaik.
 
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