Legacy Aircraft

Don't get me wrong, I basically agree with what had been said, but, I don't think the flight dynamics of all the aircraft are accurate. For example I have about 250 hours in Diamond aircraft IRL, DA42, DA40, DV20-C1, and I can tell you that the DA62 with very much much the same configuration as the 42, lacks the adverse yaw if the real thing. In fact most aircraft in this sim lack any realistic adverse yaw. In fact, vertical stability, would be the thing that I would would pick on as needing to be improved. This part of all the flight models, feels like it's on rails to me. That's not stopping me from having a blast. I'm just saying in terms of "realism" it's lacking. IMHO of course.
 
From FB and DC Designs.

SPECIAL ANNOUNCEMENT! DC Designs freeware is coming to MSFS!
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I'm just working some things out at the moment, but fingers crossed, the P-61C Black Widow and the RF-61C Reporter will feature in MSFS soon. These are direct FSX ports and will not be as flashy and beautiful as native models, but they look surprisingly good in MSFS and are fun to fly - they also work well with the modern flight model system too!

More info as it comes in - I'm working on this process in the background with another developer who is the real talent in developing this workflow.

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From FB and DC Designs.

SPECIAL ANNOUNCEMENT! DC Designs freeware is coming to MSFS!
1f642.png


I'm just working some things out at the moment, but fingers crossed, the P-61C Black Widow and the RF-61C Reporter will feature in MSFS soon. These are direct FSX ports and will not be as flashy and beautiful as native models, but they look surprisingly good in MSFS and are fun to fly - they also work well with the modern flight model system too!

More info as it comes in - I'm working on this process in the background with another developer who is the real talent in developing this workflow.

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Awesome!
I was checking out the file layout and formats, holy cow there's a lot of files that will be needed going forward.

While you're at it, we need more sea planes, I'll take a Beaver (amphibious), a U206, a Goose, and a Cub on floats.

And for straight up, of course a T-6, Beech D-18, a Cherokee ('73 Challenger would be awesome!), a Ryan PT-22 would be sooo awesome, a Stearman, A Skyraider (since Piglet's plane is so nice!), a Corsair and P-38 would be really cool to start with for Warbirds... a Soptwith Pup to round out the early planes... All those and I'd be good for at least a year :) :playful:

But, really thanks so much!! Can't wait. It'll be so nice to hear those radials churning again in here! :applause:
 
I haven't seen anyone discuss turbulence? Might this be the issue with the hunting?

I just installed it last night, so it will be quite some time before I get it set up to my liking I imagine, but, first impression flying around New England from Southern NH to KACK in the Cirrus, the turbulence model is blown way out of proportion. I had to go in and turn it off (which you can't, you can only turn it way down). I've got a couple hundred hours flying in this region, and I had real weather turned on and the air was really smooth last night from ground level anyway (2 knot wind late at night), and my plane was being tossed all over the place. With turbulence like that it would be impossible to trim the plane no matter how hard you tried for level flight. Turning the turbulence down helped, but, I've never experienced turbulence like that (I don't tend to fly in thunderstorm weather, haha). Bumps when you fly under a cloud or over a hot highway, bumpy ride, but not such that the plane is porpoising +/-200 ft at a time each second (not a controller thing).

Turning on the Altitude Hold with the autopilot smoothed the flight right out, but the plane had this slight roll/lean to the left that I couldn't get out. Of course, I'm not much of an autopilot guy, and I have no real understanding of the details of using it, so that could be my issue.

Anyway, I'm going to investigate this weather thing, see what I can do about it. Anyone else experiencing this? Any tips on setting weather?

Otherwise I'm super happy with it. Everything looks REALLY close to what it's like to fly around my area. Except for the town hall in the center, my neighborhood looks really close to what it is, including my house and the dirt parking lot next door. I mean, my house doesn't look at all like my house in detail, but all the homes, close enough. Pretty awesome. And just flying around Mt. Monadnock (too much trees on top, but, close enough), landing and taking off from KAFN Silver Lake (yep, exactly like I remember it)(well, a bit too busy, haha, but it's just fun). The Bourne and Sagamore bridges need to be replaced, half of KASH looks ok, the other half, eh; but, as was said above, wow, I don't need to think about the scenery, I hopped in, and I could concentrate on flying and the airplane, like, really flying. So cool, I can see I'm going to spend a lot of time here.

Hmm, maybe that was just the SR22... Just flew the Icon, and it's much more stable in the air, none of the constant jerks up and down (no change in controller settings... I really don't think the issue was my controller. Could be wrong, but it didn't feel like it, as control inputs felt normal to me in response.).
 
On the topic of turbulence/bumpy flight - some of it might just be one's controller sensitivity setting. By default, the sensitivity setting for controller axes in the sim is too high for most controllers. For instance, if I leave it at the default setting, the planes with the most sensitive flight handling will be having constant up/down movements (due to my joystick controller never being perfectly steady - at rest, it always makes the most minute/tiny movements). I have my joystick and rudder pedal axes sensitivities set at -25 and it feels perfect to me, leaving the deadzones at 0.

