Microsoft Flight Simulator Announced 2019

That's true! Although let me point out that what happens at the expo has reach beyond the people that attend.

I still conceive this to be a bit of a slap in the face of the FS community. They could've sent one dude over to Florida to talk about it with the hardcore fans of the genre, instead they sidestepped the whole community to go to the gamers. That's fine, I understand the motive - however it also makes me suspicious that they don't really care for the bunch of us. I just see the parallels with Flight. :very_drunk:

On the other hand - new, posh, polished platform means opening flightsim to a new generation of users, which is in all of our best interests. So from that: good on you Microsoft!

A slap in the face?
Indeed, It should be pretty obvious to all, that there are far more gamers than simmers. And, do not forget, all the sims from the Microsoft stable, DID come from ACES Gaming Studio & was marketed as a game. As you are aware, P3D was built on ESP's core, Microsoft's commercial sim, & is marketed as 'Not for Entertainment' & can be licenced with appropiate hardware as a professional training device.. ie. Not a game.

So, for Microsoft to turn to gamers, well, an obvious choice, really!
 
and lets me honest, its not like the FS community hasn't slapped MS a few times in the past, fairs fair :monkies:
 


I saw the video ^ above on FS19 and as I heard passenger chatter getting off the plane it brought to mind this video and wonder if the buh byes would be incorporated :biggrin-new:

 
To the SOH Admin. Let's join the replies in this thread to the one started my TuFun, as his title reflects the sim only and it's now known it's not an XBOX exclusive. Thanks!

Done Rick, I also changed the title to reflect the announcement.
 
I'd like to see what they can do with a new version of FS, but based on previous experience, I'm going to hold off on getting too excited about it. Too many years of trust issues with MS when it comes to the latest and greatest flight sims. Flight comes to mind here.
 
I'd like to see what they can do with a new version of FS, but based on previous experience, I'm going to hold off on getting too excited about it. Too many years of trust issues with MS when it comes to the latest and greatest flight sims. Flight comes to mind here.

But it was more of a marketing policy/strategy that sealed Flight's fate. The underlying sim had a lot of potential. If it hadn't been for MS in the first place, we probably wouldn't even have a flight sim community!

It's just typical in the flight sim world that everyone wants a modern, all-encompassing sim which uses the latest technology and then, when it looks like one is coming along, the prophets of doom appear before anyone really knows any actual details and risk killing it off (FSW springs to mind here)! I'm very excited about this but I'm also prepared to wait and see what's actually delivered rather than just speculating about it.
 
The "Prophets of Doom" didn't take down FSW, their own ignorance did. They ignored the entire community and pressed ahead with an agenda that was exclusive and decisive and then they wanted us to pay for "content" that would have been freeware elseware. Unfortunate as it was, their own lack of market research did them in. They pretended to understand the audience and went ahead saying one thing and pushing another. People voted with their wallets. The "Prophets of Doom" we're just level headed individuals who pointed out a cause and effect relationship with what might happen given certain decisions.

I really hope that this one pans out. But In have a sneaking suspicion that it will be DLC and micro transaction based. Also sounds like it will be streaming content from the MS AZURE Cloud.

A silver lining is that it is possible to enjoy a stand alone sim. If it's enjoyable as is. A living world, as it looks like might be just the thing.

I'm still hoping that the big news from LM regarding the new P3D gfx engine will have P3D looking like this does.
 
X-Box project Scarlett. Due out at the end of the year. I would not mind a dedicated box like this for flight sim. Some of the new specs are going to be very good for gaming. 8K? 80-inch 8K TV will probably blow the budget to the point that you could buy a real plane. Wonder who will be doing scenery and aircraft add-ons?

-d
 
Great that MS is continuing the legacy.

I'm an optimist. Let's see how the development plays out.

Kevin
 
I also think that Ray Tracing will be an option in a future P3D iteration. I think they will leverage The tech. It only makes sense.
 
Competition between this and P3D is great news for us flightsimmers!

Now the EULA of P3D suddenly makes sense!

