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Martin Marauder Gold for FS9 has been released

more base work applied.. and an observation.

Wings in base coat (including the wrap under along the leading edge (haven't done this on the stabs. yet. :)

And, Milton. I'm not sure if you realized it or not, but the nose Perspex dome on the b-26 was moulded in an upper and lower half, weith the flat plexi added to the lower one.

So.. the framework for the blow moulded halves was on the INSIDE of the plexi..... with screws holding the clear plexiglass in place.

Now, I figure I can try and replicate the visual effect of this by 'lightening' the colour of the framework underneath the clear bubble than the surrounding fuselage, and then paint on the screws in a darker shade. Because I'm not sure if the modeling program will allow you to put the transparent bit on the outside of the texture file!

We CAN create the illusion. :)
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That's looking really good so far guys. Nice work.

I agree; everyone is doing a superb job on this. :applause:

Milton you ROCKED this build too...it really is shaping up beautifully! I don't have the patience to do what you do so I really admire your work my friend!
Ted

Thanks Ted; community project and I'm just building the easel for these guys to do their magic. :)

Oof!:dizzy:
That is some nice work Milton and its not even painted yet!
Very much looking forward to this beastie.

Coming along and making good progress inside as well. I'll be releasing an update in a day or two.

This will be an FS9 model that should work very well in FSX (animation-wise) and be flyable in P3D (with a few animations still working). I can't speak for Milton, but I would guess that there will not be a "native" FSX version (unless someone takes that on as a project later on).

Sorry, not native by me anyhow, but I will make the gmax source available when I am done. As a port over, it should work fine with a few nitpicking issues as usual.

I have the alphasim F-111 set. Not being a G-max modeler.. and knowing nothing.... I did notice that one of the 'models' has a non specular (VERY nearly 100%) matt finish, while another has a specular, satin to semi gloss finish when I use the same texture bitmaps to paint them

This leads me to believe that the shine is a component of the mdl file.. yes.. no.. am I crazy.. LOL.

If this IS the case, then would it be possible to provide a mdl file of the aircraft with a matt finish for painting those in use.. weathered aircraft?

THIS is what I'm getting with the sun shining on a base olive drab right now... not quite perfect....

Yes, I can provide a model without the specular shine.

superb Milton.. just absolutely superb!

I model it, but you guys make it great. Thank you all. :applause:
 
Wings in base coat (including the wrap under along the leading edge (haven't done this on the stabs. yet. :)

And, Milton. I'm not sure if you realized it or not, but the nose Perspex dome on the b-26 was moulded in an upper and lower half, weith the flat plexi added to the lower one.

So.. the framework for the blow moulded halves was on the INSIDE of the plexi..... with screws holding the clear plexiglass in place.

Now, I figure I can try and replicate the visual effect of this by 'lightening' the colour of the framework underneath the clear bubble than the surrounding fuselage, and then paint on the screws in a darker shade. Because I'm not sure if the modeling program will allow you to put the transparent bit on the outside of the texture file!

We CAN create the illusion. :)

Great, because I do not intend to change that nose. :) Took too long to build it.

I have noticed 3-4 different ways that the nose is formed and attached, so I figured if they can do that, so can I. :wiggle:
 
Milton,
Just about all of the photos I'm looking at of B-26's are showing this little blister 'fairing' at the front of the nose gear doors. Is this applicable to the version you are modeling? Or is it another variant?



http://acepilots.com/planes/nose_art/WWII Red Light Rose plane 2.jpg

Having fun with the paint... but gotta stop for the evening!

cheers
Dave

Dave, this model indeed had the blisters on all the gear doors due to up-sizing the tires and elongating the gear.

I was aware but got involved in canting the engines up and all the work adjustments that went into that, and totally forgot about the blisters until after I mapped the aircraft.

I can probably add them without affecting the texture mapping. Will take a look at it.
 
Great, because I do not intend to change that nose. :) Took too long to build it.

