whether you realize it or not,
and, i'm sure you do,
you are gently pulling me back
into the world of ad2k design.
the problem is, i know myself too well.
i'm not sure if i can manage
the balancing act required.
without sounding morbid or defeatist,
i'm old. i have a limited amount of time left
and there are far too many irons in the fire.
i do not like to do things half assed,
which in turn requires time and patience.
i'm sure yo can see the vicious circle.
so much for my excuses...
i agree, af99 and ad2k have similarities.
although, i'm not that familiar with af99.
i believe it is important to look closely
at seals and how they function.
they are critical to the sequencing process.
if i'm not mistaken a proper jump plane
sequence has five sections corresponding
to the three, fore/aft, side to side and up/down views
with two more sections to tie them all together.
it's kinda funny, i was thinking about it this morning.
i recall, a few weeks ago, someone said,
we each have our little nitch of expertise.
for me, the tedious, assembly process
was the most enjoyable part of building.
scaling and reworking drawings was the worst.
at the time, i would have liked nothing better,
than collaborating with a master parts builder.
someone to build gnats ass accurate parts,
with no worries about limits.
send them to me and i would put the puzzle together.
of course, that never happened, i got burned out,
and walked away from the program
with two projects left unfinished.
so it goes.
okay, enough of that.
if you don't mind my saying or suggesting,
concentrate on one aspect at a time.
ie, gear location, prop, animation or jump plane.
figure it out, and then move on to the next phase.
take your time, be patient, enjoy the learning process.
easy for me to say, mister scattered in all directions.