Priller
 
Well...this one caught me completely by surprise like many others. That said, I have one or two fundamental questions and a few observations. First glance I see everything I would want to ask for i.e. self reflections, ray tracing, 64bit, PC and Xbox support, photo real with autogen etc. If all of those features are to be included we are looking at a major leap forward from MS.

If we are looking at ray tracing, we are looking at a major investment in the NVIDIA RTX 2080 or higher. Those numbers can go up to 6K. The card requires a compatible MOBO, CPU, memory and a couple of 2TB SSD drives. A good system is going to require a significant investment...lets say $4K at the entry level, if you build it yourself.

Questions:
I'm curious as to how much of the global environment is Photo Real, and how much is CG?
Will the sim support full PBR integration that allow devs to work with established tools?

Opinion:

Leaving my now codified and unbridled contempt for MS (in the aftermath of my recent loss) aside, I will be content to compare the new sim side by side with P3Dv5, if and when they meet expectations. I'm inclined to stay with Prepar3D as I have been with that platform since P3Dv2. Not having see the full potential of V5, it is really impossible to evaluate the two fairly until we can kick the tires...so to speak.

One thing for sure, things are looking extremely encouraging for hard core training level sim enthusiasts. The gamers can tag along if they wish.
 
Well...this one caught me completely by surprise like many others. That said, I have one or two fundamental questions and a few observations. First glance I see everything I would want to ask for i.e. self reflections, ray tracing, 64bit, PC and Xbox support, photo real with autogen etc. If all of those features are to be included we are looking at a major leap forward from MS.

If we are looking at ray tracing, we are looking at a major investment in the NVIDIA RTX 2080 or higher. Those numbers can go up to 6K. The card requires a compatible MOBO, CPU, memory and a couple of 2TB SSD drives. A good system is going to require a significant investment...lets say $4K at the entry level, if you build it yourself.

Questions:
I'm curious as to how much of the global environment is Photo Real, and how much is CG?
Will the sim support full PBR integration that allow devs to work with established tools?

Opinion:

Leaving my now codified and unbridled contempt for MS (in the aftermath of my recent loss) aside, I will be content to compare the new sim side by side with P3Dv5, if and when they meet expectations. I'm inclined to stay with Prepar3D as I have been with that platform since P3Dv2. Not having see the full potential of V5, it is really impossible to evaluate the two fairly until we can kick the tires...so to speak.

One thing for sure, things are looking extremely encouraging for hard core training level sim enthusiasts. The gamers can tag along if they wish.

What I'll be interested in seeing is if they make some way to connect advanced controllers (HOTAS, etc.) through the XBox. If they can, then it would make more sense for me to buy an XBox than to build a new PC, for Simming anyway. Also, due to the scaling (Number of XBox's sold versus PC's that can run flightsim) that could be a bargain. I wouldn't mind having a separate PC for development and work applications and XBox for the simming if they can do that. But, like everyone else, I'll have to wait and see what "it" actually is, behind all of the pretty videos.
 
If all my FSX planes (A2A) and 3rd party scenery can be transferred into this, I would look forward to this.
Didn't Microsoft sell their Flight Simulator rights to Steam?
 
The video looks awesome, but E3 trailers are not always realistic (Watch dogs, anyone..?) so I'll wait for the final result and system requirements. Then again, the minimal requirements for FsX were a joke too..
 
If all my FSX planes (A2A) and 3rd party scenery can be transferred into this, I would look forward to this.
Didn't Microsoft sell their Flight Simulator rights to Steam?

Don't count on backwards compatibility with add-ons, as they have most likely moved to a brand new engine to run the sim on.
And they sold the FsX rights to Dovetail games.
 
It appears to use something similar to what google earth uses to render 3D objects from a satellite/aerial 2D photograph.

Thus, it will only work online, streaming textures in real time from MS servers.

Some areas of the world do not have good satellite imagery available.

It appears to ship with a fully simulated A320, and this is great.

Anyway these are my initial observations/considerations.
 
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