Amphibian nosing down intermittently in water
Hey guys,
For those that use the Amphibian alot, and have Build 2.2, you have probably noted that the plane occasionally noses forward a bit. Not always but sometimes. This is because there were some adjustments carried out to keep sparks down. When landing on the ground, spraks flew up occasionally. The contact points for the floats were moved back somewhat to keep that from happening. However it effects the water floating performance.
This is actually a FSX bug. The new FSX coordinates place the contact points higher up. This means they are closer to the wheels (skid points). The Kodiak Amphibian is modelled as close as possible to the actual plane, and the float version sits very close to the ground. In FSX, this causes the plane to appear to be scraping the ground (sparks). I changed the geometry of the model (lowered the landing gear a bit) to help, then changed the float points to help it.
If you do more water landings then ground landings in the Amphib's, I can create some new contact points with the floats having farther forward contact points.
Bill
Hey guys,
For those that use the Amphibian alot, and have Build 2.2, you have probably noted that the plane occasionally noses forward a bit. Not always but sometimes. This is because there were some adjustments carried out to keep sparks down. When landing on the ground, spraks flew up occasionally. The contact points for the floats were moved back somewhat to keep that from happening. However it effects the water floating performance.
This is actually a FSX bug. The new FSX coordinates place the contact points higher up. This means they are closer to the wheels (skid points). The Kodiak Amphibian is modelled as close as possible to the actual plane, and the float version sits very close to the ground. In FSX, this causes the plane to appear to be scraping the ground (sparks). I changed the geometry of the model (lowered the landing gear a bit) to help, then changed the float points to help it.
If you do more water landings then ground landings in the Amphib's, I can create some new contact points with the floats having farther forward contact points.
Bill



I would love a copy it was brilliant :ernae: