aleatorylamp
Charter Member
Hello Ivan,
Water-cooled car engines of the time, with similar cylinder displacement, had higher compression ratio, developing twice the power with the same fuel consumption. The VW engine couldn´t resist the temperatures and pressures involved and would have blown its cylinder heads. I was under the impression that the reasoning behind it followed your line of argument as regards heat dissipation and the engine mass (not the methanol-water injection aspect, of course), quite apart from the weaker and cheaper materials used compared to radial aircraft engines, but then, I´m not a mechanical engineer, so I won´t insist.
As regards the reason for the sim´s shortcomings as regards the simplification of the only few different types of supercharging offered, I was actually just trying to be diplomatic and not blame it on the programmers, although they maybe couldn´t do any better as they weren´t aircraft-engine engineers, and although they must have had some advisors in this field, they perhaps couldn´t apply all the details because they possibly a) didn´t understand them completely, or b) thought it wasn´t necessary and just didn´t want to so many in, so as not to complicate their lives). Thus, we get an approximation of what it should be, and must make do with it! Such is life... Anyway, this is only my impression, as I am neither a programmer nor a computer engineer, so I won´t insist on this either.
Cheers,
Aleatorylamp
Water-cooled car engines of the time, with similar cylinder displacement, had higher compression ratio, developing twice the power with the same fuel consumption. The VW engine couldn´t resist the temperatures and pressures involved and would have blown its cylinder heads. I was under the impression that the reasoning behind it followed your line of argument as regards heat dissipation and the engine mass (not the methanol-water injection aspect, of course), quite apart from the weaker and cheaper materials used compared to radial aircraft engines, but then, I´m not a mechanical engineer, so I won´t insist.
As regards the reason for the sim´s shortcomings as regards the simplification of the only few different types of supercharging offered, I was actually just trying to be diplomatic and not blame it on the programmers, although they maybe couldn´t do any better as they weren´t aircraft-engine engineers, and although they must have had some advisors in this field, they perhaps couldn´t apply all the details because they possibly a) didn´t understand them completely, or b) thought it wasn´t necessary and just didn´t want to so many in, so as not to complicate their lives). Thus, we get an approximation of what it should be, and must make do with it! Such is life... Anyway, this is only my impression, as I am neither a programmer nor a computer engineer, so I won´t insist on this either.
Cheers,
Aleatorylamp
Last edited: