M$ flight simulator

What must also be noted is that the forthcoming Xbox will be totally different to the older one, and we have no idea if it will be able to sideload any addons. So the previous DLC comment above, is redundant. Pure speculation, not fact.
 
I for one, look forward to trying the new sim. I am so tired of all the problems and maintenance needed to keep PD3/FSX running correctly. It never fails, you get the sim running nicely and a week or so later something happens, leaving you scratching your head wondering why your nicely running sim is now DOA.

I don't blame the developers for trying to program around the sim's limitations. They are trying and usually do create a better running, flying, looking, etc product. The problem is that when you have a dozen different developers doing work-arounds sooner or later some code from one developer will conflict with code of another developer. Then we, the users, are left scratching our heads.

It looks like the new sim will come with a lot of current add-ons built in. The developers will also have a much more viable and rich set of basic code to build new aircraft, scenery, or whatever is needed. Hopefully, there will be little need of work-arounds.

As much as I am not an Apple fan, I will admit that their 3[SUP]rd[/SUP] party restrictions and control helps their products to work well.
 
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Something like this?

Unreal Engine 4.23 - Speedtree - Substance Designer now put that in a sim.


Exactly TuFun. I first saw UE a few weeks ago on Youtube and was at a loss for words then as I am now. If this will soon be reality as in having an active weather system based on actual and accurate real time weather input...I may indeed be able to get a feel for what an Orion is like in such wicked weather! I just hope this latest pc can handle it...keeping fingers crossed.
 
I for one, look forward to trying the new sim. I am so tired of all the problems and maintenance needed to keep PD3/FSX running correctly. It never fails, you get the sim running nicely and a week or so later something happens, leaving you scratching your head wondering why your nicely running sim is now DOA.

I don't blame the developers for trying to program around the sim's limitations. They are trying and usually do create a better running, flying, looking, etc product. The problem is that when you have a dozen different developers doing work-arounds sooner or later some code from one developer will conflict with code of another developer. Then we, the users, are left scratching our heads.

It looks like the new sim will come with a lot of current add-ons built in. The developers will also have a much more viable and rich set of basic code to build new aircraft, scenery, or whatever is needed. Hopefully, there will be little need of work-arounds.

As much as I am not an Apple fan, I will admit that their 3[SUP]rd[/SUP] party restrictions and control helps their products to work well.

I gotta agree. I'm still on FSX, due to my antiquated computer. P3Dv4 looks great, but every time there is a version update, a bunch of things get broken, then the 3rd party developers have find solutions. Maybe if MS keeps a strict set of rules for 3rd party developers, we won't have such problems.
 
It doesn't really matter if a new simulator is built for XBox, PC or your old granny's black and white TV. If people want it, they will buy it and adapt or change the way they play. If there is an SDK then developers will build add-ons. That will never change.
 
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