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Khalkhin-Gol Incident-USSR

Reply...

I am using the simTECH_I16_Rata for my next mission and have some missing weaps: dag_rs82 and the dag_rs132 from the Max_russian_weapons_pak. I have the (objects) dps but the bgls for these 2 weapons are not in the d/l. Does anyone have them?

Greg,

Taken care of; I added them to Maxstuka's Russian weapons package. :wavey:
 
Progress Report

I finished Mission 15 last night and this morning. :wiggle::wiggle: I have to flight test it and 13 and 14 then I can claim to be halfway finished with the Soviet side of the campaign. :applause::running: Mission brief for 15:

"title_string"=Khalkhin-Gol_SOV_CE_Bridge Bomb/Strafe-I-153c
"summary_string"=Dobry den, [ Good day] comrades. This afternoon we will finally have the opportunity to employ our squadron of the new I-153 in a ground attack roll. Kalinin, you and Pobeda will take off at 1500, climb to 8000 ft and hold on 036 degrees for 40 miles at a cruising speed of 150 kts to RP-1. There you will join up with I-16s from 70th IAP and a squadron of our SB-2M-103s, The Japanese are desperately trying to restore a badly damaged pontoon bridge, so they can evacuate their trapped forces. You and Pobeda are to attack both sides of the bridge site with your bombs. Then circle back and do as much damage as you can with gun fire on the backed up traffic. Expend your ammo effectively then reassemble at RP-2 , and then RTB.
"objective_string"=As the Soviet Command decided to battle-test these I-153 fighters, the cost of their victory began to climb as the Japanese troops defended the pontoons furiously. [Historical: According to Soviet sources, the enemy shot down 7 SB bombers, killing 10 crew members) and badly damaged 3 I-16s. The Japanese claimed 10 bombers and 35 fighters shot down as spoils. The Soviets reported burying 11 Ki-27 pilots, while the Japanese would not admit any casualties at all].
"intelligence_string"=The enemy will, undoubtedly employ his figters in number to oppose you. The SB=2M-103 bombers will have escorts from 70th IAP. But you, comrades are experienced fighter pilots. You will have to execute your ground attacks and cover each other. Expect moderate to heavy PVO (AA fire) as you approach the bridge construction site. The weather looks good with slight winds and high, moderate cloud cover. I won't kid you, this is a tough mission. That bridge is a well defended target. If we can keep them from rebuilding, the remnants of a division plus will be trapped. Good luck and come home safe.
"player_aircraft_name_string"=Polikarpov I-153 VVS


Cheers:

SW07
 
Update:

I have fallen a little behind, due to the fact that I spent 4 days in the hospital 10 days ago with an annoying infection, but I am well now and back to work again.

It looks like it's going to be a 25-30 mission campaign for the Soviet side. I have almost finished mission 19 - a medium bomber raid on a Japanese airbase. Once you get to the target, your escorts will have to deal with swarms of interceptors. I have yet to do the briefings for the mission and flight test it. It has moderate to heavy FLAK as well as enemy fighter that you will have to fly through. I then will do an alternate mission where you are flying as an escort for the bombers. Then I have 2 more medium bomber with alternate escort missions to build. After that, the final phase will be worked on.

I will publish this campaign separately from the Japanese campaign, For those, I intend to use XavierB's older missions as a guide for a re-do.

Overall, I've worked my way through 2/3 of the text I am using as a reference for the missions and think they are a good representation of the "incident." The previous mission is a massive dogfight/furball in which some 300 fighters took part. I scaled it down to 1/3 that number.

I have asked a friend, GearyMcS to repaint some of my USSR aircraft. If he can't, I'll try to enlist one of you to do the job for me. :) Either way, I am looking at a few more weeks for completion. I intend to make some informational videos to add to the campaign.

Cheers:

SW07
 
My re-paint friend has a question for you experts: Some of the textures for some of the planes have a large amount of BMPs (25+) Is there a viewer other than DXTBitmap to see which textures he needs to re-paint? Or must he open each one individually using DXTBitmap? :banghead:
 
The I-15bis (152/typo 2) repaint by GearyMcS:

He is doing three others for me too. I will upload them when I have the campaign is near finished.
 

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Reply...

Greg,

Thanks for sharing, this looks like it's going to be a winner of a campaign!
 
Greg,

Thanks for sharing, this looks like it's going to be a winner of a campaign!

Rami,

You are welcome... I dont think it is going to be 30 missions long, since it will be semi-dynamic, ie: out of the 21 misions I've built so far, at least 6 are alternates for others. I am taking a short break from mission building for a while though. I am re-flying each mission built, fixing and fine tuning, taking screen shots and some videos to be edited later. Doing mission 1 now. :)

Also, I need a little help with the .air and .dp files of some of these older CFS2 aircraft. I can be specific if you want.

FYI: I am currently logged in as Administrator on my computer. For some reason, I cannot post pics, emoji's or use the bold/italics functions. I have to log in on my computer as another user in order to do those tasks. Strange?
 
I have test flown and made adjustments to 15 of my 21 missions so far. After that, I shall continue with building the rest of the missions. No estimates yet on a completion date. :running::dizzy:
 

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I am just starting to build the last phase of the campaign: the Soviet offensive. it will take about 10-15 missions to complete. This phase will have an introductory video, a mix of fighter and bomber missions with: bombing, escort, ground attack and intercept missions.

