Just finished a new 2D panel for the Storch..

casa 2.111b color problems

I wonder if it is a problem of settings in my flightsim.
Je me demande si il n y a pas un probleme de reglage dans mon
flightsim
 
casa 2.111b color problems

Gooood moooorning Carlos,

si je le savais!
J ais essaye de changer des reglages dans la fs9.cfg, comme aussi sur les reglages d affichages dans le flightsim
(display settings).
Je me demande si on ne devrait pas faire un nouveau thread pour ca.
Ce matin je suis tres tres heureux - apres quatre ans de travail de restauration j ais fait les premiers tours de roue avec ma moto, un bonne vieille yamaha 600 XT Tenere- good old heavy metal, LOL
 
Good morning Michel...

Je crois qu'un nouveau thread pourrait être plus efficace et nous pouvons toujours utiliser ce thread pour échanger des informations et tableaux sur notre projet.

Mais, ton probleme dois être discute' en Anglais pour attirer des experts...

Attention maintenant! ... la moto est une chose dangereuse ... lol

À bientôt
Carlos

:wavey::ernaehrung004:
 
New 2D WIDE PANEL for newly released Fokker 21!

A second look at the Fokker 21...
Available as usual...

Tschüss,

Carlos
G.

17395526125_d7879fe92c_o.jpg
 
New 2D panel for Handley Page HP 42...

wavey.gif

Available as usual...

17433921529_244d4634a7_o.jpg



P.S: yoke and control wheels are on separate bmp files suitable for use as pop-ups.... (as they obscure instruments)... instrument faces are changeable too...

ernaehrung004.gif
 
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Another bit on techniques...

One thing worth noting though... in my humblest opinion... is the fact that in real life nothing is duplicated exactly and identically...
To add a little bit of that magic of creating an illusion of surface texture, depth, play of light and shadows, etc. I think that
one needs to randomize effects so as to emulate "real life" as much as the artist can...

Inspired by TF's wonderful work on surface details... I just cooked up a quick and dirty pic. of what I mean...


To wit:

18126978161_31b1c7ce4b.jpg


I hope this is seen in the light of adding yet another technique to otherwise immaculately clean technical skills and helps someone create even more awesome things... rather
than just another "rivet counting" type of criticism...
G.
 
To Gius,

I already posted this comment in your thread, but in case you didn't catch in there...

Caro Gius,

Gran bella addizione! nonostante, penso che potresti fare delle migliorie... in quanto l'autore originale ha fatto
degli errori col texturing... Penso sia meglio incominciare da capo... senza che gli errori comessi in anteprima
vengano replicati...
Specie nelle ali, ci sono delle aree che non vano bene... non torto tuo ma dal autore originale...
Nel esempio aggiunto,

18166961996_bf925095fb_o.jpg


nota bene che ho eliminato delle forme discrete dal originale in maniera che non vengano viste dopo...(i.e: l'elevazione di pianta dalla coda)
Se come molto spesso le texture non corrispondono essatamente ai limiti del modello... allora lasciando
queste forme fuori... ottengono una finitura piu omogenea...
Insomma, questo esempio e' ai primi passi di una rifatta... mancano ancora molte cose... weathering... panels...
dettagli di superficie, etc. ma penso rendono l'idea di quello che cerco di spiegare...
Come sempre, resto a tua disposizione per ogni chiarimento, aiuto, etc.

Vedi se ci possiamo "vedere" con lo Skype...
Ciao per ora,
Carlos

Loosely translated for those who do not speak Italian but might benefit... Often textures do no meet exactly the limits shown by discrete shapes... so you get
weird effects where textures "wrap" around shapes... so as not to repeat the mistakes of the original author... when you do a repaint... it is better to start from
scratch, so to say, and leave discrete shapes aside for general background colors (in this case the metal finish) only putting in shaping shades, panel lines,
surface details, etc. as the texture will automatically will wrap without unsightly weird overlaps, etc. And you get a smoother end result...
 
Using line drawings to create profiles...

Here is an example of what can be done with line drawings as a starting point for
profiles and/or textures.... it adds enormously to the faithfulness of shape, details, etc.

to wit:
18233669855_e546133d06_o.jpg


18233717085_c6af7746ee_o.jpg


Cheers,
G.

wavey.gif
 
A bit of free-wheeling artwork... Hawker Typhoon...

Just to be different from profile art for a change...

H:ernaehrung004: G.

18369565765_31ca7f1136_o.jpg
 
You clever ol' so-and-so! :applause:

These two ac are superb, great to see someone take something like the 2D drawing and make it into a 3D style pic,...great e-artwork.....;)

Cheers

Shessi
 
Thank you for the kind words Shessi...

It is really fun seeing this things take form with a little color and patience...
btw... when are the latter PBY marks coming out of the oven?

Cheers,
G.
 
2D redo of Piaggio P.108 Panel

:wavey:

Comments, suggestions, etc. welcome.... available as usual... with yoke and throttle box as pop up bmps

17940483513_3880be1047_o.jpg


18561267305_f985bc0e66_o.jpg


:ernaehrung004:
Cheers,
G.
 
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