M$ flight simulator

This was my first, came with my 48k ....

Wow! Actually quite a lot of flightsim stuff for the Spectrum, huh ! I gave up on it because of the lent C64 and my own Atari ST ( bought it because of a Flight Simulator II version for this machine which had much better graphics compared to the C64) Beside 'Nightflite' i remember one game i had for the 48k : Manic Miner. Hilarious and extremely addictive ! :D

And one thing more about Nightflite : hey, future Flight Simulator flyers, put this in your pipe and smoke it :

https://youtu.be/73u95S6fE8Q

:mixed-smiley-010:
 
Excellent DR thankyou. I love the way they attempted some refraction in the gunsight reticle! Now I wonder if there is a paintkit...
 
I watched that earlier this morning. I've managed to get my jaw re-attached now so at least I can eat supper! :dizzy:

The icing is truly awesome!
 
I watched that earlier this morning. I've managed to get my jaw re-attached now so at least I can eat supper! :dizzy:

The icing is truly awesome!

The icing on the cake, so to speak. Those guys have done the incredible. Even their "outrageous French accents" (Monty Python reference) don't bother me. Love the video. I was trying to see what plane was being worked on in the background but of course it was just the right amount of out of focus to make it difficult as hell.
 
Wow! That's incredible! I think this is where I say "shut up and take my money!". I'll need a new computer, that is certain, so I'm interested in seeing exactly what one will need in order to truly enjoy this new flight sim.
 
Some amazing development there.:encouragement:




Even their "outrageous French accents" (Monty Python reference) don't bother me.

latest
 
I've always dreamed of flying through a Cat 5 hurricane force winds in a P-3A Orion at 13fps! Now there's a bucket list accomplishment! lol
 
Wow! That's incredible! I think this is where I say "shut up and take my money!". I'll need a new computer, that is certain, so I'm interested in seeing exactly what one will need in order to truly enjoy this new flight sim.

I think that a new operating system comes first.
 
I think that a new operating system comes first.

It's going to have to be a whole new computer system for me. I've gotten more than my money's worth out of this old machine and it has lasted longer than any of my previous computers. I can say the same for FSX.
 
I've always dreamed of flying through a Cat 5 hurricane force winds in a P-3A Orion at 13fps! Now there's a bucket list accomplishment! lol

Something like this?

Unreal Engine 4.23 - Speedtree - Substance Designer now put that in a sim.

 
There are supposedly lot of things still not hashed out yet, with the sim still being up to another year away from release (it hasn't even entered alpha testing yet, let alone beta). The Microsoft representatives have stated that their main focus for everything that has gone into this sim is the hard-core PC flight simmers, and they're placing a lot of importance on supporting addon developers, and will be discussing the SDK in the future.

https://www.youtube.com/watch?v=nmfmYfXOI1w

Everything I have seen/heard thus far has really left me gobsmacked, especially so since they are running it top line on a currently rather reasonable system. I'm amazed by the new standard of atmospherics, the scenery (and especially the way it is produced), the water, sky and clouds, weather, etc. - it looks and acts so much closer to reality than any other sim that has come before, and I don't see how any other current sim, in their current structure, could come close to matching it. Just the video/screenshots shown thus far illustrate how vastly immersive the sim experience is/will be.

I have seen several videos by those who got an early, unrestricted hands-on look at the sim back in September, and among so many other topics, they all touch on the new flight dynamics. There has been a lot mentioned about how the new flight modeling is fed by over 1000 data points spread across all the surfaces of the model, interpreting how those various surfaces are interacting with the air around them (including wind and air density), and that the aircraft no longer act/feel as if they are on rails. Among other things, it allows for far more accurate stall and spin characteristics, and accelerated stalls, with the surfaces of the aircraft's wing, fuselage, tail truly being taken into account in various angles of attack, turns, and slips (stalling differently/accurately depending on which surfaces are or are not creating lift and drag at any given time, as well as taking into account g-loading and side-loads/forces, etc.). I've also heard that they have more accurate ground friction modeling now too, which also takes into account the nature and conditions of the surfaces the aircraft is traversing. I've also heard a lot of good about the new sound engine and the quality of the sounds, and the new dynamic sounds, such as sounds from rolling over the runway or terrain, sounds from being bumped around by turbulence, etc.
 
Interesting thus far that it's all about scenery and weather but SFA about actually 'flying'........:devilish:

Per the Development road map the next video due out in Mid November will be about Aerodynamics.

or open SDK for 3rd party developers

October 17th was the Partner Announcement Series kickoff. The update we should see is not until mid November. They are working with some 3rd party developers but now but it must be pretty hush hush.

Its far too early to discuss an SDK but they did discuss addons at the Developer Q&A last month. Watch this video at 8:21 the question is asked.

 
It will be interesting whether its a selected sdk or open sdk

My concerns as its going through xbox live it will be DLC only for both platforms not to disadvantage any users

Which appears to me like msflight all over again, the biggest loser in this outcome will be the pc platform, where the number of developers will be severely limited to producing addons that can be used easily on both platforms.

Lots of pretty images and videos but no real raw expansion details.
 
Hmm didn't they announce quite early in the videos or updates that DLC could be downloaded from any sources ?
 
Hmm didn't they announce quite early in the videos or updates that DLC could be downloaded from any sources ?

yeah but they havent said anything whether its a selected sdk or open sdk, that could mean MS approved addons via a 3rd party vs 3rd party

any source could mean, xbox live and xbox live pc, I cant see xbox users downloading from any fs website as we know it, its one game that works for 2 platforms, so what ever is designed will need to work for both xbox and PC, to me that severely limits the quality of the addons, and from what they have said so far its looks like it will be limited to what you can mod.

I cant see them making 2 different versions of this, one for PC and 1 for xbox, from early remarks from them its designed to work together with both platforms so you can fly online with someone with another platform.

if thats the case a number of developers may stay clear of this
 
You can't see them doing two versions, one for PC and one for XBox, but this is clearly what they have officially announced in their videos and interviews.

The fact that XBox users can't access external (non-MS) DLC doesn't mean anything. XBox users can't download cars or tracks from AssettoLand website, for example, while PC users can. So why would it be a problem from the new FS ?

As for the "closed" SDK, what would MS earn with such a choice, excepted the hate of the community ? Don't you think they understood the MS Flight mistakes ?
 
You can't see them doing two versions, one for PC and one for XBox, but this is clearly what they have officially announced in their videos and interviews.

The fact that XBox users can't access external (non-MS) DLC doesn't mean anything. XBox users can't download cars or tracks from AssettoLand website, for example, while PC users can. So why would it be a problem from the new FS ?

As for the "closed" SDK, what would MS earn with such a choice, excepted the hate of the community ? Don't you think they understood the MS Flight mistakes ?

Youre misunderstanding the reference

Im refering to 2 seperate tailored versions of the same sim ie 2 complete seperate sims that will operate differnet from each other,

A well known fact is when MS port xbox to pc or vice versa normally keep everything as close as possible so people can interact with other people on the opposite platform
I seen it too often with my xbox accounts both on xbox and pc

its been confirmed its the same version of the sim ie coding and logic that will work on both platforms

Saying that the level of coding and addons will be limited to they can run on both, so things as simple as A2A or MJs c47 will be dumbed down in order for xbox users thats even if they have unrestricted sdks

The whole idea of a pc sim with msfs will change as it will be tailored for the lesser of the 2 platforms and its a mind set that people dont undertand or havent comprehended yet

Until the sdk is openly released and 3rd party developers can have a look and give an idea of the limaitions impossed its way too early to get excited over pretty images and a monthly subcription fee

But from your posts you are missing my point
 
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