aleatorylamp
Charter Member
Good morning, Smilo!
How strange - mine´s transparent grey seen from the front or back, with or without enabling hardware accelleration.
Then, the blades or the disk bleed through the fuselage seen from the rear.
Could this be a graphic card issue with one failing on my machine and the other on yours?
How strange... I´ll try it on my laptop - it has AD2k on it too.
I´ll also try it on the old 2.6 Ghz Pentium 4 tower and see what it does there.
Update:
I´ve just tried it on the P4 and the prop isn´t black seen from behind, and the bleeds are the same.
Then, I´ve just finished the tail section of the Tutorial 98. There are a few mistakes in the tutorial text, and some things taken for granted and badly explained, but I suppose nothing is perfect.
The translation of the rudder to the centre for the animation vector worked, and the rudder is in position, but the one for the elevators didn´t (not explained well, taken for granted after the rudder explanation) and elevators are in the centre. I´ll manage to get it sorted out, though.
But... what a pain, the jump plane sequence. Not to write, but to make. I couldn´t create one like that - at least not yet! ...and that only for the tail-fuselage and rudder empenage. Anyway...
2nd Update:
Got it! Ha! Wow! Phew!
The Copy/Translation of the elevators towards the centre of the plane hadn´t worked, together with the vector hinge, which was positive instead of negative. Now the tail empenage of the 98 tutorial works perfectly, textured, animated and bleedfree!
I suppose once one gets used to the totally manual way of putting together the plane - the only automated part is the semi-automatic way of making the bulkheads, and the automatic way they are covered! But OK... I see the point.
Now for the forward and mid sections! On we go!!
Cheers,
Aleatorylamp
How strange - mine´s transparent grey seen from the front or back, with or without enabling hardware accelleration.
Then, the blades or the disk bleed through the fuselage seen from the rear.
Could this be a graphic card issue with one failing on my machine and the other on yours?
How strange... I´ll try it on my laptop - it has AD2k on it too.
I´ll also try it on the old 2.6 Ghz Pentium 4 tower and see what it does there.
Update:
I´ve just tried it on the P4 and the prop isn´t black seen from behind, and the bleeds are the same.
Then, I´ve just finished the tail section of the Tutorial 98. There are a few mistakes in the tutorial text, and some things taken for granted and badly explained, but I suppose nothing is perfect.
The translation of the rudder to the centre for the animation vector worked, and the rudder is in position, but the one for the elevators didn´t (not explained well, taken for granted after the rudder explanation) and elevators are in the centre. I´ll manage to get it sorted out, though.
But... what a pain, the jump plane sequence. Not to write, but to make. I couldn´t create one like that - at least not yet! ...and that only for the tail-fuselage and rudder empenage. Anyway...
2nd Update:
Got it! Ha! Wow! Phew!
The Copy/Translation of the elevators towards the centre of the plane hadn´t worked, together with the vector hinge, which was positive instead of negative. Now the tail empenage of the 98 tutorial works perfectly, textured, animated and bleedfree!
I suppose once one gets used to the totally manual way of putting together the plane - the only automated part is the semi-automatic way of making the bulkheads, and the automatic way they are covered! But OK... I see the point.
Now for the forward and mid sections! On we go!!
Cheers,
Aleatorylamp
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