Also on the topic of turbulence, I love that when flying over dense forests they seem to generate their own thermal effects, as they should, and the air can get quite bumpy flying over lots of trees. It is especially fun experiencing up and down drafts flying over mountain ranges and down low through big city skyscrapers. Flying over the Yosemite Valley, about a month ago during testing, I experienced some very powerful drafts that was like riding an elevator up and down.
 
From FB and DC Designs.

SPECIAL ANNOUNCEMENT! DC Designs freeware is coming to MSFS!
1f642.png


I'm just working some things out at the moment, but fingers crossed, the P-61C Black Widow and the RF-61C Reporter will feature in MSFS soon. These are direct FSX ports and will not be as flashy and beautiful as native models, but they look surprisingly good in MSFS and are fun to fly - they also work well with the modern flight model system too!

More info as it comes in - I'm working on this process in the background with another developer who is the real talent in developing this workflow.

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Now that was fast!!

Now if anyone could come up with a converter proggie, like the one the CFS2 crowd came up with, us simple mortals could start at converting our favourite freeware kites!!

Priller
 
umm....I have an iron....just saying....do you need starch? Do you have an ironing board?? Whatever we can do to help the wrinkles!
 
On the topic of turbulence/bumpy flight - some of it might just be one's controller sensitivity setting. By default, the sensitivity setting for controller axes in the sim is too high for most controllers. For instance, if I leave it at the default setting, the planes with the most sensitive flight handling will be having constant up/down movements (due to my joystick controller never being perfectly steady - at rest, it always makes the most minute/tiny movements). I have my joystick and rudder pedal axes sensitivities set at -25 and it feels perfect to me, leaving the deadzones at 0.

Also on the topic of turbulence, I love that when flying over dense forests they seem to generate their own thermal effects, as they should, and the air can get quite bumpy flying over lots of trees. It is especially fun experiencing up and down drafts flying over mountain ranges and down low through big city skyscrapers. Flying over the Yosemite Valley, about a month ago during testing, I experienced some very powerful drafts that was like riding an elevator up and down.

Ok, I'll try reducing, see if that helps... Thanks.
 
Ok, I'll try reducing, see if that helps... Thanks.
Hi,

An another solution is to modify by try and test, pitch and roll effectiveness parameters. 0.1 or 0.2 should be good values to begin.
Yes, you should do it for each plane but when the first planes developped by editors will be released, your joystick configuration will be correct.
Using sensitivity to -70% is like using a hammer to stop a mosquito 😁
 
umm....I have an iron....just saying....do you need starch? Do you have an ironing board?? Whatever we can do to help the wrinkles!

Maybe not an Iron, but a sledge hammer!

I managed to get the model showing, with some textures, not shared ones, tried to fix it, and now it's missing from the menu!!! Doh!:ernaehrung004:
 
Maybe not an Iron, but a sledge hammer!

I managed to get the model showing, with some textures, not shared ones, tried to fix it, and now it's missing from the menu!!! Doh!:ernaehrung004:

File management for planes looks like it's going to be a nightmare! Trying to avoid typos, how many files need to be kept track of... Yikes!
 
The few payware P3D straight port-overs I've seen in some previews look terrible in this sim compared to the default aircraft (easy to see the lower polygon count of the FSX/P3D models and the flat/lifeless textures). The developers doing it right have or are in the process of completely rebuilding their product aircraft from the ground-up to make use of the increased modeled detail (higher polygon counts) now supported and the PBR materials.

Yeah, ported FSX airplanes look truly awful in MSFS. Why would anyone bother converting a totally stock FSX airplane when they look as rubbish as this...? :biggrin-new:

While payware indeed justifies updates, freeware models run beautifully in the new sim, even on the new aerodynamic model. Polygon counts can indeed be higher, but there's never a need to use 1,000 if 500 do just great, in my opinion.


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Wow! That looks great. Maybe the lower poly count planes would run better than the stock ones on my low end computer. I have lots of fsx aircraft that I would love to see ported over.
 
Wow! That looks great. Maybe the lower poly count planes would run better than the stock ones on my low end computer. I have lots of fsx aircraft that I would love to see ported over.

This. Everybody assumes that everybody else runs a GTX2080ti with 274389002GB of RAM, but the truth is that half the sim user market run rigs more than four years old. I should know, I am one :)

I build airplanes, do conversions and plan my business model around that simple fact. While MSFS can support higher poly counts, and the engine actually favours mesh over higher-resolution textures, the recommended poly counts in the SDK aren't that much higher than those used for many years in FSX and P3D. Still, those recommendations were always on the low side against what really could be achieved.

The kicker is when a user wants to fly their 500,000 polygon, study-level Leviathon over New York City, in heavy weather and dense traffic. Then, all of a sudden, ultra-dense modeling becomes a real PITA!
 
How are people putting these in the sim? I thought you had to run some kind of program to rebuild them or something?
 
Sort of related question... I've searched everywhere in the file structure and files.... Where is the default tail number stored? I'd like to change them. I hate those "ASXGS" N-numbers.
 
Sort of related question... I've searched everywhere in the file structure and files.... Where is the default tail number stored? I'd like to change them. I hate those "ASXGS" N-numbers.

Under ATC. You can also change your "call sign," as well.
 
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