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KPLN Pellston MI

Hi tgycgijoes,






I have those floating lights all over the place (no poles).

The poles do show in P3D V4.5 -

Capture1.jpg
 
I Don't Know

The poles do show in P3D V4.5 -

Capture1.jpg
Quantum Amiga and I DON"T have the poles in 4.5. I can't figure out any of these sims at all. One guy has this the other doesn't and something else others have and I don't. Phooey on it all IMO. All the poles are totally visible in Model Converter X when the bgl's are opened. So I just give up.
 
Giving up ???

Quantum Amiga and I DON"T have the poles in 4.5. I can't figure out any of these sims at all. One guy has this the other doesn't and something else others have and I don't. Phooey on it all IMO. All the poles are totally visible in Model Converter X when the bgl's are opened. So I just give up.

What BLG's contain the poles ?

Appologies if my question is of a noobie type, I very rarely jump into Model ConvertorX.

I had a look in RampLightLibrary.BGL, but however the lights in that are quite different and none are of the three lamp variety as those floaters.
I did find a few missing and mispelt texture references though.

Cheers
 
Not sure if I am correct but my guess is that sketchup was used.



What BLG's contain the poles ?

Appologies if my question is of a noobie type, I very rarely jump into Model ConvertorX.

I had a look in RampLightLibrary.BGL, but however the lights in that are quite different and none are of the three lamp variety as those floaters.
I did find a few missing and mispelt texture references though.

Cheers
 
My Ramp Light Library

That is what I am using; they have the red and white poles in MDCx and none in my P3D V4.5 there is no other ones except single or dual light mdl's which I may try and see what happens to them.

I am through with KPLN with everything I have done with it. Here is the ADEx for Prepar3D V4.4 if you want to tweak it any more you have my permission AND I have Matthias Rau's permission to use all the files in the scenery and texture folders of his that I converted to Prepar3D native in Model Converter X who has moved on to doing scenery for MSFS. I will look forward to seeing what you do with it.

https://www.mediafire.com/file/c0pvfb5fqwp4hjy/KPLN_ADEP4HS_RRL.ad4/file
 
Ramp Light

This is the ramp light single from the ramp light library MDL replacing the bgl in my airport. Poles work. Go figure!

[FONT=&quot]
UjM3oZX.jpeg
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KPLN Lamps

I wonder if the failed to load marked in picture has anything to do with this not showing inP3d 5.4 but as is
it will show. I tried to export it thinking that may help but no joy. RampLightLibrary.bgl

Capture.jpg
 
RampLightLibrary.bgl


What BLG's contain the poles ?

Appologies if my question is of a noobie type, I very rarely jump into Model ConvertorX.

I had a look in RampLightLibrary.BGL, but however the lights in that are quite different and none are of the three lamp variety as those floaters.
I did find a few missing and mispelt texture references though.

Cheers
 
As You Can See Above

I wonder if the failed to load marked in picture has anything to do with this not showing inP3d 5.4 but as is
it will show. I tried to export it thinking that may help but no joy. RampLightLibrary.bgl

Capture.jpg

I don't know if it does or not, but as you can see above, the MDL's from the RampLightLibrary DO work and there is one for this called the dual lamp MDL in that library but they have to be added to the Model List in ADEx and then saved and compiled for new bgl's which is what I did for the single lamp MDL. Let's see what Quantum_Amiga does with the AFCAD ADEx I posted. I have moved on from KPLN through KHYA which will be posting in the Library and onto flying my 737 from TDS for a while and giving scenery a rest for some fun not frustration.
 
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