Hey, guys, I realise this may be a bit of an odd question to ask, but in order to simulate the aircraft realistically in beamng (The game I'm almost done programming it for) it's very hard to distribute weight realistically, but I've basically come up with a way. Anything to the front of the center of gravity should weight the same as everything behind it, and anything to the left of it the same as anything on the right. The thing is I don't really know where the COG is supposed to be. The flight manual specifies it as forward 25% MAC, can anyone tell me where exactly that would be?
Maty,
The wing root at its widest point at the fuselage (ignore the fairing) is called the wing root chord. At the tip of the wing (minus the wing cap) is the tip chord.
25% Mean Aerodynamic Cord = 1/4 width of the wing root at the fuselage (exclude the fairing) and 1/4 the way back from the leading edge of the wing.
For sim purposes, it usually works well to set the aircraft in your design program with your grid on, with the aircraft placed at center line laterally, near the waterline vertically, and at 25% MAC longitudinally.
When you set up your weights for fuel and cargo, the CoG will change with your weight distribution. That will come when you do the flight modeling (FDE).
See my attachments for my approach.
By setting the aircraft this way, in the aircraft.cfg, set the FS Reference point at 0,0,0 coordinates. This is the cross-hairs of your design world and I usually set the CoG the same. Now you know exactly where you are with the aircraft.
Coordinates for the fuel tanks, engines, main and center gear, pilot, cargo weights, lights, etc are now based from there and you can get those coordinates from your design program to plug into the aircraft.cfg.
Coordinates forward of the reference are positive numbers; and right of the reference are positive numbers. Anything to the rear or left are negative numbers.
Just FYI, nose geared aircraft normally carry less than 20% of the weight with mains carrying 80%+ of the weight.
Aircraft design limits how far from 25% MAC you can stray, usually in the 18% to 30% range. You should be able to find those restrictions so you can set up your flight model accordingly. If you stray outside those limits, the elevator authority will not be able to maintain level flight or get you off the ground.
Gear position relative to CoG/FS Reference is critical as well as it impacts weight distribution and your ability to "rotate" at proper speeds. Get those coordinates from a vertex at the bottom center of the tires.