Difficulties? Mainly they are with the terrain. Reference points are few and in most cases I have to guess the player's home base and from the maps in my book (which only show ground unit positions and advances) my best guess on the target location. This is no Pacific Island fo sure. I use XavierB's gsl layouts as much as possible.

I will try to capture and post some screen shots as I test-fly the missions.

Cheers:

SW07
 
Almost Finished

I have a total of 34 missions set up in the campaign where the player will fly 24. I still need to test fly 2 of them - I will get that done this afternoon. I am waiting on a friend to do 2 "skins" for me but I haven't heard from him. They are the URSS_POLIKARPOV_I16 and the simTECH_I16_Rata (the I-16 Type 10 and the I-16P). Any volunteers to paint?

Everything else is done and I'm that close to uploading. The package can be installed in an existing or clean stock install. It doesn't require Rhumba's mesh, though I suppose it could be installed on it. It only needs about 16 aircraft to go into your AIRCRAFT folder.

I would also like to know how I ca add a "salvo" option to the payloads for the Tupolev SB-2M-103. I've made, what I think are the correct entries, copied from Wolfi's Avenger dp to the dp, but the payload doesn't show in MB:

[PAYLOADS]
payload.0=%payload_name.0%
payload.1=%payload_name.1%
payload.2=%payload_name.2%
payload.3=%payload_name.3%
payload,4=%payload_name.4%
payload,5=%payload_name.5%

[PAYLOAD.0]
; Payload = Guns Only

[PAYLOAD.1]
; Payload = Bombs Heavy
mount.1=WEP_DB_US_500lb_GP_fb, 1, -1
mount.2=WEP_DB_US_500lb_GP_fb, 1, -1

[PAYLOAD.2]
; Payload = Bombs Medium
mount.0=WEP_DB_US_250lb_GP_fb, 1, -1
mount.1=WEP_DB_US_250lb_GP_fb, 1, -1

[PAYLOAD.3]
; Payload = Bombs Light
mount.0=wep_ja_30kg_gp, 2, -1
mount.1=wep_ja_30kg_gp, 2, -1
mount.2=wep_ja_30kg_gp, 2, -1
mount.3=wep_ja_30kg_gp, 2, -1

[PAYLOAD.4]
; Payload = Bombs Heavy (2 Salvo)
mount.1=WEP_DB_US_500lb_GP_fb, 1, 2
mount.2=WEP_DB_US_500lb_GP_fb, 1, -1

[PAYLOAD.5]
; Payload = Bombs Medium (2 Salvo)
mount.0=WEP_DB_US_250lb_GP_fb, 1, 2
mount.1=WEP_DB_US_250lb_GP_fb, 1, -1

Payloads 4 and 5 are my entries. Any help or suggestions would be appreciated,

Cheers:

SW07
 
Greg

You have entered payload,4= .... & payload,5= ....

Change the commas to fullstops.

Payload.4=%payload_name.4
Payload.5=%payload_name.5

Also change the 250lb load salvo to reference mount.1 instead of mount.2

Mount.0= .....250lb_fb 1, 1 instead of 1, 2
 
Greg

You have entered payload,4= .... & payload,5= ....

Change the commas to fullstops.

Payload.4=%payload_name.4
Payload.5=%payload_name.5

Also change the 250lb load salvo to reference mount.1 instead of mount.2

Mount.0= .....250lb_fb 1, 1 instead of 1, 2

Got it! Thank you UncleTgt.
 
Ah ha... The payloads do work now and they salvo, but the "payloads" drop-down choices in MB read:

"Payload.4=%payload_name.4"

and...

"Payload.5=%payload_name.5"

not "bombs heavy/medium (salvo)" How do I fix?
However, in flight when I cycle ordinance the message reads: "500 lb bomb..."
 
Open the DP file with Notepad & scroll down to the bottom. The last section is [STRINGS]

At the bottom of this list are the payloads. You need to add

"payload_name.4"= Bombs Heavy (salvo of 2)
"payload_name.5"= Bombs Medium (salvo of 2)
 
Volunteer needed

These are the 2 planes I'd like to have repainted in these colors, if someone can help. :wiggle:
 

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Great news!

GearyMcS has volunteered to paint the planes for me! When he's finished, I will upload the new textures with the campaign. It will be in just a few days now.
 
Progress Report

I've gotten from my friend, noted above the "skins" for the I-16 (URSS_POLIKARPOV_I16) and the I-16P (simTECH_I16_Rata). I am nearly ready to upload the campaign in a day or 2. :wiggle:

The I-16P has some problems though. She flies like a bath tub. It is as hard as heck to get airborne, and doesn't seem to want to accelerate at the start. In the air it seems to handle extremely poorly (despite adjustments to my controller sensitivities). I believe the problem might be related to something in the .air file and I have no experience in modifying it. :banghead: If someone would take a look, it would be greatly appreciated. http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=51&id=4707

This aircraft is employed, several times, from mid-campaign on and is well armed for ground attack and air combat. I have modified the original .dp to give it a more realistic ammo total for the mgs and cannon. I will probably upload the campaign and wait/hope for changes to the plane

Recomendations or suggestions?
 

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