Talon
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Yeah...i feel you on that AI in the hills and mountains issue. I think the best workaround would probably be to re-class all of the fighters and fighter-bombers assigned to ground support and strike to "dive bombers" and have another separate group retained as fighters for A2A sweeps and strike escort. The dive bomber tag may force the AI engine to push them down harder into the target. I've seen how well the Japanese and American DB's perform in CFS2 WWII action. They try a lot harder than glide bombers and fighter-bombers.
Bearcat I was thinking along the same lines but haven't tried it yet. I can get the prop planes to attack some of the targets but the jets have a hard time doing it.