Legacy Aircraft

If anyone is interested, there is a thread on the MSFS boards and a tool that can help converting FSX aircraft:
https://forums.flightsimulator.com/t/fsx-import-showcase/165910?u=ozwookiee

There are some caveats that some panels wont work, but if they are 3D Guages and use XML then it's out of the box.

The models really do look a million times better though when converted to native models and use the new MSFS Materials.

The little program works well, much better than doing it by hand. Haven't managed to start the engines of the A-12 yet though! Also need to edit the configs for engines etc
 
The little program works well, much better than doing it by hand. Haven't managed to start the engines of the A-12 yet though! Also need to edit the configs for engines etc

I've been using that. As a side note, even native conversions for jets at the moment don't work - engines won't start, no power to the airplane for some reason. I haven't got to the bottom of it either...
 
I've been using that. As a side note, even native conversions for jets at the moment don't work - engines won't start, no power to the airplane for some reason. I haven't got to the bottom of it either...

Have you found that simple things like opening canopies and some (not all) visibility tags are also not functioning?

It seems to be taking some of the logic behind visibility tags and not others. For example, a dummy refuelling receptacle door animates from the cockpit switch, and animates on the external model, but the basic canopy opening switch doesn't work? Similarly, the drag chute handle which is rightly or wrongly triggering airbrakes animates, but the visibility tag that controls the chute appearing and doors opening do not work....?

Struggling to get my head around it unless something is broken...?!!

My cockpit glass isn't working either - not reflective, but that's likely to be a format problem I guess.
 
None of the default aircraft have operational doors. Only the pay-ware Carenado C-182T has doors that open and close.

You have to remember according to MS this is a "GAME." Games don't need operational doors, unless it is Unreal. :mixed-smiley-010:
 
None of the default aircraft have operational doors. Only the pay-ware Carenado C-182T has doors that open and close.

You have to remember according to MS this is a "GAME." Games don't need operational doors, unless it is Unreal. :mixed-smiley-010:

So FSX really was "As real as it gets"!

Joking aside there is an event ID for door: KEY_TOGGLE_AIRCRAFT_EXIT so hopefully they will make it work!
 
None of the default aircraft have operational doors. Only the pay-ware Carenado C-182T has doors that open and close.

You have to remember according to MS this is a "GAME." Games don't need operational doors, unless it is Unreal. :mixed-smiley-010:

Not totally true. The A320 passenger door opens when you request a jetway. When I parked poorly and the jetway was misaligned I could see the open door. So, at least in this default aircraft, the animation exists.

My guess on canopy behavior (purely a guess dince I haven't looked at the SDK) is that a sim variable and or key command has changed or is broken so any designer who coded their animation or control based on that would be broken Where as an animation based on a custom variable and clickpoint would work?
 
In rooting around in the files, I also saw references to handle for canopy opening. My guess, based on their saying their working on the SDK and tools for converting aircraft, that they're still working on activating functionality.

Given that some animations work, but not this one, and you'd think opening a canopy is about as simple as it gets for animations, I'm wondering if TuFun's suggestion about Avatar animation may not be far off from reality, and the reason it's not currently working is they're working on some further functionality like that?
 
They've announced helicopter support is in the works, and there will be a helicopter add-on available with multiple craft, helipads, etc.
 
If we have to pay for the helicopter add on, I will be very unhappy after dropping $120 to begin with.
Sue
 
You will have to pay something for the Helicopter add-on. I don't recall if they are going to add the capability for free, but if you want their helo models you'll have to pay for them, just as you paid for more planes when you bought MSFS. It's something like that.
 
My understanding was the simulator would get the capability in an update, i.e. you don’t have to pay for it as it will be part of the regularly updates to the programme. However, when that happens you’ll still need to pay for the helicopters whether that’s from MS/ASOBO or a third party. In the interview I saw they mentioned maybe doing a pack of four helicopters to showcase the range of possibilities.
 
I have been trying to add some legacy aircraft to my sim and have had varying levels of success, here are some of my results. First is Ants tiger moth.

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It does appear that only 3D modeled gauges work and none of the popup 2D panels. This one worked fairly well except I could not find a way to remove the non-functioning GPS.
 

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Ant's Tigermoth Pro worked ok except for the strange polygons around the gauges.

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Some definite fails

Coronado's Bonanza F33

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AH P47

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Nigel Richards's FSX Native AVRO 621

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The GAS Super Stearman was a winner,

These are the A75L300

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But the A75AG had some panel issues.

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Another test, this with the JustFlight Battle Of Brittan pack, for the most part its pretty good. However.

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The BF109's gauges had no hands so I did no further testing with it.

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The Hurricane looked good

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The spitfire did not look bad also, both the Spit and the Hurricane both had an issue with not having textures on the wheels (something I can live with). Most of the small tail draggers I tested, with the exception of the stearman, tended to go nose over very easily and it was very difficult to come to a stop safely.
 

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