Hopefully helicopters will come along at some point, the world environment being shown would be very good for helicopter flying.
As far as P3D goes, I was involved in a particular Corsair project, not sure how many Corsair pilots we are training?
That the emphasis is on scenery and no one seems to have commented on flight dynamics I am not holding my breath. FSX etc were OK and we learned to deal with them and certainly we learned how to make many work arounds to deal with weak points. In theory one could say that an airplane basically acts around a point, the CG, but this did lead to some limitations, especially in tail draggers. With some luck items such as multi stage supercharging, jet engine thrust, EPR, ground friction, lateral friction and braking will be much improved.
I hope that they don't go subscription model. It's the surest way to loose customers, giving them a constant reminder that they can evaluate and opt out.
I think listening to the Development Team talk they have had carte blanche to make this thing work and work in the 21st Century and I like their approach and what they have done but when all is said and done if you want that level of realism which they will deliver then you need Petabytes of data stored somewhere because the world is a very big place indeed. Getting it in chunks as you need it is fine by me.
I'm all in. Been virtually flying Microsoft Flight Simulators since the 1980's on my trusty old Apple IIc (I still have that computer. Sadly the floppy disk died some time back in the early 90's. I have a version around here somewhere that I can run on a virtual machine). I'm just gonna sit back and watch people go thru the usual bickering and moaning about how Microsoft this and Microsoft that and just enjoy a chuckle to myself about how completely awesome that first Flight Simulator was in its day. Don't even ask about the frame rates!
This also was my first sim along with a program I think was called “Air Mail” or something like that. You had to fly three different places to deliver mail. Wire frames, black backround and a frame rate of .02 on my trusty Atari 800.I seem to remember, back in those days, frame rates weren't invented yet ??....
My first ever Flight Sim was called 'Night Flight' on a Sinclair 48K Spectrum. Very good naming choice because 'the scenery' consisted of 2 rows of 12 white dots (may have been even 16..) representing the runway, rest was pitch black. A couple rudimentary instruments including ADF to help find the runway. I was in extacy finding it for the first time because i knew diddly squat about aerial navigation. Loved it to death ! I pinch myself everyday to check i'm not dreaming about Microsoft picking up its once beloved Flight Simulator franchise where it was abandoned years ago in such unbelievable gobsmacking way. ( it does seem to be too good to be true, doesn't it...)
My first ever Flight Sim was called 'Night Flight' on a Sinclair 48K Spectrum.
Thanks, DR ! A wonderful trip down 48K memory lane !!relive your youth, https://www.worldofspectrum.org/infoseekid.cgi?id=0003418