M$ flight simulator

WOW ....who's not going to try this - fselite.net
I would guess quite a few, however there are many who will also be looking at how "cross-over" friendly it will be and ultimately. . .what kind of rig will it require to actually see what we are given as previews. It's for certain the videos and screens we are shown were not run on the average system.

It looks amazing but if my native FSX addons (scenery and aircraft) won't make the jump or my current system (which runs FSX/Accel and P3D_V4.4) doesn't give me something that impresses me enough to stay. . .then I'll stay with what I have and I would imagine many others will be in the same boat. . .at least initially.
 
I will definatly try it but staying with it dedends on there pricing. If they go with a subsription model for the top tier scenery then they can stick it.

Backward compatability would be nice but they will have to drop it at some point just so the tech can move forward. The old FS engine is so old now that it has to be holding things back to some extent.
 
Hi,

FSX has on old engine, but that concerns flight model, i suppose. 3D models could be easily moved at the price of some changes in texturing and animations.

JM
 
You could call the new MS Flight Simulator a disruptor. I will not buy any more scenery or payware aircraft for my current FSX. Now it's a wait and see.

-d
 
Good video by Froogle.

I have been waiting for more information about this sim and P3dV5 before I build my new computer, to get VR'd. Will I be interested in p3d after this ?
maybe because it doesn't support VR.
 
You could call the new MS Flight Simulator a disruptor. I will not buy any more scenery or payware aircraft for my current FSX. Now it's a wait and see.

-d
I also am not buying any more payware for P3d or XPL11.
 
It also is going to put some developers out of their niche because the MS Flight Simulator flaws will be gone. No longer will there need to be teams that develop realistic terrain and weather. Scenery designers might also take a hit on some level that one will really depend on how accurate the autogen is.

I am looking forward to it but will probably need a newer PC.
 
It also is going to put some developers out of their niche because the MS Flight

Based on the many comments I've been reading since the E3 announcement of the rebirth of MSFS, I've come to one rather disturbing conclusion...

By the time that MSFS is released from final beta, the talent pool of aircraft modelers and gauge/systems programmers will be nearly non-existent. Slow or no sales of new aircraft means no way to pay the employees, who will be forced to update their resumes and seek out job opportunities.

I've spent the past two decades learning and polishing my crafts. It will take years before new product for MSFS from third parties to become available.
 
Based on the many comments I've been reading since the E3 announcement of the rebirth of MSFS, I've come to one rather disturbing conclusion...

By the time that MSFS is released from final beta, the talent pool of aircraft modelers and gauge/systems programmers will be nearly non-existent. Slow or no sales of new aircraft means no way to pay the employees, who will be forced to update their resumes and seek out job opportunities.

I've spent the past two decades learning and polishing my crafts. It will take years before new product for MSFS from third parties to become available.

I'm seeing what you're seeing Bill. Sales of everything are dropping rapidly as people wait for the new sim. Many companies will not survive the gap between now and release, not even to mention the gap between the release and the time it will take to re-engineer add-ons for the new interfaces. As you well know simply converting sophisticated systems code from FSX to Prepar3D is far from trivial and those two are based on ESP. We'll have to wait and see but I highly doubt such a new sim rebuilt with a new engine will be 100% compatible with FSX. I rather suspect it will be dramatically different internally and require massive work to adapt add-ons.

Looking back we can see that the stability brought about by the long life of FSX and its direct descendants made the add-on development industry what it is now; and if we don't see that dismantled over the next year it'll be a miracle.

This also impacts not just the FSX/P3D world but I see major side effects on other platforms also.

Sadly,
Dutch

Also a Milviz Developer
 
WOW ....who's not going to try this - fselite.net

Me for one.

FSX Steam is simply the end of the line for me. Not enough time or money to invest any further in this hobby, including Windows 10. I did not expect the on-going costs of upgrading to new cell phones and tablets every few years (for a family of four) to be what they are. That alone blows my computer budget out of the water. It's not all bad news though as FSX Steam, along with my newish graphics card and Steve's FSX DX10 Scenery Fixer and Cloud Shadows, added new life to my old rig. So I'll keep my current FSX Steam install until Microsoft pulls the plug on Windows 7 or FSX Steam. Once that is done, the stand alone computer system will be a thing of the distant past for this family. Hopefully this old rig finds it way to computer heaven (landfill in India) where my old Intel 8086 Leading Edge Model D now lives. :sorrow:

Tommy
 
I'll be continuing with FSX until some time after MSFS is released. Once MSFS has been on the market long enough for 3rd party support to be abundant, the bugs have been addressed, there is reasonably accurate AI aircraft operations, and ATC at least as good as (hopefully better than) FSX, then it will be time to move on. M$ has made it clear that Windows X is the only operating system of the future. I think they are looking at MSFS as the flight sim of the future and it will operate only on Windows X. I do think we will see FSX relegated to the scrap heap of software, diehards will continue with it, but the third party support will evaporate.
 
I am also awaiting the new sim, but it won’t be my only one. I will continue to purchase some payware but with prices going through the roof, I’ll wait for a sale.
 
Based on the many comments I've been reading since the E3 announcement of the rebirth of MSFS, I've come to one rather disturbing conclusion...

By the time that MSFS is released from final beta, the talent pool of aircraft modelers and gauge/systems programmers will be nearly non-existent. Slow or no sales of new aircraft means no way to pay the employees, who will be forced to update their resumes and seek out job opportunities.

I've spent the past two decades learning and polishing my crafts. It will take years before new product for MSFS from third parties to become available.
Hi Bill.

I'm afraid you may be right! Certainly scenery developers will take a big hit too. No need for any development other than Airport development. All terrain elements and non-airport buildings will be done by Azure AI. There may be room for landmarks, but who would buy them? The decision to release an alpha SDK is open to only a very few invited developers.
 
Very interesting. I expect that there may be some serious limitations here for those of us with more limited streaming capability available. The video is visually impressive, but I was disappointed in the reviewer not really discussing the flight dynamics and how those are derived.

Many possibilities here but even the current intensity in producing a top level aircraft for FSX/P3D is quite significant and may make the bar high indeed.
 
Keep one very, very important point at the forefront of the collective mindset(s)......Microsoft are not doing this because they care about flight simming, the flight sim community or because they are the 'Good Guys' and they really care.
It's all about making money, nothing more, nothing less.
MS have thrown 'us' under the bus previously and if it suits they will not hesitate to do so again!
Believe nothing and trust them not at all.
:redfire:
 
It'll kill off P3D too.

In theory they don't compete in the same market since P3D is not for recreational use.


Very interesting. I expect that there may be some serious limitations here for those of us with more limited streaming capability available. The video is visually impressive, but I was disappointed in the reviewer not really discussing the flight dynamics and how those are derived.

Many possibilities here but even the current intensity in producing a top level aircraft for FSX/P3D is quite significant and may make the bar high indeed.

Airboyd discussed that in his video. He was so awstruck by the visuals he did not have time to concentrate on systems or flight model. Their goal is realism so hopefully they have someone working on that item.

https://www.youtube.com/watch?v=mkMoZkGhIog
 
Back
Top