I have noticed 3-4 different ways that the nose is formed and attached, so I figured if they can do that, so can I. :wiggle:

The joys of wartime production being farmed out to many different contractors.. No one did things the same as the other guy... close.. but not the same! :)

This airplane looks STUNNING!
 
A few screen shots in FS9 and exterior FSX ...
 

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I know you guys noticed the break midway of the fuselage. I will join the two halves back together before the next update and that will smooth out the joint.

I have completed the bulk of the cockpit and Nav/Radio areas so will move to the nose area now.

After that, I will map the interior for textures.

So far, I am okay with poly count but that will soon change as I add a co-pilot, turret gunner, and tail gunner. I was thinking about dropping the co-pilot but when that happened in the real world, it was totally rejected. So, I'll see what I can do and what compromises might be made.
 
Yes Virginia... there is a Santa Claus... lol

Gaucho... PLEASE tell me you are keeping all those lines of rivets and panel lines as separate layers for the paint kit!! I REALLY don't want to have to re-invent the wheel by doing them all again for the camo airplanes.

Dang.. you've done a superb job on all those details!!!:applause::applause::applause:

Dave

My textures comprise: Basic color and volumetric shading... livery layer... rivets and panel lines layer... over it shine shadings...
for a natural metal model...
For a camo version... (whenever I find a scheme I like) the basic colors will be worked in layers that end up being one base layer with volumetric shading...
(maybe two layers... a base color and a volumetric shadings layer so the base color can be changed.... also probably adding a wear chips, etc. layer also... obviosly
on a natural metal one... there would not be chips... but smudges, oil stains, smoke stains, etc. ... got to think this through yet...)

G.
 
My textures comprise: Basic color and volumetric shading... livery layer... rivets and panel lines layer... over it shine shadings...
for a natural metal model...
For a camo version... (whenever I find a scheme I like) the basic colors will be worked in layers that end up being one base layer with volumetric shading...
(maybe two layers... a base color and a volumetric shadings layer so the base color can be changed.... also probably adding a wear chips, etc. layer also... obviosly
on a natural metal one... there would not be chips... but smudges, oil stains, smoke stains, etc. ... got to think this through yet...)

G.

I can adjust the shading, colour, etc. of rivets and panel lines to work on a camo scheme, and of course add staining, chipping, streaking, different shading of the base colour. As it is now, that olive I'm using as a base will be changed a bit even before it gets weathered.

Looks like we both follow similar methods in achieving a nice scheme!

My layers are usually all the individual paint colours, panel lines, rivets, shading, sheen, staining, exhausts, special paint markings (invasion stripes cowl rings etc.), national markings, and all text..

I think my fuselage paint kit psd for the Canadian P-47 had 20 layers at one point, and that Avia floatplane in my avatar had more than that! :)

Cheers
Dave
 
Trying to work on the nose section but have very little to go by re: details. If anyone has anything better, I would appreciate you sharing that. :)

Here's what I have.
 

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Hi,
These you probably have already seen, but here goes!


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Andy.
 

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Found a few more of different things


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Andy.
 

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I do have lots of outside looking in pics but they are not helpful. I doubt that there are better details available than I have so I am proceeding with that.

Thank you so much for looking. :applause:
 

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Got quite a bit done on my end today.....The main fuselage, and engines are almost done sans rivets. I have found a new love for the different brushes and masks that are available in Photoshop. Spent half the day googling and youtubing, and the other half applying what I had learned....I am fairly happy with the results...
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Okay, making some headway on the right side and I will leave the instrument textures to the painters. :) ... nap time :)
 

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Thanks Milton! Means a lot! I was playing around with the alpha channels a little bit, and I think I might have hit the nail on the head for the bare metal look....Not too shiny, but not too dull either. Going to wait until I have it all together before I do that though. I have Missouri Mule and Missouri Mule II (being that I am from the Show Me state) lined up after The Big Hairy Bird.
 
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